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Team:
Rank: Director Main: Dr Feelgood Level: 5893 Joined: Mon Mar 18, 2013 9:16 am Posts: 185 |
MasterTrader wrote: The White Wizard2 wrote: reyjalrmm wrote: T22 commod or anything above t20 should be stupid expensive to make. Looked at costs, I dont think they are very expensive anyhow, specially now that people are getting commods through prospecting on top of EE kits It should be expensive and hard to build yes, but let's not make it so tedious that most players just cba because micro management is cancer for games. Are you saying you want to make the game... care bear? There's a difference between a game requiring skill and a game being simply tedious and repetitive (making it rather boring than enjoyable). I say that but this is just a sandbox grinder eh |
Tue Sep 27, 2016 6:03 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Given that IC are generated by factory, how exactly is this a grind?
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Sep 27, 2016 6:04 am |
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Team:
Rank: Director Main: Dr Feelgood Level: 5893 Joined: Mon Mar 18, 2013 9:16 am Posts: 185 |
I didn't say that using factories is a grind, I was saying that the game is generally a sandbox grinder. Babysitting the factories so they don't "do bad things to your prod" is tedious and requires the annoying micro management. By the way, I don't have bases or build on my own.
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Tue Sep 27, 2016 6:28 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
The White Wizard2 wrote: I didn't say that using factories is a grind, I was saying that the game is generally a sandbox grinder. Babysitting the factories so they don't "do bad things to your prod" is tedious and requires the annoying micro management. By the way, I don't have bases or build on my own. Then you clearly have no idea what you are talking about with factories, because it's easy to set up the trade bay so that they don't do that. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Sep 27, 2016 6:42 am |
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Team:
Rank: Councilor Main: Kaguya Level: 3248 Joined: Wed Feb 17, 2016 11:20 am Posts: 204 |
anilv wrote: Then you clearly have no idea what you are talking about with factories, because it's easy to set up the trade bay so that they don't do that. Wut? How? Teach me sempai. |
Tue Sep 27, 2016 6:46 am |
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Team:
Rank: Director Main: Dr Feelgood Level: 5893 Joined: Mon Mar 18, 2013 9:16 am Posts: 185 |
anilv wrote: The White Wizard2 wrote: I didn't say that using factories is a grind, I was saying that the game is generally a sandbox grinder. Babysitting the factories so they don't "do bad things to your prod" is tedious and requires the annoying micro management. By the way, I don't have bases or build on my own. Then you clearly have no idea what you are talking about with factories, because it's easy to set up the trade bay so that they don't do that. I have a shop and had a prod 2 years ago on aidelon, I know how "cba" it is to build anything because of having to use factories. These admixium blueprints right now are too much "cba" to build anything, it would take like one hour to set the production limits on commods |
Tue Sep 27, 2016 6:51 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
One hour to set production limits on commods... I'm a noob at bases and it has never taken me an hour to set limits...
_________________ http://www.starsonata.com/suggestions |
Tue Sep 27, 2016 10:27 am |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
Hober, remember that one time that I told you a change like this without reworking factory interface would be disastrous as factories are tedious as fuck?
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Wed Sep 28, 2016 4:09 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
ShawnMcCall wrote: Hober, remember that one time that I told you a change like this without reworking factory interface would be disastrous as factories are tedious as fuck? Pepperidege farm remembers. _________________ "I still miss the Crack Whores..." - Jeff_L |
Wed Sep 28, 2016 4:29 pm |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
I lost 80b once because someone didn't set maximum number for creating some missile crates so my prod kept making them for entire uni.
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Thu Sep 29, 2016 2:05 am |
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Team:
Rank: Director Main: Dr Feelgood Level: 5893 Joined: Mon Mar 18, 2013 9:16 am Posts: 185 |
Antilzah wrote: I lost 80b once because someone didn't set maximum number for creating some missile crates so my prod kept making them for entire uni. That was me. |
Thu Sep 29, 2016 5:53 am |
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