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reyjalrmm
Team: Rank: Officer Main: TheShaftofDiscipline Level: 3180 Joined: Mon Aug 09, 2010 1:28 pm Posts: 1186
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Aggroable bases
Bring them back, I miss having to understand what warphole paths to take to get out of my galaxies safely.
_________________ All your base are belong to us. (They set us up the bomb!)
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Fri May 06, 2016 5:02 pm |
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fruits
Team: Rank: Soldier Main: Lupusregina Beta Level: 4903 Joined: Wed Nov 25, 2009 5:31 am Posts: 542
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Re: Aggroable bases
reyjalrmm wrote: Bring them back, I miss having to understand what warphole paths to take to get out of my galaxies safely.
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Fri May 06, 2016 5:19 pm |
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Danger
Team: Rank: Director Main: Danger Level: 7164 Joined: Fri Sep 12, 2008 1:11 pm Posts: 1049 Location: TN
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Re: Aggroable bases
I think there was some talk about it, hopefully it gets back in cause it was taken out because people blockaded galaxies like Lyceum, but that is not possible anymore so shouldn't hurt to put it back in =(
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Fri May 06, 2016 6:05 pm |
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jack the ripper
Team: Rank: Officer Main: -13- Level: 4430 Joined: Fri May 19, 2006 1:30 am Posts: 557
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Re: Aggroable bases
reyjalrmm wrote: Bring them back, I miss having to understand what warphole paths to take to get out of my galaxies safely.
_________________ ~4441~
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Fri May 06, 2016 6:45 pm |
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ELITE
Team: Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747
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Re: Aggroable bases
reyjalrmm wrote: Bring them back, I miss having to understand what warphole paths to take to get out of my galaxies safely.
_________________ Lemon/Meo
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Fri May 06, 2016 6:50 pm |
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jack the ripper
Team: Rank: Officer Main: -13- Level: 4430 Joined: Fri May 19, 2006 1:30 am Posts: 557
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Re: Aggroable bases
pretty clear the player base wants it back. we never agree on anything
_________________ ~4441~
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Fri May 06, 2016 8:03 pm |
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redalert150
Team: Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769
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Re: Aggroable bases
Well with the new commidty system thing, i feel like it goes hand in hand.
_________________ "I still miss the Crack Whores..." - Jeff_L
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Fri May 06, 2016 8:03 pm |
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DarkSteel
Contributor
Team: Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands
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Re: Aggroable bases
4 people say they want it back and you say the community has spoken xD nice
_________________ ~DarkSteel / Auxilium
Universe Map: http://www.starsonata.com/map/
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Fri May 06, 2016 8:33 pm |
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redalert150
Team: Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769
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Re: Aggroable bases
Actually this would effect people that prospect a lot or DG in wild space. What would be the benefits to this and what would be the negatives? It should also cost a significant amount to aggro a galaxy so you just cant aggro at will.
_________________ "I still miss the Crack Whores..." - Jeff_L
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Fri May 06, 2016 8:38 pm |
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carterstrain
Main: king kone Level: 37
Joined: Mon Jan 07, 2008 10:36 pm Posts: 1068
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Re: Aggroable bases
heylo wrote: 4 people say they want it back and you say the community has spoken xD nice Five. I'm in favor because you can /avoidteam.
_________________ ->Aces High ->Fortes Fortuna Juvat ->Up with irons
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Fri May 06, 2016 9:24 pm |
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ELITE
Team: Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747
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Re: Aggroable bases
I mean 5 is pretty much a majority now.
_________________ Lemon/Meo
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Fri May 06, 2016 11:05 pm |
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potato2
Team: Rank: Director Main: The Ultimatum Level: 282 Joined: Fri Jan 21, 2011 7:56 pm Posts: 193
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Re: Aggroable bases
6 now- aggroable bases and drones opens up quite a few options in my view, ie actual border gals protecting weaker core,/blocking industrial commod stuff
warp beacons mean no one can truly be blocked off from anywhere now, perhaps make hq kit act like a warp drone to to avoid gals being blockaded before one can be dropped,
maybe warp3 only? so newbies can still have space to build and test stuff
although don't like the idea of it costing loads else there wouldn't be much point
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Sat May 07, 2016 8:52 am |
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jack the ripper
Team: Rank: Officer Main: -13- Level: 4430 Joined: Fri May 19, 2006 1:30 am Posts: 557
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Re: Aggroable bases
It would also fix a lot of existing dynamics issues with wars.
First Issue: once you've killed a galaxy, if you didn't cap it, all the kits sit there for a while. someone can bring in an off team alt and just pack em. This would stop that, and is kind of in line with the 'only braking off alive ships' dynamic.
Second Issue: shield monkey's agro in PvB. If you truely want to defend a galaxy, everything needs to die. having shield monkeys sitting there always alive is horrible at best.
Any more I can think of off the top of my head are very similar to these. These are not the 'benefits,' these are just things I think would be fixed if this change happened.
If this dynamic was introduced it would be substantially easier to defend while you are not there.
Given that there are approximately 140 galaxies with jux's in them, a true blockade of WS is improbable, though possible. Considering that a large portion of them lead to other WS galaxies (and thus you'd only have to block one side) decreases that number.
_________________ ~4441~
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Sat May 07, 2016 9:29 am |
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SI
Site Admin / Dev Team
Team: Rank: Councilor Main: The SI Level: 2016 Joined: Wed Sep 01, 2010 4:24 pm Posts: 531
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Re: Aggroable bases
I don't like the idea of aggro bases being the norm, but I do agree that it would be nice to bring it back as an option for a variety of reasons (from blocking cheesy war tactics, to blockading ai bases).
I'd say the two things I'd think we'd want if we bring it back is A) An ongoing cost to it, nothing huge, but enough that people won't want to keep their bases aggro 24/7 the whole uni and B) these gals should be automatically avoided by autopilot, because
Once again, these opinions are my own and don't necessarily represent the opinions of other on the dev team.
_________________ Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd.
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Sat May 07, 2016 9:34 am |
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jack the ripper
Team: Rank: Officer Main: -13- Level: 4430 Joined: Fri May 19, 2006 1:30 am Posts: 557
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Re: Aggroable bases
SI wrote: I don't like the idea of aggro bases being the norm, but I do agree that it would be nice to bring it back as an option for a variety of reasons (from blocking cheesy war tactics, to blockading ai bases).
I'd say the two things I'd think we'd want if we bring it back is A) An ongoing cost to it, nothing huge, but enough that people won't want to keep their bases aggro 24/7 the whole uni and B) these gals should be automatically avoided by autopilot, because
Once again, these opinions are my own and don't necessarily represent the opinions of other on the dev team. k go
_________________ ~4441~
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Sat May 07, 2016 9:38 am |
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