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DO you like this suggestion?
Yes 29%  29%  [ 2 ]
No 71%  71%  [ 5 ]
With Changes (list in comments) 0%  0%  [ 0 ]
Total votes : 7

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Post Peasant fabricators for stations.
Yes yes, everyone loves colonies, but this is about something different. Silicon, which is at the present time almost useless. Now, 1 silicon + 1 peasant creates 1 entertainer, and 1 microchip + one peasant makes 1 worker. So, i have thought up a few items to complete this happy circle for all of us doing things like mining or sitting on planets that might not be as hospitable to colonies as we might like.

Dance Club -- Tech 6--- 1 Worker + 1 Entertainer + 1 Space Whiskey= 3 peasants per 20 seconds

Opps.

Fertility Clinic -- Tech 9 --- 1 worker + 1 entertainer + 1 nuclear Waste = 4 peasants every 20 seconds.

Wait, how many injections was that?

Speed Dating Services -- Tech 12 --- 1 worker + 3 entertainers + 1 Personal Computer = 7 peasants every 20 seconds

Its called a Hat Trick...no clue why.

Drunken Party -- Tech 16 --- 2 workers + 4 entertainers + 6 space whiskey = 10 peasants every 20 seconds

Oh god my head...wait, how many ...oh shit

Planned Parenthood-- Tech 20 --- 1 worker + 3 entertainers + 1 personal Computer + 3 nuclear Waste = 10 peasants every 20 seconds.

And conservatives where worried about a drop in population...hahaha.

This would hopefully compensate for the loss of Fine Space Whiskey to WS only as well as helping people get colonies set up and finally making some use out of silicon.

Edited for adult content

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Last edited by lrellok on Thu May 26, 2016 1:28 am, edited 1 time in total.

Thu May 26, 2016 12:50 am
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Post Re: Peasant fabricators for stations.
But… Silicon is now very useful for making Chatbots.

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Thu May 26, 2016 1:02 am
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Post Re: Peasant fabricators for stations.
anilv wrote:
But… Silicon is now very useful for making Chatbots.


Not if your F2p its not.

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Thu May 26, 2016 1:03 am
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Post Re: Peasant fabricators for stations.
Go p2p then. Or build someone other than Earthforce Space if you are p2p.

Also, this game is rated E for Everyone. Not even T for Teen rated. We may be mostly adults, but this game wants and expects to have actual twelve year old players. Orgies, Orgasms, Condoms, etc are off limits.

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Thu May 26, 2016 1:25 am
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Post Re: Peasant fabricators for stations.
carterstrain wrote:
Go p2p then. Or build someone other than Earthforce Space if you are p2p.

Also, this game is rated E for Everyone. Not even T for Teen rated. We may be mostly adults, but this game wants and expects to have actual twelve year old players. Orgies, Orgasms, Condoms, etc are off limits.


so that is why crack whores got removed.

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Thu May 26, 2016 1:27 am
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Post Re: Peasant fabricators for stations.
lrellok wrote:
anilv wrote:
But… Silicon is now very useful for making Chatbots.


Not if your F2p its not.


You can still use the factories in Earthforce layer.

Just pair up with a p2p guy and ask them to sell your commods for you if you want to do it via slaves, maybe offer them a cut of the profits.

Paladin,

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Thu May 26, 2016 4:17 am
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Post Re: Peasant fabricators for stations.
I'm not fond of the idea of these factories creating more peasants than you had to begin with, but maybe it's not an issue with the other costs associated (and any shortfall could be made up with a credit cost).

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Thu May 26, 2016 7:41 am
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Post Re: Peasant fabricators for stations.
That's another thing: you could just set up factories to make the Chatbots and then sell them to the public at a price that's lower than what AI bases pay. I bet you'll find someone routing your produced stuff to Wild Space with trade bots within a day or two.

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Thu May 26, 2016 12:05 pm
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Post Re: Peasant fabricators for stations.
Blue Dwarf wrote:
I'm not fond of the idea of these factories creating more peasants than you had to begin with, but maybe it's not an issue with the other costs associated (and any shortfall could be made up with a credit cost).



*looks quickly at friends with children* The last time i checked that is generally how that works.

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Thu May 26, 2016 12:40 pm
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Post Re: Peasant fabricators for stations.
lrellok wrote:
Blue Dwarf wrote:
I'm not fond of the idea of these factories creating more peasants than you had to begin with, but maybe it's not an issue with the other costs associated (and any shortfall could be made up with a credit cost).



*looks quickly at friends with children* The last time i checked that is generally how that works.

Sure, but there's downtime of around 16 years before that person is generally useful...

I suppose we could just emulate it by making the factory tick time suitably long, though. I'm not really sold on this idea.

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Thu May 26, 2016 12:45 pm
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Post Re: Peasant fabricators for stations.
My parents managed to drop that usefulness threshold to 10. I'm sure it's less in other places.

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Thu May 26, 2016 2:30 pm
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Post Re: Peasant fabricators for stations.
Blue Dwarf wrote:
lrellok wrote:
Blue Dwarf wrote:
I'm not fond of the idea of these factories creating more peasants than you had to begin with, but maybe it's not an issue with the other costs associated (and any shortfall could be made up with a credit cost).



*looks quickly at friends with children* The last time i checked that is generally how that works.

Sure, but there's downtime of around 16 years before that person is generally useful...

I suppose we could just emulate it by making the factory tick time suitably long, though. I'm not really sold on this idea.

I suppose colonies are breeding their kids together, then?

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Thu May 26, 2016 7:03 pm
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