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Aggroable bases
http://forum.starsonata.com/viewtopic.php?f=3&t=61848
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Author:  reyjalrmm [ Fri May 06, 2016 5:02 pm ]
Post subject:  Aggroable bases

Bring them back, I miss having to understand what warphole paths to take to get out of my galaxies safely.

Author:  fruits [ Fri May 06, 2016 5:19 pm ]
Post subject:  Re: Aggroable bases

reyjalrmm wrote:
Bring them back, I miss having to understand what warphole paths to take to get out of my galaxies safely.

Author:  Danger [ Fri May 06, 2016 6:05 pm ]
Post subject:  Re: Aggroable bases

I think there was some talk about it, hopefully it gets back in cause it was taken out because people blockaded galaxies like Lyceum, but that is not possible anymore so shouldn't hurt to put it back in =(

Author:  jack the ripper [ Fri May 06, 2016 6:45 pm ]
Post subject:  Re: Aggroable bases

reyjalrmm wrote:
Bring them back, I miss having to understand what warphole paths to take to get out of my galaxies safely.

Author:  ELITE [ Fri May 06, 2016 6:50 pm ]
Post subject:  Re: Aggroable bases

reyjalrmm wrote:
Bring them back, I miss having to understand what warphole paths to take to get out of my galaxies safely.

Author:  jack the ripper [ Fri May 06, 2016 8:03 pm ]
Post subject:  Re: Aggroable bases

pretty clear the player base wants it back. we never agree on anything

Author:  redalert150 [ Fri May 06, 2016 8:03 pm ]
Post subject:  Re: Aggroable bases

Well with the new commidty system thing, i feel like it goes hand in hand.

Author:  DarkSteel [ Fri May 06, 2016 8:33 pm ]
Post subject:  Re: Aggroable bases

4 people say they want it back and you say the community has spoken xD nice

Author:  redalert150 [ Fri May 06, 2016 8:38 pm ]
Post subject:  Re: Aggroable bases

Actually this would effect people that prospect a lot or DG in wild space. What would be the benefits to this and what would be the negatives? It should also cost a significant amount to aggro a galaxy so you just cant aggro at will.

Author:  carterstrain [ Fri May 06, 2016 9:24 pm ]
Post subject:  Re: Aggroable bases

heylo wrote:
4 people say they want it back and you say the community has spoken xD nice


Five.

I'm in favor because you can /avoidteam.

Author:  ELITE [ Fri May 06, 2016 11:05 pm ]
Post subject:  Re: Aggroable bases

I mean 5 is pretty much a majority now.

Author:  potato2 [ Sat May 07, 2016 8:52 am ]
Post subject:  Re: Aggroable bases

6 now- aggroable bases and drones opens up quite a few options in my view,
ie actual border gals protecting weaker core,/blocking industrial commod stuff

warp beacons mean no one can truly be blocked off from anywhere now, perhaps make hq kit act like a warp drone to to avoid gals being blockaded before one can be dropped,

maybe warp3 only? so newbies can still have space to build and test stuff

although don't like the idea of it costing loads else there wouldn't be much point

Author:  jack the ripper [ Sat May 07, 2016 9:29 am ]
Post subject:  Re: Aggroable bases

It would also fix a lot of existing dynamics issues with wars.


First Issue: once you've killed a galaxy, if you didn't cap it, all the kits sit there for a while. someone can bring in an off team alt and just pack em. This would stop that, and is kind of in line with the 'only braking off alive ships' dynamic.

Second Issue: shield monkey's agro in PvB. If you truely want to defend a galaxy, everything needs to die. having shield monkeys sitting there always alive is horrible at best.

Any more I can think of off the top of my head are very similar to these. These are not the 'benefits,' these are just things I think would be fixed if this change happened.

If this dynamic was introduced it would be substantially easier to defend while you are not there.

Given that there are approximately 140 galaxies with jux's in them, a true blockade of WS is improbable, though possible. Considering that a large portion of them lead to other WS galaxies (and thus you'd only have to block one side) decreases that number.

Author:  SI [ Sat May 07, 2016 9:34 am ]
Post subject:  Re: Aggroable bases

I don't like the idea of aggro bases being the norm, but I do agree that it would be nice to bring it back as an option for a variety of reasons (from blocking cheesy war tactics, to blockading ai bases).

I'd say the two things I'd think we'd want if we bring it back is A) An ongoing cost to it, nothing huge, but enough that people won't want to keep their bases aggro 24/7 the whole uni and B) these gals should be automatically avoided by autopilot, because

Once again, these opinions are my own and don't necessarily represent the opinions of other on the dev team.

Author:  jack the ripper [ Sat May 07, 2016 9:38 am ]
Post subject:  Re: Aggroable bases

SI wrote:
I don't like the idea of aggro bases being the norm, but I do agree that it would be nice to bring it back as an option for a variety of reasons (from blocking cheesy war tactics, to blockading ai bases).

I'd say the two things I'd think we'd want if we bring it back is A) An ongoing cost to it, nothing huge, but enough that people won't want to keep their bases aggro 24/7 the whole uni and B) these gals should be automatically avoided by autopilot, because

Once again, these opinions are my own and don't necessarily represent the opinions of other on the dev team.

k go

:lol: :lol: :lol: :lol:

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