Post new topic Reply to topic  [ 31 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
Main: ShawnMcCall
Level: 2589

Joined: Sat Jan 19, 2013 5:42 am
Posts: 1932
Post Re: t22 skills
Pontius123 wrote:
Honestly, all tech skills should be deliberately done so they're solo only. In other MMOs, the leveling and progression systems are rarely made so only the group can do it. This is because new players more often than not enter the game alone. It makes no sense to require them to have 9 actual friends to do content with, prior to downloading the game.


That is another problem SS has, they are one of the few games on the market that have not realized that groups need to be smaller, WoW did away with 25 and 40 man regular difficulties because gaming is no longer a hardcore hobbyist thing. You need to appeal to casual gamers as well as the basement D&D hardcore crowd. asking for huge groups only appeals to the hardcores who enjoy the logistics of setting up and managing raid teams on different schedules.

WoW asks for 10 man groups for raiding which is fine because they have such a large playerbase, SS, with it's playerbase should be asking for 4-5 man groups. But the issue there is we don't have any solid anti-MCing mechanics. So 4-5 man groups would destroy the Multi-Playper aspect of the game.

Variable difficulties could definitely help if *actual anti-MCing mechanics were implemented*, that way people could pursue content in normal groups of 4-7 (which is still kind of pushing the size limitations of such a small game), or used increased difficulty settings (think Infernal Tempest & Infernal Darkness for how this could be implemented) to get more, and better rewards.


Tue Sep 20, 2016 5:23 pm
Profile
User avatar
Team: Cybernetic Trading Co.
Rank: Officer
Main: TheShaftofDiscipline
Level: 3180

Joined: Mon Aug 09, 2010 1:28 pm
Posts: 1186
Post Re: t22 skills
I dont think making the content easy is a good solution to make it accessible to people who cant play during peak hours. Making content easy kills a game. Been proven in many MMOs

_________________
All your base are belong to us.
(They set us up the bomb!)

Image


Tue Sep 20, 2016 7:06 pm
Profile
Main: ShawnMcCall
Level: 2589

Joined: Sat Jan 19, 2013 5:42 am
Posts: 1932
Post Re: t22 skills
reyjalrmm wrote:
I dont think making the content easy is a good solution to make it accessible to people who cant play during peak hours. Making content easy kills a game. Been proven in many MMOs


You can make it more challenging while requiring less people though, by using active play mechanics. Interupts, Dispels, AoEs (that can actually kill things) are a good example, but SS doesn't make use of any of these things. So in SS a measurement of how hard something is just comes down to how much shield does it have, and how much DPS do you have.

Elegant game design factors in those two things, of course. However that is really a back burner item. Sort of a "You must be this tall to ride" type thing. The actual challenge in a well designed game comes from the mechanics of the fight. Good examples would be the first boss in the MoP raids (I know everyone hated MoP, but it had phenomenal raid design).

The first boss was a fight agaisnt 3 out of 4 possible enemies with all different abilities, and a shared health pool. The catch was that you only got two tanks and having 2 bosses next to eachother would cause them to overload (which was a massive AoE that would wipe your raid), at the same time two dogs next to each other would synergize their abilities to make a more powerful version.

So you had to prioritize which boss you burned hardest based on that weeks random generation, you also had to adapt to changing combined abilities, while also having tanks juggle which dog and how many dogs they currently held aggro for, as well as coordinating when to trade them off, because 3 dogs on a tank would instant wipe the group. You also had numerous types of AoEs going off for this where one dog would lock you in place, and link you to another character so if that character didn't pay attention to the link it would deal damage to both of you based on how far apart you were, or alternatively someone could dispel you so you could move to them....

Basically the fight had so many factors that you needed 10 people who all had experience with, or had been taught the boss mechanics. If you had a good group, you ran like clockwork and made an incredibly complex fight look like a simple tank and spank, if you had people doing their own thing not paying attention, etc... then you would slowly fall apart throughout the duration of the fight, because their was no way to accidentally kill it, youi had to fulfill important roles and requirements to defeat the boss, and that is something that SS is sadly devoid of.


Tue Sep 20, 2016 7:19 pm
Profile
Team: iwnh
Rank: Officer
Main: iwnh015
Level: 1506

Joined: Tue Jun 07, 2016 9:07 pm
Posts: 176
Post Re: t22 skills
Just out of curiosity, how many people with no T22 skills are worried about this change, and how do people feel about t21 dailies?


Tue Sep 20, 2016 10:42 pm
Profile
Main: ShawnMcCall
Level: 2589

Joined: Sat Jan 19, 2013 5:42 am
Posts: 1932
Post Re: t22 skills
iwnh01 wrote:
Just out of curiosity, how many people with no T22 skills are worried about this change, and how do people feel about t21 dailies?


T21 dailies take entirely too long, but I think Hober said he is already looking into redoing those.


Tue Sep 20, 2016 11:16 pm
Profile
Team: iwnh
Rank: Officer
Main: iwnh015
Level: 1506

Joined: Tue Jun 07, 2016 9:07 pm
Posts: 176
Post Re: t22 skills
But you're not opposed to them in principle? If people are opposed to t22 solo skill content but not t21 is there a reason?


