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Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
* Power Doughnut has no charge time but does 15% negative recoil instead of 50%.
I could perhaps understand it being high tech if it were as good as power doughnut, but now it no longer has a reason to be tech 19. |
Wed Nov 16, 2016 10:09 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
It's arguably better then swifty spry attack which is tech 20.
_________________ "I still miss the Crack Whores..." - Jeff_L |
Wed Nov 16, 2016 10:13 pm |
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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
And worse than power punches. RoF bonuses cost extra energy and a 15% bonus to DPS at the cost of energy is very weak.
Contrast it with the shield regeneration tweaks that at most techs give at least 50% reg without tweaking. |
Thu Nov 17, 2016 2:29 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Xonok2 wrote: And worse than power punches. RoF bonuses cost extra energy and a 15% bonus to DPS at the cost of energy is very weak. Contrast it with the shield regeneration tweaks that at most techs give at least 50% reg without tweaking. You forget to mention that tweak last 6 secs i think and has a cooldown of 15 secs is it? Compared to other dps tweaks where they last 2 secs and have a 30 sec cooldown. _________________ "I still miss the Crack Whores..." - Jeff_L |
Thu Nov 17, 2016 2:44 pm |
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Team:
Rank: Main: The Shaft of Discipline Level: 3680 Joined: Tue Oct 07, 2008 6:45 pm Posts: 1082 |
Basically, some standardization is needed.
Consumable Tweaks--- Pros: Instant use, bigger effect. Cons: Consumable, larger cost to activate. Super Tweaks--- Pros: Superitem, longer effect. Cons: Requires charge, longer downtime. RoF tweaks across the board needs greater DPS bonus than same tech/tier Damage tweaks. etc _________________ Reddit Space Invaders! |
Thu Nov 17, 2016 6:26 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Pontius123 wrote: Consumable Tweaks--- Pros: Instant use, bigger effect. Cons: Consumable, larger cost to activate. Super Tweaks--- Pros: Superitem, longer effect. Cons: Requires charge, longer downtime. Is this how you think they should work or is this how you think they currently work? _________________ "I still miss the Crack Whores..." - Jeff_L |
Thu Nov 17, 2016 6:34 pm |
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Team:
Rank: Main: The Shaft of Discipline Level: 3680 Joined: Tue Oct 07, 2008 6:45 pm Posts: 1082 |
Should.
As evident because of this topic, something is amiss. _________________ Reddit Space Invaders! |
Thu Nov 17, 2016 8:32 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Pontius123 wrote: Should. As evident because of this topic, something is amiss. Oh okay, thought it was another one of your hypothesis. _________________ "I still miss the Crack Whores..." - Jeff_L |
Thu Nov 17, 2016 8:52 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Yeah I'm interested in them working like that.
I like tweaks because they add a level of skill to the game (Obviously they can go too far and take skill away... *cough* Advanced Blockers *cough*.) hopefully I can get enough time to go and overhaul them. _________________ http://www.starsonata.com/suggestions |
Fri Nov 18, 2016 2:51 am |
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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
And perhaps something should be done about the fact that low tech tweaks are pretty much entirely useless. +5% damage for 2 seconds? Give me a break.
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Fri Nov 18, 2016 1:02 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Xonok2 wrote: And perhaps something should be done about the fact that low tech tweaks are pretty much entirely useless. +5% damage for 2 seconds? Give me a break. The thing is if you make lower level tweaks good they are easily exploitable by higher end plays, like power doughnuts. I think if certain tweaks were hull tech locked it would allow the devs to come up with some better tweaks for low levels, if they want tweaks to be a big part of the low level experience anyways. _________________ "I still miss the Crack Whores..." - Jeff_L |
Fri Nov 18, 2016 1:05 pm |
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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
The thing with many tweaks is that they give a percentage bonus. That makes them equally useful at all techs, except that endgame players can double them. If what endgame players can do with them is OP, then the doubling should be looked at, not the base amounts.
Keeping percentage tweaks weak in the early techs only serves to make them useless to everyone. Stuff like power doughnuts are fine unless you can spam them and combine them with some damage tweaks. In the lower techs they worked as intended even when they doubled RoF, on the condition that you used the superitem, not the tweaks themselves. So what if what's really needed is treating tweak generators as "abilities"? Make them close to uniform in power and then balance accordingly. As I see it, the problem right now is that percentage tweaks scale with tech, making them too weak early and too strong late for no apparent reason why they should be like this. I haven't seen anyone complain that sniper anal is inherently weaker at early techs than late. |
Fri Nov 18, 2016 1:15 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Tweaks should probably have flat bonuses tbh.
_________________ http://www.starsonata.com/suggestions |
Fri Nov 18, 2016 5:48 pm |
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Team:
Rank: Main: The Shaft of Discipline Level: 3680 Joined: Tue Oct 07, 2008 6:45 pm Posts: 1082 |
Power Punch GT: +1000 Damage.
Yeah...no. _________________ Reddit Space Invaders! |
Fri Nov 18, 2016 6:39 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
I should have said, low level tweaks should probably have flat bonuses.
_________________ http://www.starsonata.com/suggestions |
Fri Nov 18, 2016 10:23 pm |
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