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Pontius123
Main: The Shaft of Discipline Level: 3680
Joined: Tue Oct 07, 2008 6:45 pm Posts: 1082
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Ruins 100% chance to exist and based on DF
I want all Ruins (Artifacts to developers) to be guaranteed to exist in any given universe. Previously, you might see several universe before a ruin popped up and by then you either outgrow said universe or find an alternative item. Having them all appear means someone will find them, and either market the ruin or someone else will kill them for said ruin.
Also, I want Ruins based on Danger Factor instead of completely random. Currently, you can and probably will get Mzungu Pulse Shotgun ruins from DF300 galaxies, which are supposed to be the best galaxies. Why are there Tech 3 ruins in a region intended for endgame teams?
_________________ Reddit Space Invaders!
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Fri Nov 11, 2016 9:43 am |
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chronos
Team: Rank: Officer Main: Helius Level: 3033 Joined: Tue Aug 11, 2015 6:58 am Posts: 61
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Re: Ruins 100% chance to exist and based on DF
Not bad suggestion.
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Fri Nov 11, 2016 9:51 am |
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Chrono Warrior
Team: Rank: Officer Main: Chrono Warrior Level: 5817 Joined: Sat Feb 16, 2013 1:36 pm Posts: 328
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Re: Ruins 100% chance to exist and based on DF
./Signed
- Chrono
_________________
anilv wrote: #feelthethrm
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Fri Nov 11, 2016 12:39 pm |
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redalert150
Team: Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769
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Re: Ruins 100% chance to exist and based on DF
Yes please! You know i only found out this uni how ridiculous are ruin system is. You can go 8+ months without having a certain ruin in game that's so ridiculously broken i don't understand how this has been a thing for 12 years without someone bringing it up.
_________________ "I still miss the Crack Whores..." - Jeff_L
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Fri Nov 11, 2016 12:49 pm |
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jack the ripper
Team: Rank: Officer Main: -13- Level: 4430 Joined: Fri May 19, 2006 1:30 am Posts: 557
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Re: Ruins 100% chance to exist and based on DF
yup
_________________ ~4441~
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Fri Nov 11, 2016 3:26 pm |
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Pixel
Main: Almighty Pixel Level: 4
Joined: Tue Sep 29, 2015 10:22 pm Posts: 346
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Re: Ruins 100% chance to exist and based on DF
Well the new ruins I just added will have to void this suggestion cause I blatantly wanted them not to appear some universes, keeps the scarcity of ruin items.
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Fri Nov 11, 2016 6:23 pm |
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Pontius123
Main: The Shaft of Discipline Level: 3680
Joined: Tue Oct 07, 2008 6:45 pm Posts: 1082
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Re: Ruins 100% chance to exist and based on DF
Pixel wrote: Well the new ruins I just added will have to void this suggestion cause I blatantly wanted them not to appear some universes, keeps the scarcity of ruin items. That only works at the top end where people take much longer to go up in tech level. By the time I find a certain ruin, I can easily be 10 tech levels higher, which makes the ruin moot. With very limited market demand, people don't bother extracting because again, at that level, most ruins are so expensive by the time people cough up the money, they are often past the item's expiration date.
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Fri Nov 11, 2016 6:31 pm |
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NattoKilla
Team: Rank: Soldier Main: Horacio Level: 5676 Joined: Sat Sep 17, 2016 3:58 pm Posts: 64 Location: England
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Re: Ruins 100% chance to exist and based on DF
Wonder why they were removed from EF Space in the first place, EF Space should have t1-10 Mzungu/Bule/Faranji ruins let the small guys and low lvls control some part of the market, leaving all the nice juicy good stuff in Wild Space for the top-end players.