Tue Sep 20, 2016 11:26 pm
Profile
Contributor
User avatar
Team: Star Revolution X
Rank: Soldier
Main: Hober Mallow
Level: 4888

Joined: Wed Apr 09, 2008 3:08 pm
Posts: 3191
Post Re: t22 skills
ShawnMcCall wrote:
iwnh01 wrote:
Just out of curiosity, how many people with no T22 skills are worried about this change, and how do people feel about t21 dailies?


T21 dailies take entirely too long, but I think Hober said he is already looking into redoing those.


Can't redo those, JeffL didn't think they should be really easy to get the skills.

_________________
Image
Image
http://www.starsonata.com/suggestions


Tue Sep 20, 2016 11:29 pm
Profile
Main: ShawnMcCall
Level: 2589

Joined: Sat Jan 19, 2013 5:42 am
Posts: 1932
Post Re: t22 skills
iwnh01 wrote:
But you're not opposed to them in principle? If people are opposed to t22 solo skill content but not t21 is there a reason?



No one is opposed to dailies or solo content, they are opposed to people buying the skills without doing either dailies or the zone.


Wed Sep 21, 2016 12:33 pm
Profile
Team: iwnh
Rank: Officer
Main: iwnh015
Level: 1506

Joined: Tue Jun 07, 2016 9:07 pm
Posts: 176
Post Re: t22 skills
How do people feel about shard tokens then?


Wed Sep 21, 2016 8:53 pm
Profile
Main: ShawnMcCall
Level: 2589

Joined: Sat Jan 19, 2013 5:42 am
Posts: 1932
Post Re: t22 skills
iwnh01 wrote:
How do people feel about shard tokens then?


Honestly. I don't think anyone has ever used them to get skills. They're just not economical enough to be an option. At market value a single skill using them costs what 30b? That's why they're really only used as gear tokens.


Wed Sep 21, 2016 9:49 pm
Profile
Team: iwnh
Rank: Officer
Main: iwnh015
Level: 1506

Joined: Tue Jun 07, 2016 9:07 pm
Posts: 176
Post Re: t22 skills
Alright, so how would people feel if the market value of shard tokens came down or t22 commods went up?


Wed Sep 21, 2016 10:45 pm
Profile
Main: ShawnMcCall
Level: 2589

Joined: Sat Jan 19, 2013 5:42 am
Posts: 1932
Post Re: t22 skills
iwnh01 wrote:
Alright, so how would people feel if the market value of shard tokens came down or t22 commods went up?


1. The market value will never fall that far because it requires a full run to get 5 shard tokens, players capable of doing oly aren't interested in 100m.

2. Try asking a question that isn't hypothetical and dumb. Once you show palpable consequence, people will care...


Wed Sep 21, 2016 11:01 pm
Profile
Team: iwnh
Rank: Officer
Main: iwnh015
Level: 1506

Joined: Tue Jun 07, 2016 9:07 pm
Posts: 176
Post Re: t22 skills
I don't see it as impossible that the market value of t22 commods goes up, if as you say people who are capable of doing that content aren't interested in 100m.

I'm only trying to understand your point of view, and see if there's an outcome people would find acceptable. If that's what makes a stupid question, I can deal with that ¯\_(ツ)_/¯


Wed Sep 21, 2016 11:42 pm
Profile
User avatar
Team: Cybernetic Trading Co.
Rank: Officer
Main: TheShaftofDiscipline
Level: 3180

Joined: Mon Aug 09, 2010 1:28 pm
Posts: 1186
Post Re: t22 skills
ShawnMcCall wrote:
iwnh01 wrote:
How do people feel about shard tokens then?


Honestly. I don't think anyone has ever used them to get skills. They're just not economical enough to be an option. At market value a single skill using them costs what 30b? That's why they're really only used as gear tokens.


I've used plenty to get skills, i sit a DF with all mats for the materials mission, then run the hunting missions on SD. I've had over 200 in a few weeks.

_________________
All your base are belong to us.
(They set us up the bomb!)

Image


Sun Sep 25, 2016 9:40 am
Profile
Main: ShawnMcCall
Level: 2589

Joined: Sat Jan 19, 2013 5:42 am
Posts: 1932
Post Re: t22 skills
reyjalrmm wrote:
ShawnMcCall wrote:
iwnh01 wrote:
How do people feel about shard tokens then?


Honestly. I don't think anyone has ever used them to get skills. They're just not economical enough to be an option. At market value a single skill using them costs what 30b? That's why they're really only used as gear tokens.


I've used plenty to get skills, i sit a DF with all mats for the materials mission, then run the hunting missions on SD. I've had over 200 in a few weeks.


The missions give shards, not tokens.


Mon Sep 26, 2016 12:27 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 31 posts ]  Go to page Previous  1, 2, 3  Next


Who is online

Users browsing this forum: No registered users and 33 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.