Post new topic Reply to topic  [ 10 posts ] 
Author Message
User avatar
Team: Cybernetic Trading Co.
Rank: Officer
Main: TheShaftofDiscipline
Level: 3180

Joined: Mon Aug 09, 2010 1:28 pm
Posts: 1186
Post Ruby Steppes
Make Warpastic drones more responsive... as it stands i can simply fly in no problems

_________________
All your base are belong to us.
(They set us up the bomb!)

Image


Thu Oct 06, 2016 11:11 am
Profile
User avatar
Main: The Shaft of Discipline
Level: 3680

Joined: Tue Oct 07, 2008 6:45 pm
Posts: 1082
Post Re: Ruby Steppes
No. They have like 300m shields. Danger said they were denting slowly...on his endgame KWW Zerk. This is a T10 drone in content for people from T10 to T16.

_________________
Reddit Space Invaders!


Thu Oct 06, 2016 3:02 pm
Profile
Contributor
User avatar
Team: Eminence Front
Rank:
Main: Dark Steel
Level: 9138

Joined: Tue Jan 24, 2006 10:35 am
Posts: 2068
Location: Netherlands
Post Re: Ruby Steppes
Read it again Churchill lol. Also, I believe Markoz added easy to cap drones at the end of (ruby) steppes with the ai bases

_________________
~DarkSteel / Auxilium
Image
Image

Universe Map: http://www.starsonata.com/map/


Thu Oct 06, 2016 4:49 pm
Profile
User avatar
Main: The Shaft of Discipline
Level: 3680

Joined: Tue Oct 07, 2008 6:45 pm
Posts: 1082
Post Re: Ruby Steppes
I was not trying to capture them. I was trying to kill them. What's the first thing you do when you come across an enemy warp drone sitting on a warp? You kill it. Well, I couldn't kill it. Dropped 100k damage into it and it didn't drop under 99%. No, it didn't have the resists to ignore the damage, that was the same damage as shooting Basils (which have zero percent mining resists). The conclusion is that the warp drones have ridiculous levels of HP, and takes an endgame Tech 22 Berserker to dent them. This is Tech 10 content.

The warp drones are supposed to sit on the warp. Making them more responsive would force the player to kill them, because they won't be able to sneak in the cheese way. And then, you now have to kill a drone that takes an absolute endgame player to kill them. Is Ruby Steppes an endgame T22 zone? I don't think so. Even a squad of T14 players is going to take hours to kill each drone; there are three you need to get past before you reach the station.

_________________
Reddit Space Invaders!


Thu Oct 06, 2016 5:01 pm
Profile
Contributor
User avatar
Team: Star Revolution X
Rank: Soldier
Main: Hober Mallow
Level: 4886

Joined: Wed Apr 09, 2008 3:08 pm
Posts: 3191
Post Re: Ruby Steppes
It doesn't make sense to make them more responsive, then people wouldn't be able to get into Ruby Steppes...

_________________
Image
Image
http://www.starsonata.com/suggestions


Thu Oct 06, 2016 5:41 pm
Profile
User avatar
Team: Cybernetic Trading Co.
Rank: Director
Main: Danger
Level: 7164

Joined: Fri Sep 12, 2008 1:11 pm
Posts: 1049
Location: TN
Post Re: Ruby Steppes
Dent? I got it to 80% in like 10 seconds. I could kill them on my f2p if i wanted to. They might have regen now since they have a base shield but they still have 0 resistance.


Thu Oct 06, 2016 9:28 pm
Profile
Main: ShawnMcCall
Level: 2589

Joined: Sat Jan 19, 2013 5:42 am
Posts: 1932
Post Re: Ruby Steppes
Danger wrote:
Dent? I got it to 80% in like 10 seconds. I could kill them on my f2p if i wanted to. They might have regen now since they have a base shield but they still have 0 resistance.


I think Churchill is exaggerating, I MIRVed them down pretty recently from a scout ship to get inside.


Fri Oct 07, 2016 12:20 am
Profile
User avatar
Team: Cybernetic Trading Co.
Rank: Officer
Main: TheShaftofDiscipline
Level: 3180

Joined: Mon Aug 09, 2010 1:28 pm
Posts: 1186
Post Re: Ruby Steppes
Yeah you can still get in on a stealthy ship. This game is all about problem solving for situations. How do you get into Hyper? Either really fast, with a decoy, or on a stealthy ship. Ruby Steppes should be the same essentially. Right now it's just warp in/warp out no problem, the content is designed to give you a challenge anyhow

_________________
All your base are belong to us.
(They set us up the bomb!)

Image


Fri Oct 07, 2016 7:04 am
Profile
User avatar
Main: The Shaft of Discipline
Level: 3680

Joined: Tue Oct 07, 2008 6:45 pm
Posts: 1082
Post Re: Ruby Steppes
I can get in perfectly fine. It's that if you make it more responsive (and or place it better on the warp), you would have a much harder time getting in, which would then necessitate killing it. Of course the T22 player can murder it very easily, Danger and Shawn. Have you tried being a T10 player any time soon?

_________________
Reddit Space Invaders!


Fri Oct 07, 2016 9:40 am
Profile
Main: ShawnMcCall
Level: 2589

Joined: Sat Jan 19, 2013 5:42 am
Posts: 1932
Post Re: Ruby Steppes
Pontius123 wrote:
I can get in perfectly fine. It's that if you make it more responsive (and or place it better on the warp), you would have a much harder time getting in, which would then necessitate killing it. Of course the T22 player can murder it very easily, Danger and Shawn. Have you tried being a T10 player any time soon?


Ironically enough, yes. And my Vega missile fleet does significantly more damage than my scout ship can do it wouldn't be a problem.


Fri Oct 07, 2016 1:13 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 


Who is online

Users browsing this forum: No registered users and 26 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.