Board Index | Search | Profile |
Page 1 of 1 |
[ 11 posts ] |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
I've noticed the Lyceum Combined Augmenter Blueprints are exceptionally frustrating to deal with due to how much of a credit sink it is just to get the blueprint you want, and the augmenters themselves don't feel tied to Lyceum. To address this I want to do a few things:
1. Change these Augmenters so that they require Infinite Knowledge (up to 20). I think this is good because you can get Infinite Knowledge simply by participating in Lyceum content. 2. Remove the credit costs from the missions themselves, and increase the cost of the augmenters to compensate. This way you aren't dumping billions of credits into the blueprints. 3. Change the Blueprints so you can't turn them back in for another chance, and change it so you only need 1 of the Pirated Lyceum Token's. I'm presenting this to players so you have the opportunity to discuss this amongst yourselves. _________________ http://www.starsonata.com/suggestions |
Tue Nov 01, 2016 9:13 pm |
|
Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
I'll vote yes, as a player of course
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Tue Nov 01, 2016 9:15 pm |
|
Team:
Rank: Officer Main: Freakachu Level: 4759 Joined: Mon Nov 17, 2014 1:21 pm Posts: 104 |
I dont care
Never really liked those augs |
Tue Nov 01, 2016 10:02 pm |
|
Team:
Rank: Operator Main: Rendghast Level: 3504 Joined: Sat Jan 03, 2015 12:47 am Posts: 512 |
MasterTrader wrote: I've noticed the Lyceum Combined Augmenter Blueprints are exceptionally frustrating to deal with due to The fact that the require half a dozen ultra rare BP's to build. Ftfy _________________ |
Tue Nov 01, 2016 10:13 pm |
|
Team:
Rank: Officer Main: Chrono Warrior Level: 5817 Joined: Sat Feb 16, 2013 1:36 pm Posts: 328 |
I agree ./signed
- Chrono _________________ anilv wrote: #feelthethrm |
Tue Nov 01, 2016 10:21 pm |
|
Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
lrellok wrote: MasterTrader wrote: I've noticed the Lyceum Combined Augmenter Blueprints are exceptionally frustrating to deal with due to The fact that the require half a dozen ultra rare BP's to build. Ftfy I could look into making those BP's a little more acquirable. I mean, atm, they have unlimited builds. _________________ http://www.starsonata.com/suggestions |
Tue Nov 01, 2016 10:38 pm |
|
Team:
Rank: Officer Main: -13- Level: 4430 Joined: Fri May 19, 2006 1:30 am Posts: 557 |
are we talking about the base augs or the ship auggies? so like CaZ or SoP
_________________ ~4441~ |
Tue Nov 01, 2016 11:01 pm |
|
Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
_________________ http://www.starsonata.com/suggestions |
Tue Nov 01, 2016 11:04 pm |
|
Team:
Rank: Officer Main: Fyuryus Level: 3451 Joined: Sat Mar 06, 2010 5:45 pm Posts: 496 Location: Rockford, IL |
Why remove the confiscated option?
I had some trouble for about 24 hours finding the prerequisite Augmenter blueprints but enough advertisement in trade chat and I had what I needed. Wasn't too bad, the work felt appropriate for the reward. As far as the missions costing a lot of credits to complete, I don't remember. _________________ [IMG]http://i444.photobucket.com/albums/qq168/Spartan2529/SS%20is%20a%20collection%20of%20Bugs_zps3jpsx73s.png[/IMG] |
Wed Nov 02, 2016 12:59 am |
|
Team:
Rank: Operator Main: Rendghast Level: 3504 Joined: Sat Jan 03, 2015 12:47 am Posts: 512 |
MasterTrader wrote: I could look into making those BP's a little more acquirable. I mean, atm, they have unlimited builds. In two years of play, i have gotten exactly 4 adv combined aug BP's hober. 4. If people are going to use these, they need to more the "A little" acquirable. _________________ |
Wed Nov 02, 2016 3:11 am |
|
Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Confiscated was supposed to be a way to get anger chance at a blueprint without using credits. Since I'm going to be removing the need for credits, it makes sense to just let people turn in a token for a blueprint.
_________________ http://www.starsonata.com/suggestions |
Wed Nov 02, 2016 12:24 pm |
|
Page 1 of 1 |
[ 11 posts ] |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 36 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |