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Post Ruins 100% chance to exist and based on DF
I want all Ruins (Artifacts to developers) to be guaranteed to exist in any given universe. Previously, you might see several universe before a ruin popped up and by then you either outgrow said universe or find an alternative item. Having them all appear means someone will find them, and either market the ruin or someone else will kill them for said ruin.

Also, I want Ruins based on Danger Factor instead of completely random. Currently, you can and probably will get Mzungu Pulse Shotgun ruins from DF300 galaxies, which are supposed to be the best galaxies. Why are there Tech 3 ruins in a region intended for endgame teams?

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Fri Nov 11, 2016 9:43 am
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Post Re: Ruins 100% chance to exist and based on DF
Not bad suggestion.


Fri Nov 11, 2016 9:51 am
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Post Re: Ruins 100% chance to exist and based on DF
./Signed

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Fri Nov 11, 2016 12:39 pm
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Post Re: Ruins 100% chance to exist and based on DF
Yes please! You know i only found out this uni how ridiculous are ruin system is. You can go 8+ months without having a certain ruin in game that's so ridiculously broken i don't understand how this has been a thing for 12 years without someone bringing it up.

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Fri Nov 11, 2016 12:49 pm
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Post Re: Ruins 100% chance to exist and based on DF
yup

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Fri Nov 11, 2016 3:26 pm
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Post Re: Ruins 100% chance to exist and based on DF
Well the new ruins I just added will have to void this suggestion cause I blatantly wanted them not to appear some universes, keeps the scarcity of ruin items.


Fri Nov 11, 2016 6:23 pm
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Post Re: Ruins 100% chance to exist and based on DF
Pixel wrote:
Well the new ruins I just added will have to void this suggestion cause I blatantly wanted them not to appear some universes, keeps the scarcity of ruin items.


That only works at the top end where people take much longer to go up in tech level. By the time I find a certain ruin, I can easily be 10 tech levels higher, which makes the ruin moot. With very limited market demand, people don't bother extracting because again, at that level, most ruins are so expensive by the time people cough up the money, they are often past the item's expiration date.

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Fri Nov 11, 2016 6:31 pm
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Post Re: Ruins 100% chance to exist and based on DF
Wonder why they were removed from EF Space in the first place, EF Space should have t1-10 Mzungu/Bule/Faranji ruins let the small guys and low lvls control some part of the market, leaving all the nice juicy good stuff in Wild Space for the top-end players.

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Fri Nov 11, 2016 9:03 pm
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Post Re: Ruins 100% chance to exist and based on DF
/signed

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Sun Nov 13, 2016 2:49 pm
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Post Re: Ruins 100% chance to exist and based on DF
Pixel wrote:
Well the new ruins I just added will have to void this suggestion cause I blatantly wanted them not to appear some universes, keeps the scarcity of ruin items.



Okay I'm fine with the items being rare but a 4 month drought is ridiculous. How about limiting the ruins to only a certain amount each uni? So like the bana shields you can only extract a max of 4-5 from the ruin a uni and they take forever to extract. That way they will still be worth fighting over and someone just doesn't quickly exract them all at beginning of uni.

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Sun Nov 13, 2016 3:31 pm
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Post Re: Ruins 100% chance to exist and based on DF
redalert150 wrote:
Pixel wrote:
Well the new ruins I just added will have to void this suggestion cause I blatantly wanted them not to appear some universes, keeps the scarcity of ruin items.



Okay I'm fine with the items being rare but a 4 month drought is ridiculous. How about limiting the ruins to only a certain amount each uni? So like the bana shields you can only extract a max of 4-5 from the ruin a uni and they take forever to extract. That way they will still be worth fighting over and someone just doesn't quickly exract them all at beginning of uni.


'Common' Ruins 2 hour cycle extract.
'Normal' Ruins 24 hour cycle extract. (Day)
'Exotic' Ruins 168 hour cycle extract. (Week)

Common ruins are like Vazaha Protector shields, Mzungu Thunder, and Faranji Gatling Lasers.

Normal ruins are like Mzungu Rumble, Bule Blackhole Generator, and Faranji Stinger.

Exotic ruins are like Paxian ruins, UrQa ruins, and Ancient ruins (Kikale, etc).

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Sun Nov 13, 2016 7:36 pm
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Post Re: Ruins 100% chance to exist and based on DF
Something like that sounds perfect

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Sun Nov 13, 2016 7:43 pm
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Post Re: Ruins 100% chance to exist and based on DF
Pontius123 wrote:
redalert150 wrote:
Pixel wrote:
Well the new ruins I just added will have to void this suggestion cause I blatantly wanted them not to appear some universes, keeps the scarcity of ruin items.



Okay I'm fine with the items being rare but a 4 month drought is ridiculous. How about limiting the ruins to only a certain amount each uni? So like the bana shields you can only extract a max of 4-5 from the ruin a uni and they take forever to extract. That way they will still be worth fighting over and someone just doesn't quickly exract them all at beginning of uni.


'Common' Ruins 2 hour cycle extract.
'Normal' Ruins 24 hour cycle extract. (Day)
'Exotic' Ruins 168 hour cycle extract. (Week)

Common ruins are like Vazaha Protector shields, Mzungu Thunder, and Faranji Gatling Lasers.

Normal ruins are like Mzungu Rumble, Bule Blackhole Generator, and Faranji Stinger.

Exotic ruins are like Paxian ruins, UrQa ruins, and Ancient ruins (Kikale, etc).



Something like this could work but lets say you have kikale mzungu extractor ruins...in this case it would not work properly.


Mon Nov 14, 2016 3:01 am
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Post Re: Ruins 100% chance to exist and based on DF
Kikale Extractors are meant to be rather rare.

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Mon Nov 14, 2016 7:24 am
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Post Re: Ruins 100% chance to exist and based on DF
They are now. After mentioned change they could be super rare.


Mon Nov 14, 2016 10:25 am
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