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Admixium Bps
Change back to commods only 79%  79%  [ 33 ]
Keep ICs 21%  21%  [ 9 ]
Total votes : 42

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Post Re: Revert the change to admixium bps
MasterTrader wrote:
The White Wizard2 wrote:
reyjalrmm wrote:
T22 commod or anything above t20 should be stupid expensive to make. Looked at costs, I dont think they are very expensive anyhow, specially now that people are getting commods through prospecting on top of EE kits

It should be expensive and hard to build yes, but let's not make it so tedious that most players just cba because micro management is cancer for games.


Are you saying you want to make the game... care bear? :wink:


There's a difference between a game requiring skill and a game being simply tedious and repetitive (making it rather boring than enjoyable). I say that but this is just a sandbox grinder eh


Tue Sep 27, 2016 6:03 am
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Post Re: Revert the change to admixium bps
Given that IC are generated by factory, how exactly is this a grind?

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Tue Sep 27, 2016 6:04 am
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Post Re: Revert the change to admixium bps
I didn't say that using factories is a grind, I was saying that the game is generally a sandbox grinder. Babysitting the factories so they don't "do bad things to your prod" is tedious and requires the annoying micro management. By the way, I don't have bases or build on my own.


Tue Sep 27, 2016 6:28 am
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Post Re: Revert the change to admixium bps
The White Wizard2 wrote:
I didn't say that using factories is a grind, I was saying that the game is generally a sandbox grinder. Babysitting the factories so they don't "do bad things to your prod" is tedious and requires the annoying micro management. By the way, I don't have bases or build on my own.


Then you clearly have no idea what you are talking about with factories, because it's easy to set up the trade bay so that they don't do that.

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Tue Sep 27, 2016 6:42 am
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Post Re: Revert the change to admixium bps
anilv wrote:
Then you clearly have no idea what you are talking about with factories, because it's easy to set up the trade bay so that they don't do that.

Wut? How? Teach me sempai.


Tue Sep 27, 2016 6:46 am
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Post Re: Revert the change to admixium bps
anilv wrote:
The White Wizard2 wrote:
I didn't say that using factories is a grind, I was saying that the game is generally a sandbox grinder. Babysitting the factories so they don't "do bad things to your prod" is tedious and requires the annoying micro management. By the way, I don't have bases or build on my own.


Then you clearly have no idea what you are talking about with factories, because it's easy to set up the trade bay so that they don't do that.


I have a shop and had a prod 2 years ago on aidelon, I know how "cba" it is to build anything because of having to use factories. These admixium blueprints right now are too much "cba" to build anything, it would take like one hour to set the production limits on commods


Tue Sep 27, 2016 6:51 am
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Post Re: Revert the change to admixium bps
One hour to set production limits on commods... I'm a noob at bases and it has never taken me an hour to set limits...

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Tue Sep 27, 2016 10:27 am
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Post Re: Revert the change to admixium bps
Hober, remember that one time that I told you a change like this without reworking factory interface would be disastrous as factories are tedious as fuck?


Wed Sep 28, 2016 4:09 pm
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Post Re: Revert the change to admixium bps
ShawnMcCall wrote:
Hober, remember that one time that I told you a change like this without reworking factory interface would be disastrous as factories are tedious as fuck?



Pepperidege farm remembers.

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Wed Sep 28, 2016 4:29 pm
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Post Re: Revert the change to admixium bps
I lost 80b once because someone didn't set maximum number for creating some missile crates so my prod kept making them for entire uni.


Thu Sep 29, 2016 2:05 am
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Post Re: Revert the change to admixium bps
Antilzah wrote:
I lost 80b once because someone didn't set maximum number for creating some missile crates so my prod kept making them for entire uni.


That was me.


Thu Sep 29, 2016 5:53 am
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