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Team:
Rank: Peon Main: Freakachu Level: 4793 Joined: Mon Nov 17, 2014 1:21 pm Posts: 104 |
Should affect inertial dampening
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Sat Oct 08, 2016 11:24 am |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
No it shouldn't.
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Sat Oct 08, 2016 6:02 pm |
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Team:
Rank: Peon Main: Freakachu Level: 4793 Joined: Mon Nov 17, 2014 1:21 pm Posts: 104 |
bump
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Sun Oct 23, 2016 9:15 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
I think this would make it too easy for high level players to get inertia dampening for free.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Oct 23, 2016 9:18 pm |
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Team:
Rank: Peon Main: Freakachu Level: 4793 Joined: Mon Nov 17, 2014 1:21 pm Posts: 104 |
"free"
its 5050 skill points thats over 1k levels inertial dampening is a really rare stat inertial dampening isnt broken in any way as it doesnt affect combat |
Sun Oct 23, 2016 9:24 pm |
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Contributor
Team:
Rank: Officer Main: SunDog60 Level: 6541 Joined: Sun Dec 25, 2011 2:15 pm Posts: 613 Location: Canada |
anilv wrote: I think this would make it too easy for high level players to get inertia dampening for free. I agree. Inertial dampening is a rare stat, and I think giving it out via a skill would make it trivial, and at that point it may as well be automatically given. Besides, ZoC is useful! _________________ T21 Skills and Dailies Guide - Personal Wiki Contributions - Monthly Wiki Contributions |
Sun Oct 23, 2016 9:26 pm |
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Team:
Rank: Peon Main: Freakachu Level: 4793 Joined: Mon Nov 17, 2014 1:21 pm Posts: 104 |
Yeah its useful, but there is literaly no drawbacks to let the skill have like 20% inertial dampening at level 100.
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Sun Oct 23, 2016 9:28 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Sypom3 wrote: "free" its 5050 skill points thats over 1k levels inertial dampening is a really rare stat inertial dampening isnt broken in any way as it doesnt affect combat It's free for sufficiently high level players who have extra SP as it is. Inertia Dampening is not particularly rare – there are lots of ways to obtain it as long as you are willing to use specific gear pieces. We intend to keep it that way. It definitely affects combat, so I simply disagree with you there. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Oct 23, 2016 9:28 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Sypom3 wrote: Yeah its useful, but there is literaly no drawbacks to let the skill have like 20% inertial dampening at level 100. Would you say there are "literally no drawbacks" to arbitrarily making players stronger? _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Oct 23, 2016 9:30 pm |
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Team:
Rank: Peon Main: Freakachu Level: 4793 Joined: Mon Nov 17, 2014 1:21 pm Posts: 104 |
So is every bar and imperial skill. you just need suficiently enough credits, but it doesnt mean every person gets it.
It wont make players any stronger than what they currently are. |
Sun Oct 23, 2016 9:32 pm |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
This idea is retarded. Concussions were added partly to fight MCing, and yet they still have out ships, capacitors, and augmenters that give this stat. And make no mistake; this stat exists for and was put in for MCing. So quit asking to get it for free, and build or buy the items available ingame that give you this for pretty cheap already...
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Sun Oct 23, 2016 9:35 pm |
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Contributor
Team:
Rank: Officer Main: SunDog60 Level: 6541 Joined: Sun Dec 25, 2011 2:15 pm Posts: 613 Location: Canada |
Sypom3 wrote: So is every bar and imperial skill. you just need suficiently enough credits, but it doesnt mean every person gets it. It wont make players any stronger than what they currently are. It does however affect bosses and knockback weaponry and mechanics. Some bosses have knockback mechanics that were not designed to have everyone be less affected by it. It's better to keep it a useful stat found in few items and ships imo than to just give it out like it's candy during Halloween. Can really mess with bosses now and in the future, as well as knockback weaponry. _________________ T21 Skills and Dailies Guide - Personal Wiki Contributions - Monthly Wiki Contributions |
Sun Oct 23, 2016 9:36 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Sypom3 wrote: So is every bar and imperial skill. you just need suficiently enough credits, but it doesnt mean every person gets it. It wont make players any stronger than what they currently are. Imperial skills are unthinkably harder to get in bulk compared to ZoC. There is no comparison. Even high level bar skills are much harder to get, considering the credit cost. You are proposing that any player with a level 4k alt can suddenly obtain free Inertia Dampening just by clicking a button 50 times. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Oct 23, 2016 9:36 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
I just wish Zen of Calmness actually worked, i cant tell any difference at all when getting gremmed by reavers and saws.
_________________ "I still miss the Crack Whores..." - Jeff_L |
Sun Oct 23, 2016 9:47 pm |
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Team:
Rank: Peon Main: Freakachu Level: 4793 Joined: Mon Nov 17, 2014 1:21 pm Posts: 104 |
"everyone"
I bet that less than 5% of all players have the skill and if the skill had inertial dampening, I wonder how many people would get a class reset for the skill. It's like saying that you shouldn't be able to have shield monkeys on your side, because bosses are balanced to kill you. It is not a true argument because you're just using the game mechanics to make life easer on your side. If im willing to spend 5k skill points to have inertial dampening than it should be possible for me counter inertia. Your'e making it sound like it would be game breaking, but it just makes life easer for someone who chose to spend skill points on being less mobile by explosions. |
Sun Oct 23, 2016 9:48 pm |
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