_________________ Old Player, formally known as Nathaniel Lightning
You're free to call me Nath if you wish
Janussi/Horacio/Jenkins/Hutchinson/Quillan
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Fri Nov 11, 2016 9:03 pm |
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Tron20
Team: Rank: Officer Main: Higaran Leader Level: 3209 Joined: Wed Jun 13, 2007 2:12 pm Posts: 292 Location: Hiigara
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Re: Ruins 100% chance to exist and based on DF
/signed
_________________ Never give in! Never surrender! We fight till the end! For the Hiigarans!
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Sun Nov 13, 2016 2:49 pm |
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redalert150
Team: Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769
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Re: Ruins 100% chance to exist and based on DF
Pixel wrote: Well the new ruins I just added will have to void this suggestion cause I blatantly wanted them not to appear some universes, keeps the scarcity of ruin items. Okay I'm fine with the items being rare but a 4 month drought is ridiculous. How about limiting the ruins to only a certain amount each uni? So like the bana shields you can only extract a max of 4-5 from the ruin a uni and they take forever to extract. That way they will still be worth fighting over and someone just doesn't quickly exract them all at beginning of uni.
_________________ "I still miss the Crack Whores..." - Jeff_L
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Sun Nov 13, 2016 3:31 pm |
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Pontius123
Main: The Shaft of Discipline Level: 3680
Joined: Tue Oct 07, 2008 6:45 pm Posts: 1082
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Re: Ruins 100% chance to exist and based on DF
redalert150 wrote: Pixel wrote: Well the new ruins I just added will have to void this suggestion cause I blatantly wanted them not to appear some universes, keeps the scarcity of ruin items. Okay I'm fine with the items being rare but a 4 month drought is ridiculous. How about limiting the ruins to only a certain amount each uni? So like the bana shields you can only extract a max of 4-5 from the ruin a uni and they take forever to extract. That way they will still be worth fighting over and someone just doesn't quickly exract them all at beginning of uni. 'Common' Ruins 2 hour cycle extract. 'Normal' Ruins 24 hour cycle extract. (Day) 'Exotic' Ruins 168 hour cycle extract. (Week) Common ruins are like Vazaha Protector shields, Mzungu Thunder, and Faranji Gatling Lasers. Normal ruins are like Mzungu Rumble, Bule Blackhole Generator, and Faranji Stinger. Exotic ruins are like Paxian ruins, UrQa ruins, and Ancient ruins (Kikale, etc).
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Sun Nov 13, 2016 7:36 pm |
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redalert150
Team: Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769
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Re: Ruins 100% chance to exist and based on DF
Something like that sounds perfect
_________________ "I still miss the Crack Whores..." - Jeff_L
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Sun Nov 13, 2016 7:43 pm |
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chronos
Team: Rank: Officer Main: Helius Level: 3033 Joined: Tue Aug 11, 2015 6:58 am Posts: 61
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Re: Ruins 100% chance to exist and based on DF
Pontius123 wrote: redalert150 wrote: Pixel wrote: Well the new ruins I just added will have to void this suggestion cause I blatantly wanted them not to appear some universes, keeps the scarcity of ruin items. Okay I'm fine with the items being rare but a 4 month drought is ridiculous. How about limiting the ruins to only a certain amount each uni? So like the bana shields you can only extract a max of 4-5 from the ruin a uni and they take forever to extract. That way they will still be worth fighting over and someone just doesn't quickly exract them all at beginning of uni. 'Common' Ruins 2 hour cycle extract. 'Normal' Ruins 24 hour cycle extract. (Day) 'Exotic' Ruins 168 hour cycle extract. (Week) Common ruins are like Vazaha Protector shields, Mzungu Thunder, and Faranji Gatling Lasers. Normal ruins are like Mzungu Rumble, Bule Blackhole Generator, and Faranji Stinger. Exotic ruins are like Paxian ruins, UrQa ruins, and Ancient ruins (Kikale, etc). Something like this could work but lets say you have kikale mzungu extractor ruins...in this case it would not work properly.
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Mon Nov 14, 2016 3:01 am |
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Pontius123
Main: The Shaft of Discipline Level: 3680
Joined: Tue Oct 07, 2008 6:45 pm Posts: 1082
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Re: Ruins 100% chance to exist and based on DF
Kikale Extractors are meant to be rather rare.
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Mon Nov 14, 2016 7:24 am |
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chronos
Team: Rank: Officer Main: Helius Level: 3033 Joined: Tue Aug 11, 2015 6:58 am Posts: 61
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Re: Ruins 100% chance to exist and based on DF
They are now. After mentioned change they could be super rare.
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Mon Nov 14, 2016 10:25 am |
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