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Post Lyceum Combined Augmenters: A proposal.
I've noticed the Lyceum Combined Augmenter Blueprints are exceptionally frustrating to deal with due to how much of a credit sink it is just to get the blueprint you want, and the augmenters themselves don't feel tied to Lyceum. To address this I want to do a few things:

1. Change these Augmenters so that they require Infinite Knowledge (up to 20). I think this is good because you can get Infinite Knowledge simply by participating in Lyceum content.

2. Remove the credit costs from the missions themselves, and increase the cost of the augmenters to compensate. This way you aren't dumping billions of credits into the blueprints.

3. Change the Blueprints so you can't turn them back in for another chance, and change it so you only need 1 of the Pirated Lyceum Token's.

I'm presenting this to players so you have the opportunity to discuss this amongst yourselves.

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Tue Nov 01, 2016 9:13 pm
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Post Re: Lyceum Combined Augmenters: A proposal.
I'll vote yes, as a player of course :wink:

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Tue Nov 01, 2016 9:15 pm
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Post Re: Lyceum Combined Augmenters: A proposal.
I dont care
Never really liked those augs


Tue Nov 01, 2016 10:02 pm
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Post Re: Lyceum Combined Augmenters: A proposal.
MasterTrader wrote:
I've noticed the Lyceum Combined Augmenter Blueprints are exceptionally frustrating to deal with due to

The fact that the require half a dozen ultra rare BP's to build.

Ftfy

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Tue Nov 01, 2016 10:13 pm
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Post Re: Lyceum Combined Augmenters: A proposal.
I agree ./signed

- Chrono

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Tue Nov 01, 2016 10:21 pm
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Post Re: Lyceum Combined Augmenters: A proposal.
lrellok wrote:
MasterTrader wrote:
I've noticed the Lyceum Combined Augmenter Blueprints are exceptionally frustrating to deal with due to

The fact that the require half a dozen ultra rare BP's to build.

Ftfy


I could look into making those BP's a little more acquirable. I mean, atm, they have unlimited builds.

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Tue Nov 01, 2016 10:38 pm
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Post Re: Lyceum Combined Augmenters: A proposal.
are we talking about the base augs or the ship auggies? so like CaZ or SoP

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Tue Nov 01, 2016 11:01 pm
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Post Re: Lyceum Combined Augmenters: A proposal.
http://wiki2.starsonata.com/index.php/A ... Augmenters

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Tue Nov 01, 2016 11:04 pm
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Post Re: Lyceum Combined Augmenters: A proposal.
Why remove the confiscated option?

I had some trouble for about 24 hours finding the prerequisite Augmenter blueprints but enough advertisement in trade chat and I had what I needed. Wasn't too bad, the work felt appropriate for the reward.

As far as the missions costing a lot of credits to complete, I don't remember.

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Wed Nov 02, 2016 12:59 am
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Post Re: Lyceum Combined Augmenters: A proposal.
MasterTrader wrote:
I could look into making those BP's a little more acquirable. I mean, atm, they have unlimited builds.


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In two years of play, i have gotten exactly 4 adv combined aug BP's hober. 4. If people are going to use these, they need to more the "A little" acquirable.

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Wed Nov 02, 2016 3:11 am
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Post Re: Lyceum Combined Augmenters: A proposal.
Confiscated was supposed to be a way to get anger chance at a blueprint without using credits. Since I'm going to be removing the need for credits, it makes sense to just let people turn in a token for a blueprint.

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Wed Nov 02, 2016 12:24 pm
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