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tonal
Team: Rank: Peon Main: blacktonal Level: 3899 Joined: Sat Sep 23, 2006 9:06 pm Posts: 208
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rc 19 re-balance
a lot of the skills in the game have changed to make them more accessible. For instance tec 21 and tec 22 have moved to missions without kills.
However rc 19 is still very hard to get, it drops from just 1 uber that now has a one week lockout. I am not sure how often the commod for rc 19 drops but it seems rather rare to me.
i always look at rc 19 as being a core fc skill, yet the uber that drops it is not really do-able with an fc. I can brute force it once a week with 3 end games fc's and a gunner but i don't think that counts, as it is not accessible to someone with rc 18.
in contrast rc 20 has i 1/4 chance of dropping from any of the 8 tec 22 bosses.
does this need a balance ?
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Fri Sep 30, 2016 6:41 am |
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Antilzah
Team: Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland
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Re: rc 19 re-balance
RC19 is 1/4 drop chance if I recall correctly.
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Fri Sep 30, 2016 9:47 am |
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ShawnMcCall
Main: ShawnMcCall Level: 2589
Joined: Sat Jan 19, 2013 5:42 am Posts: 1932
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Re: rc 19 re-balance
Antilzah wrote: RC19 is 1/4 drop chance if I recall correctly. Correct it's 1/4 and really that's damned generous I'm my opinion, I say leave it as is. RC is not a core skill, everyone uses it, not just FC. If you can't kill it yourself there is also always the option of buying the commod as no kill is required.
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Fri Sep 30, 2016 5:12 pm |
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tonal
Team: Rank: Peon Main: blacktonal Level: 3899 Joined: Sat Sep 23, 2006 9:06 pm Posts: 208
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Re: rc 19 re-balance
just seems a bit strange to make rc 19 way harder to get than rc 20
rc 19 1/4 chance per week
rc 20 1/4 x all the tec 22 bosses chance per week
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Fri Sep 30, 2016 5:31 pm |
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ShawnMcCall
Main: ShawnMcCall Level: 2589
Joined: Sat Jan 19, 2013 5:42 am Posts: 1932
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Re: rc 19 re-balance
tonal wrote: just seems a bit strange to make rc 19 way harder to get than rc 20
rc 19 1/4 chance per week
rc 20 1/4 x all the tec 22 bosses chance per week Only takes two characters to do RC 19 though, takes a squad to do Subspace, and Subspace bosses are not 1/4 as I recall they are much lower drop rate than that.
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Fri Sep 30, 2016 6:09 pm |
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ShawnMcCall
Main: ShawnMcCall Level: 2589
Joined: Sat Jan 19, 2013 5:42 am Posts: 1932
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Re: rc 19 re-balance
Actually forgot, you can do Red Photon solo now on a properly geared snipper, so with that you can break a Subspace squad into anywhere from 4-6 Red Photon lockouts, provided the snipers you carry are more than just MC fodder.
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Fri Sep 30, 2016 6:13 pm |
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reyjalrmm
Team: Rank: Officer Main: TheShaftofDiscipline Level: 3180 Joined: Mon Aug 09, 2010 1:28 pm Posts: 1186
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Re: rc 19 re-balance
Doesnt need rebalance, requires to do a content that is well designed, thus some comprehension
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Fri Sep 30, 2016 6:25 pm |
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Danger
Team: Rank: Director Main: Danger Level: 7164 Joined: Fri Sep 12, 2008 1:11 pm Posts: 1049 Location: TN
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Re: rc 19 re-balance
RP is the only boss to drop RC19, and has 25% chance. so that's 25% chance to get it per week.
Subspace bosses have 25% chance to drop RC20, which there are 10 different bosses + the roaming peril boss is suppose to have a chance at RC20 i think, so thats 25% from 11 different bosses. so 25% chance with 11 tries per week.
That is the main issue atm I believe tonal is trying to say.
