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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
MasterTrader wrote: If it ever were to be considered... It wouldn't need to be a mission, could just be a commodity just like how Bindomite is, except you would have to spend a great deal of time acquiring one. I don't care how it's acquired as long as it's not just a random drop. I want a reason to play the game, to farm, to kill ubers. If there is some way of getting this after x amount of tasks completed, then I'm all for it. _________________ Lemon/Meo |
Fri Jul 01, 2016 7:52 pm |
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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
Creating a resource with only the purpose of getting to rebindo gear would break the bindo system. It's supposed to sink ITEMS. It doesn't sink anything else and never did(bindo doesn't sink credits, only reallocates), so getting rid of that limitation would essentially make the "can't rebindo" limitation moot.
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Sat Jul 02, 2016 5:56 am |
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Team:
Rank: Councilor Main: Kaguya Level: 3248 Joined: Wed Feb 17, 2016 11:20 am Posts: 204 |
Xonok2 wrote: Creating a resource with only the purpose of getting to rebindo gear would break the bindo system. It's supposed to sink ITEMS. It doesn't sink anything else and never did(bindo doesn't sink credits, only reallocates), so getting rid of that limitation would essentially make the "can't rebindo" limitation moot. The items that need to be sinked out, have already been sinked out. Everything is just gotten on a legit way, if there are still too many items in the game with a sink, that means that the item is useless, that it is dropped to frequently or that you blitz through said tech lvl. Look at the amount of commod sinks, there is Industrial Commods & those new Kalthi Skills. It is just making the end game stronger & richer, just like Bar Skills. |
Sat Jul 02, 2016 6:07 am |
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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
You're arguing that we should remove the whole neurobinding aspect of bindomite. That aspect exists specifically to bring items out of the circulation. No matter the cost, it would be either useless or too good.
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Sat Jul 02, 2016 6:22 am |
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Team:
Rank: Councilor Main: Kaguya Level: 3248 Joined: Wed Feb 17, 2016 11:20 am Posts: 204 |
Xonok2 wrote: You're arguing that we should remove the whole neurobinding aspect of bindomite. That aspect exists specifically to bring items out of the circulation. No matter the cost, it would be either useless or too good. No, I mean that having a way unneurobound it while loosing mods should be something. |
Sat Jul 02, 2016 6:48 am |
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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
Having a way to unneurobound it would make you not lose the item. Losing the items for a chance to get something is the whole point. The extra stat thing is secondary.
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Sat Jul 02, 2016 7:00 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
People are already complaining about the gap between noob and pro being far too wide and impossible to catch up with. If you add any kind of grinding to beef up the gear you have into the game that gap will become even larger. I'm still against this suggestion.
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Sat Jul 02, 2016 8:55 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
heylo wrote: People are already complaining about the gap between noob and pro being far too wide and impossible to catch up with. If you add any kind of grinding to beef up the gear you have into the game that gap will become even larger. I'm still against this suggestion. If the grinding is doable by literally anyone, then it's not going to widen the gap anymore than the current "system" is doing. _________________ Lemon/Meo |
Sat Jul 02, 2016 1:18 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Only way to widen the gap is to add gear and cred sinks, this is the opposite of that. I dont get how you can oppose something like this?
_________________ "I still miss the Crack Whores..." - Jeff_L |
Sat Jul 02, 2016 1:24 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
redalert150 wrote: Only way to widen the gap is to add gear and cred sinks, this is the opposite of that. I dont get how you can oppose something like this? Yea I'm not sure how adding new bps and skills that cost more than the average noob's income over his entire SS career is a better plan than adding things accessible to everyone without hilariously inflated prices. _________________ Lemon/Meo |
Sat Jul 02, 2016 1:52 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
ELITE wrote: redalert150 wrote: Only way to widen the gap is to add gear and cred sinks, this is the opposite of that. I dont get how you can oppose something like this? Yea I'm not sure how adding new bps and skills that cost more than the average noob's income over his entire SS career is a better plan than adding things accessible to everyone without hilariously inflated prices. It's time to stop making sense Lemon. _________________ http://www.starsonata.com/suggestions |
Sat Jul 02, 2016 7:25 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
okay lemme try
jeff is a great business leader _________________ Lemon/Meo |
Sat Jul 02, 2016 11:24 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
That's just low man...
On topic, I agree that credit and item sinks for power benefit the higher echelon of players more than they do the lower echelon. That's not how you lower the divide... _________________ http://www.starsonata.com/suggestions |
Sat Jul 02, 2016 11:31 pm |
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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
If bindo were done right it'd be the same thing as scrapnotes, but more fine grained. Got 200 storage ships full of useless stuff you got from DGs? Well, that's some bindo material for you. It would also make it an actual item sink at all levels.
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Sun Jul 03, 2016 1:06 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
I fail to see how difference is playtime isn't the same as difference in wealth in this scenario @red and @ lemon
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Sun Jul 03, 2016 8:07 am |
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