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Post hermes and RP claymore blueprints
Is it normal they take so long to build? I think I remember something had been done about reducing build time and considerably increasing required workforce.

they are max wirjfirce 1 and like 50-100k manhours


Wed Nov 09, 2016 2:06 am
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Post Re: hermes and RP claymore blueprints
A while back the admins changed all blueprints (or at least all the ones that got used more than once every couple universes) to have at max, about 24 hour builds if you kept max workforce.

Obviously, these guys slipped through the cracks. It was probably because even seers don't build them; spacemines suck that much for the benefit you get.

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Wed Nov 09, 2016 6:00 pm
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Post Re: hermes and RP claymore blueprints
If it has indeed slipped through the cracks, perhaps it would be a quick fix =)

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Thu Nov 10, 2016 9:17 am
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Post Re: hermes and RP claymore blueprints
These should be 360,000 manhours @ 100k max workforce, calibrated to take 1 hour to complete.

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Thu Nov 10, 2016 9:35 am
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Post Re: hermes and RP claymore blueprints
Will it be fixed next patch?

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Fri Nov 11, 2016 11:24 am
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Post Re: hermes and RP claymore blueprints
I changed the Hermes one... Whats the Red Photon Claymore's exact name?

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Fri Nov 11, 2016 2:33 pm
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Post Re: hermes and RP claymore blueprints
Red Photon Charge Mobile Factory Blueprint

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Sun Nov 13, 2016 8:51 am
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Post Re: hermes and RP claymore blueprints
Done and done

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Sun Nov 13, 2016 4:42 pm
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