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Team:
Rank: Operator Main: Rendghast Level: 3504 Joined: Sat Jan 03, 2015 12:47 am Posts: 512 |
OK, i am giving this one last go, so no one can say they where not warned.
First, we are going to look at the steam releases, FTP arcade style MMO since last uni. We are going to look only at the number of positive reviews and assume that for ever one of these, the game gained 2 players (that is in my experience very low) http://store.steampowered.com/tag/en/Massively%20Multiplayer/#tag%5B%5D=3859&p=0&tab=NewReleases Shop Heros, Augest 15, 522 positive reviews Strike.IS released july 14, 652 positive reviews Age of Caveman May 24 234 Positive reviews Battlestick May 6, 200 positive reviews http://store.steampowered.com/app/394380/?snr=1_237_querypaginated__103_1 I would like to stop and discuss battlestick a second here. It looks like shit. If you offered me $200 to play that game for a week, i might very well say "No", that is how shit that game looks like. Yet right their on their front page they are boasting about having 100,000 players sign up in a MONTH! For a game that looks like shit and has almost certainly never seen the front page of steam. However many times we have heard "Graphics are potato" I think we can all agree star sonata is better then battlestick. Which brings us to the WS reduction. Many people seem to feel that WS is to spread out, with large teams far apart. Other seem to hold that shrinking WS will result in smaller, newer teams being crowded out by bigger teams. On top of this, you have the increase in base slots, which i am not certain is being fully utilized yet, as it was introduced late in the uni. I would like to propose what i consider a compromise solution. Keep WS at 600 galaxies and reduce the number that are W3. Sadly, i do not have bobbo's lovely tools, nor skills. I do not for a second insist on 12 arms, just more then 2 would be nice. This design has several points. 1) maintains a small(er) w3 space for high end teams to occupy while keeping the overall space the same. 2) forces teams to think strategically about trade-offs; "Do i hug the side for low rewards or charge the center for high rewards"? 3) Allows small or new teams to "Occupy a wing" trading safety for resources, and allowing/encouraging them to think about pooled defenses, IE Barricade Galaxies. 4) Allows specific space for small or new teams to occupy encouraging more teams and thus more subscribers. Before you reply, i again beg you to consider, 100,000 players in 1 month. Would they stay if they showed up and saw a subscriber area filled with level 3000 players firmly entrenched? Would you? _________________ |
Fri Sep 02, 2016 2:07 am |
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Team:
Rank: Soldier Main: The Shaft of Discipline Level: 3685 Joined: Tue Oct 07, 2008 6:45 pm Posts: 1082 |
I think this is funny because someone has been blatantly ignoring the developers' Wild Space layout change.
_________________ Reddit Space Invaders! |
Fri Sep 02, 2016 3:06 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
I was thinking of this same thing but mainly because map would look cooler.
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Fri Sep 02, 2016 4:23 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
lrellok wrote: Before you reply, i again beg you to consider, 100,000 players in 1 month. Would they stay if they showed up and saw a subscriber area filled with level 3000 players firmly entrenched? Would you? if 100k players show up on release I suspect they would be open to increasing size of uni on next seed. |
Fri Sep 02, 2016 4:31 am |
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Contributor
Team:
Rank: Officer Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
sabre198 wrote: lrellok wrote: Before you reply, i again beg you to consider, 100,000 players in 1 month. Would they stay if they showed up and saw a subscriber area filled with level 3000 players firmly entrenched? Would you? if 100k players show up on release I suspect they would be open to increasing size of uni on next seed. If that many show up I think we may have to do an emergency uni reset 2 months in _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Fri Sep 02, 2016 4:45 am |
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Member
Team:
Rank: Director Main: DefQon1 Level: 5130 Joined: Fri Feb 12, 2010 9:28 am Posts: 2642 |
heylo wrote: sabre198 wrote: lrellok wrote: Before you reply, i again beg you to consider, 100,000 players in 1 month. Would they stay if they showed up and saw a subscriber area filled with level 3000 players firmly entrenched? Would you? if 100k players show up on release I suspect they would be open to increasing size of uni on next seed. If that many show up I think we may have to do an emergency uni reset 2 months in honestly doubt that they would occupy up the remainder of wild space. Only a portion of them willl go from lvl 0 to base builder within that uni. _________________ Original 666kane666. |
Fri Sep 02, 2016 4:50 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Antilzah wrote: I was thinking of this same thing but mainly because map would look cooler. If there is a lot of interest, we can look into a cooler shape for uni after next. This time we are going with the simple disk shape because it's the best we could do on short notice. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Sep 02, 2016 10:20 am |
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