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Team:
Rank: Operator Main: Rendghast Level: 3504 Joined: Sat Jan 03, 2015 12:47 am Posts: 512 |
anilv wrote: But I still think it's worth considering to open up Warp 2 EF layer for building but to let Markoz's tough termites colonize there. First, ty enk, this is something i have been advocating for a very long time and am exceedingly grateful it is finally making progress. http://wiki2.starsonata.com/index.php/AI_Ships_by_Level If you look at that table, you will notice a very large hole around level 150-200. Now, Mira and Jungle ostensibly fill this hole, but they are going to get very crowded when steam releases, and i would like to preemptively reduce some of the pressure. Can we use the Urqa as "Termites" in Ef W2 and leave them the normal XP for their level? Any one who has done Liberty knows swarms of small ships will kill even a mid level player, and the last time i checked fire damage stacks the same way other parasite damage does. Further, this would plug the leveling gap, on top of adding significantly to the story line. Currently, you hear about the Urqa once in Nexus, once in Mira, and then they disappear until Iqbana. With this system, the Urqa would represent an immediate threat players have to deal with nearly from the beginning of the game, while representing a serious problem for players trying to base in W2. The overcrowding in Mira and Jungle is going to become a serious problem post steam, even if this is implemented. We should take preventative measures as soon as possible. _________________ |
Tue Nov 22, 2016 12:50 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
If someone is willing to put in UrQa termites for the EF layer, that'd be great. They'd take some balancing, though.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Nov 22, 2016 1:00 pm |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
The problem is termites don't aggro players. Farming levels would be easy as fuck because mounds would sit there like vending machines popping out XP for players. And you could effectively fight a swarm of 50 of them without threat, just kill them one at a time.
I think a better idea would just be to add AI at that level. |
Tue Nov 22, 2016 3:14 pm |
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Team:
Rank: Operator Main: Rendghast Level: 3504 Joined: Sat Jan 03, 2015 12:47 am Posts: 512 |
anilv wrote: If someone is willing to put in UrQa termites for the EF layer, that'd be great. They'd take some balancing, though. Ty again enk. Please remind any naysayers on the dev team that UrQa are completely immune to lazer damage, which means anyone building cannot use the standard base gear. They have to build and equips mag's and pulses's. _________________ Last edited by lrellok on Wed Nov 23, 2016 12:51 pm, edited 1 time in total. |
Tue Nov 22, 2016 4:17 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
ShawnMcCall wrote: The problem is termites don't aggro players. Farming levels would be easy as fuck because mounds would sit there like vending machines popping out XP for players. And you could effectively fight a swarm of 50 of them without threat, just kill them one at a time. I think a better idea would just be to add AI at that level. They do get aggro to players now. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Nov 22, 2016 5:16 pm |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
anilv wrote: ShawnMcCall wrote: The problem is termites don't aggro players. Farming levels would be easy as fuck because mounds would sit there like vending machines popping out XP for players. And you could effectively fight a swarm of 50 of them without threat, just kill them one at a time. I think a better idea would just be to add AI at that level. They do get aggro to players now. Ah, easy day then. Problem solved, I will see myself out. |
Tue Nov 22, 2016 5:58 pm |
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Team:
Rank: Officer Main: Chrono Warrior Level: 5817 Joined: Sat Feb 16, 2013 1:36 pm Posts: 328 |
anilv wrote: If someone is willing to put in UrQa termites for the EF layer, that'd be great. They'd take some balancing, though. Yes to UrQa termites! Would actually feel like they are invading... On a side note, why can't we have Zaphragi/Aveksaka termites while we are at it? They are also invading jerk-face races. Anyway, ./signed on UrQa termites, just as long as they look cool. - Chrono _________________ anilv wrote: #feelthethrm |
Tue Nov 22, 2016 8:33 pm |
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Contributor
Team:
Rank: Officer Main: SunDog60 Level: 6541 Joined: Sun Dec 25, 2011 2:15 pm Posts: 613 Location: Canada |
I was planning on making a Beta/Gamma Space Blue zone and involving the UrQa in that zone (I think it was you who mentioned a Beta/Gamma zone similar to Blue Outpost? on old Discord), though I don't have any idea when I might actually do that (I was thinking perhaps closer to the end of this uni when I can figure out if I have time for it without delaying current work). Trust me, I want the UrQa to be everywhere, and they will be given some time!
_________________ T21 Skills and Dailies Guide - Personal Wiki Contributions - Monthly Wiki Contributions |
Tue Nov 22, 2016 10:55 pm |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Urqa termites would be nice as they used to be the main bad guys in SS. So would be awesome to add them all over the place for immersion.
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Wed Nov 23, 2016 3:38 am |
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Team:
Rank: Peon Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
UrQa invasions in Earthforce Space against bases. Sounds fun.
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Wed Nov 23, 2016 4:36 am |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3279 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
lrellok wrote: anilv wrote: If someone is willing to put in UrQa termites for the EF layer, that'd be great. They'd take some balancing, though. Ty again enk. Please reming any naysayers on the dev team that UrQa are completely imune to lazer damage, which means anyone building cannot use the standard base gear. They have to build and equips mag's and pulses's. This is a good thing. _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Wed Nov 23, 2016 6:54 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
f2p justice warriors will have a problem with that as its not simple enough for their heads
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Wed Nov 23, 2016 9:48 am |
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Team:
Rank: Operator Main: Rendghast Level: 3504 Joined: Sat Jan 03, 2015 12:47 am Posts: 512 |
sabre198 wrote: f2p justice warriors will have a problem with that as its not simple enough for their heads He says while i am in the middle of an argument about how Cultural Appropriation cannot be a thing because property in ideas is illegitimate on its face. _________________ |
Wed Nov 23, 2016 1:35 pm |
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Contributor
Team:
Rank: Officer Main: SunDog60 Level: 6541 Joined: Sun Dec 25, 2011 2:15 pm Posts: 613 Location: Canada |
Tomzta09 wrote: UrQa invasions in Earthforce Space against bases. Sounds fun. Oh, also, forgot to add as well, there are UrQa roamer spawners on the wormhole to Mira (reason why I constantly insist Hober leaves Mira alone instead of add it to Paxius), if you aggro the roamers you can set up perma drones and bases outside Mira to try to tank and kill their swarm. Was a lot of fun to set up some random defenses and see if they'd still be alive the next day. _________________ T21 Skills and Dailies Guide - Personal Wiki Contributions - Monthly Wiki Contributions |
Thu Nov 24, 2016 12:46 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4889 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Doesn't need to be off Paxius then... just not on a different damn layer.
_________________ http://www.starsonata.com/suggestions |
Thu Nov 24, 2016 1:54 am |
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