Post new topic Reply to topic  [ 5 posts ] 
Author Message
User avatar
Team: Eminence Front
Rank:
Main: Ununoctium
Level: 5960

Joined: Fri Aug 14, 2009 5:27 pm
Posts: 1773
Post Restricted Areas
When someone warps into a protected galaxy/restricted area, custom officials offer them an inhibitor preventing all PvP actions against the owning team- shooting, tractoring, etc. This remains in place until leaving that team's galaxies - towing and transwarp counts, DGs don't. If the player does not accept the inhibitor, they will be treated as a team enemy and shot until they leave.

Outcome- makes border galaxies a thing, helps prevent gaming the mechanics with unteamed alts and w/e else.

_________________
Space for rent!


Wed Dec 21, 2016 10:05 am
Profile
User avatar
Team: Eminence Front
Rank:
Main: The Shaft of Discipline
Level: 3680

Joined: Tue Oct 07, 2008 6:45 pm
Posts: 1082
Post Re: Restricted Areas
Technically already exists in the form of protecting a galaxy. The issue comes from requiring a team to build colonies to protect said system. Everything STM or have a bunch of EXEs? Fuck you, you don't get to protect the galaxy.

Still doesn't stop people from squadding with an amping FC or elect tractor Engineer. Auras aren't a hostile act and won't be affected by Protecting a galaxy or Combat Inhibitors. Auras aren't *combat*.

_________________
Reddit Space Invaders!


Wed Dec 21, 2016 10:25 am
Profile
User avatar
Team: Eminence Front
Rank: Officer
Main: Blizzara
Level: 6660

Joined: Wed Dec 05, 2007 4:25 pm
Posts: 1974
Location: Finland
Post Re: Restricted Areas
Protecting a gal requires 15b pop. If team can't build 3 colonies on important border gal, I don't know what could help them.


Wed Dec 21, 2016 10:33 am
Profile
User avatar
Team: Eminence Front
Rank:
Main: Ununoctium
Level: 5960

Joined: Fri Aug 14, 2009 5:27 pm
Posts: 1773
Post Re: Restricted Areas
Pontius123 wrote:
Technically already exists in the form of protecting a galaxy. The issue comes from requiring a team to build colonies to protect said system. Everything STM or have a bunch of EXEs? Fuck you, you don't get to protect the galaxy.

No it's not the same. This makes attackers hostile as soon as they warp in, not when they start shooting.

Still doesn't stop people from squadding with an amping FC or elect tractor Engineer. Auras aren't a hostile act and won't be affected by Protecting a galaxy or Combat Inhibitors. Auras aren't *combat*.


Make it so people without inhibitors can't receive auras or tractors from someone with an inhibitor. Is solved.

_________________
Space for rent!


Wed Dec 21, 2016 11:56 am
Profile
User avatar
Team: Eminence Front
Rank:
Main: The Shaft of Discipline
Level: 3680

Joined: Tue Oct 07, 2008 6:45 pm
Posts: 1082
Post Re: Restricted Areas
Antilzah wrote:
Protecting a gal requires 15b pop. If team can't build 3 colonies on important border gal, I don't know what could help them.


Would like to see that in Baham. 1 planet galaxy ftl.

_________________
Reddit Space Invaders!


Wed Dec 21, 2016 6:05 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 


Who is online

Users browsing this forum: No registered users and 15 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.