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Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
Or perhaps tweaks should not scale in power at all with techs. Instead, they should scale in variety. Obviously this is for percentage tweaks; stuff like shield soothers are fine.
(Flat tweaks would be incredibly stupid, because they'd essentially be like the control skills that on some levels double or triple DPS with just a few levels. You can't balance that in this game.) |
Tue Nov 22, 2016 11:00 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
MasterTrader wrote: I should have said, low level tweaks should probably have flat bonuses. Yes please! Damage tweaks will be really fun to use with Abstructor and similar weapons. >:D |
Tue Nov 22, 2016 11:27 am |
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Main: Almighty Pixel
Level: 4 Joined: Tue Sep 29, 2015 10:22 pm Posts: 346 |
I feel the instant usage mentality is a huge issue and the energy usage alone isn't enough to balance tweaks. I feel if you want them back to instant they must provide a bit of a negative to ensure anti-spam behavior.
Something like this I think is a better approach to instant use tweaks: If your also thinking of the finite mechanic of tweaks, this is kinda weak principle to work from as now we have players with hundreds of tweaks and crates of tweaks so the ability to spam is still a issue. |
Tue Nov 22, 2016 11:48 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Yeah that's a good point, you need drawbacks so people don't just pop it everytime it comes up.
_________________ http://www.starsonata.com/suggestions |
Tue Nov 22, 2016 3:00 pm |
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