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Post Kinetic and Incendiary missiles
Can we up the range on these guys to LongRange status like Cheetah Missiles? The speed on these missiles are much higher than contemporary MediumRange and ShortRange missiles and it makes them miss just about everything at those ranges.

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Fri Oct 28, 2016 5:02 am
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Post Re: Kinetic and Incendiary missiles
viewtopic.php?f=107&t=61730&hilit=Missile+nerf

They just dropped the range on all missiles and got bitched out for it. Your gonna need some stronger sauce here man.

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Sat Oct 29, 2016 5:16 am
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Post Re: Kinetic and Incendiary missiles
No Rendghast, Cheetah missiles have 2800 range. T16 = 1600 base range * 1.75 modifier for long range missiles.

Only the Lancer got its range nerfed and really, that thing had almost triple the range of your typical sniper at those levels.

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Sat Oct 29, 2016 5:25 am
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Post Re: Kinetic and Incendiary missiles
Pontius123 wrote:
No Rendghast, Cheetah missiles have 2800 range. T16 = 1600 base range * 1.75 modifier for long range missiles.

Only the Lancer got its range nerfed and really, that thing had almost triple the range of your typical sniper at those levels.


I actually reverted the Lancer missiles to their previous ranges. I could give the missiles you're requesting the large range modifier, but that would also mean their damage gets reduced. It's all part of the package.

Alternatively, I can lower their speed.

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Sat Oct 29, 2016 5:42 am
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Post Re: Kinetic and Incendiary missiles
Lower speed on Incendiary; we have Lancers for long range work. Potentially also lower range. Those things have a nasty DOT burn and would make for good short range missile.

Increase range on Kinetics, but lower the damage as balance sheet wants. We have Bunkerbusters for short range physical damage.

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Sat Oct 29, 2016 10:34 pm
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