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Team:
Rank: Officer Main: Freakachu Level: 4759 Joined: Mon Nov 17, 2014 1:21 pm Posts: 104 |
I think that the way solar pannels are working at the moment is very out dated.
At this moment, Light Fighters can barely fit any solar pannels, both becouse of their average ship size, and low hull space. And as you know, solar pannels are proportional to the ship size So, id like to propose a way to make it so every ship could perhaps benefit more from solar pannels, becouse i dont think it is fair that some ships get to equip 30+ Solar Pannels, having huge bank setups and 2k+ elec with no elec augs, while others have little to no benefit. So, to the suggestion, have in mind that these are just general ideas, they don't have to be exactly like this, or like this at all. Make it so low reflectivity ships have higher solar pannel efficiency Make it so hull space is also a factor for solar pannels Make it so faster ships have higher efficiency too Last edited by Sypom3 on Wed Nov 16, 2016 3:56 am, edited 1 time in total. |
Wed Nov 16, 2016 1:28 am |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
I vote no. The current system makes sense, to use a solar panel you need free space that it can occupy to absorb radiation to convert to energy. It makes perfect sense that smaller ships can't use as many, and I see no good reason we would change it.
The reflectivity thing doesn't make sense either. Your ship isn't a solar panel. And honestly a high reflectivity ship would probably better utilize a solar panel since it would reflect more, otherwise missed, light onto the panels, rather than the ship just absorbing and dissipating the radiation itself. |
Wed Nov 16, 2016 2:09 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Large ships have massive footprint and it's hard to dodge bullets etc. It's only fair ships like Flamberge and Voulge have something going for them. I find it balanced and fine the way it is.
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Wed Nov 16, 2016 3:56 am |
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Team:
Rank: Officer Main: Freakachu Level: 4759 Joined: Mon Nov 17, 2014 1:21 pm Posts: 104 |
One could argue that every freighter and some heavy fighters are like that, so every one of these ships deserved huge ammounts of elec from solar pannels, or "have something going on for them"
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Wed Nov 16, 2016 4:19 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Yeah. And light fighters have additional aug slot instead of those solar panel slots.
Anyway difference between panel slots isn't much always. AWC and PW both have 9. |
Wed Nov 16, 2016 5:18 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
I'd be in favor of getting rid of the link between ship size and solar panels. Currently theres ships that are so small you cant even tell what it is when you're zoomed out
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Wed Nov 16, 2016 5:33 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
I think the Solar Panel slots system could use a much more reasonable metric to determine how many panels a ship gets.
_________________ http://www.starsonata.com/suggestions |
Wed Nov 16, 2016 1:01 pm |
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Team:
Rank: Operator Main: Rendghast Level: 3504 Joined: Sat Jan 03, 2015 12:47 am Posts: 512 |
I would like to point out that the solar panels on the wiki are twice the value in game because they nerfed solar panels. Perhaps instead of making a whole new mechanic, you could simply un-nerf the panels, thus requiring half as many panels. If you feel larger ships have to much elec, perhaps decreasing the number of panels per ship type while returning the panel values to their old levels. This would help light fighters (who are not going to max panels anyway), and limit larger ships which will max panels.
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Thu Nov 17, 2016 3:07 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
lrellok wrote: I would like to point out that the solar panels on the wiki are twice the value in game because they nerfed solar panels. Perhaps instead of making a whole new mechanic, you could simply un-nerf the panels, thus requiring half as many panels. If you feel larger ships have to much elec, perhaps decreasing the number of panels per ship type while returning the panel values to their old levels. This would help light fighters (who are not going to max panels anyway), and limit larger ships which will max panels. They didn't get nerfed. The tool tip used to display the regen in a per 2 second basis which is now per 1 second. _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Thu Nov 17, 2016 5:02 am |
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Team:
Rank: Officer Main: Helius Level: 3033 Joined: Tue Aug 11, 2015 6:58 am Posts: 61 |
Do not touch solar panels.
They are fine as they are now! |
Thu Nov 17, 2016 4:04 pm |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
chronos wrote: Do not touch solar panels. They are fine as they are now! |
Fri Nov 18, 2016 8:00 am |
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