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Team:
Rank: Officer Main: TheShaftofDiscipline Level: 3180 Joined: Mon Aug 09, 2010 1:28 pm Posts: 1186 |
on main page, state how many credits are in game, this uni how many credits were generated from each source: Colonies, IC sales, DG drops. Also how many credits were spent, ai bases, death related, construction.
_________________ All your base are belong to us. (They set us up the bomb!) |
Sat Oct 01, 2016 9:25 am |
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Team:
Rank: Director Main: Dr Feelgood Level: 5893 Joined: Mon Mar 18, 2013 9:16 am Posts: 185 |
It would be nice to see total credits in game and total credits generated since uni beginning, but for the more detailed stats like credits generated by bases/dgs/whatever - no
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Sat Oct 01, 2016 10:15 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
money supply = cash on players +TSL + bases + team funds
+ maybe ai base value of all items |
Sat Oct 01, 2016 10:39 am |
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Team:
Rank: Operator Main: Rendghast Level: 3504 Joined: Sat Jan 03, 2015 12:47 am Posts: 512 |
Why do people insist on getting wealth, money supply and circulating capital confused like this? Ok, just becouse lemon had 50 trillion credits does not mean lemon will spend 50 trillion credits.
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Sun Oct 02, 2016 7:58 pm |
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Team:
Rank: Officer Main: TheShaftofDiscipline Level: 3180 Joined: Mon Aug 09, 2010 1:28 pm Posts: 1186 |
No but if some new content increases total uni credits by 33% it would be quite alarming
_________________ All your base are belong to us. (They set us up the bomb!) |
Sun Oct 02, 2016 9:12 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
The dev team already keeps track of this sort of thing. What value would be added by publicizing it?
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Oct 02, 2016 9:17 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
anilv wrote: The dev team already keeps track of this sort of thing. What value would be added by publicizing it? What value would be lost? Just fucking post it lmao _________________ Lemon/Meo |
Sun Oct 02, 2016 10:46 pm |
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Main: The Shaft of Discipline
Level: 3680 Joined: Tue Oct 07, 2008 6:45 pm Posts: 1082 |
Probably nothing other than making the game look even more Multi-account-centric.
_________________ Reddit Space Invaders! |
Mon Oct 03, 2016 4:50 am |
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Team:
Rank: Officer Main: Helius Level: 3033 Joined: Tue Aug 11, 2015 6:58 am Posts: 61 |
Hello,
While i was reading this topic i got an idea that this game could have its own tax system. In real life i am working in this field. So my suggestion is that we introduce all type of taxes like wealth tax, vessel tax, corporate tax, consumption tax etc. Personaly i think it would be interesting feature for this game. What you peeps think? |
Mon Oct 03, 2016 6:13 am |
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Team:
Rank: Peon Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
I agree. Post it.
_________________ |
Mon Oct 03, 2016 6:19 am |
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Team:
Rank: Director Main: Danger Level: 7164 Joined: Fri Sep 12, 2008 1:11 pm Posts: 1049 Location: TN |
If someone becomes Emperor they basically place a tax on our scooped credits =(.
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Mon Oct 03, 2016 7:11 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
how badly did ic mispricing inflate economy last uni?
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Mon Oct 03, 2016 8:20 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Danger wrote: If someone becomes Emperor they basically place a tax on our scooped credits =(. And on AI base sales and colony revenue. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Oct 03, 2016 8:24 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
chronos wrote: Hello, While i was reading this topic i got an idea that this game could have its own tax system. In real life i am working in this field. So my suggestion is that we introduce all type of taxes like wealth tax, vessel tax, corporate tax, consumption tax etc. Personaly i think it would be interesting feature for this game. What you peeps think? In order to be a good change, it would have to somehow improve the player experience. How do you envision this? _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Oct 03, 2016 8:25 am |
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Team:
Rank: Director Main: Danger Level: 7164 Joined: Fri Sep 12, 2008 1:11 pm Posts: 1049 Location: TN |
It could show the player the value of the economy as in: If there's 100tril+ credits in the game then their 50mil credits is low. If there's 1tril credits in the game, then their 50mil credits is not as low xp. That's one way but idk how useful it could be.
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Mon Oct 03, 2016 9:58 am |
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