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Sat Oct 01, 2016 5:22 pm |
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tonal
Team: Rank: Peon Main: blacktonal Level: 3899 Joined: Sat Sep 23, 2006 9:06 pm Posts: 208
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Re: rc 19 re-balance
yep a true bottleneck
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Sat Oct 01, 2016 5:25 pm |
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DarkSteel
Contributor
Team: Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands
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Re: rc 19 re-balance
I personally think it's fine. Rp is a lot easier to do than subspace is. However if a lot of people agree with tonal and Danger than we can add another source... Somewhere.
_________________ ~DarkSteel / Auxilium
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Sat Oct 01, 2016 5:30 pm |
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tonal
Team: Rank: Peon Main: blacktonal Level: 3899 Joined: Sat Sep 23, 2006 9:06 pm Posts: 208
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Re: rc 19 re-balance
does i matter that rp is easier to do than sub space with the drop rate ?
maybe nerf the rc 20 to 1 25% try off 1 boss per week as well.
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Sat Oct 01, 2016 5:37 pm |
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ShawnMcCall
Main: ShawnMcCall Level: 2589
Joined: Sat Jan 19, 2013 5:42 am Posts: 1932
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Re: rc 19 re-balance
tonal wrote: maybe nerf the rc 20 to 1 25% try off 1 boss per week as well. Then RC20 would have a lower chance than RC 19. This point is made moot anyway to by two simple facts though; 1. RC 19 is effectively useless without RC20, 2. If RC 19 is even slightly more uncommon than RC20 (which in my experience it is not) then there isn't a problem as RC19 can then serve as a hurdle to RC20. In my experience though. Literally none of this is a problem, and RC19 is more common for me then seeing a 20. I do 2 RP lockouts a week and I usually get at least 1 commod, all told this locks out 4 characters, I do a subspace run with team , we bring 10 people and see 1 commod or less usually. I see no problems with the current system. Subspace bosses do not have a 25% drop rate like you think they do. They have a much lower one.
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Sat Oct 01, 2016 5:51 pm |
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tonal
Team: Rank: Peon Main: blacktonal Level: 3899 Joined: Sat Sep 23, 2006 9:06 pm Posts: 208
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Re: rc 19 re-balance
could a dev pls clear this up , what is the drop rate of rc 20 from a tec 22 boss pls
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Sat Oct 01, 2016 5:58 pm |
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ShawnMcCall
Main: ShawnMcCall Level: 2589
Joined: Sat Jan 19, 2013 5:42 am Posts: 1932
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Re: rc 19 re-balance
Added note, if you are looking at price disparities, I will say that yes 20 is obviously cheaper than 19, this has nothing to do with drop rates though. This has to do with two things mostly. Red Photon is a largely negelected lockout, so less runs means less commods on the market which leads to a higher price, and because Red Photon is neglected as a lockout there are not as many people with RC19 looking to buy RC20, so you can typically get it at a lower price, due to lower demand.
Problem with that is there is no way to change that inconsistency without just outright buffing RC19 drop rates. That is poor game design though because then you are buffing a drop rate to compensate for inactive players, if you ever have a boost in active players that content then becomes worthless due to flooding that content and it's drops (in this case a commod) into the market.
So it's kind of a catch 22, damned if you do, damned if you don't. Although, I personally feel that having RC20 worth slightly less than RC19 is the better option compared to devaluing Red Photon.
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Sat Oct 01, 2016 6:02 pm |
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tonal
Team: Rank: Peon Main: blacktonal Level: 3899 Joined: Sat Sep 23, 2006 9:06 pm Posts: 208
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Re: rc 19 re-balance
but that's my whole point ! you said it nicely, less runs less drops = unbalanced i think you are very wrong about rp being a neglected lockout, the price differential ( if any one is selling ) is because there is a 25% from 11 bosses vs a 25% from 1 boss. ShawnMcCall wrote: Although, I personally feel that having RC20 worth slightly less than RC19 kind of my point really !
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Sat Oct 01, 2016 6:17 pm |
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