Star Sonata
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Restricted Areas
http://forum.starsonata.com/viewtopic.php?f=3&t=62893
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Author:  The Salty One [ Wed Dec 21, 2016 10:05 am ]
Post subject:  Restricted Areas

When someone warps into a protected galaxy/restricted area, custom officials offer them an inhibitor preventing all PvP actions against the owning team- shooting, tractoring, etc. This remains in place until leaving that team's galaxies - towing and transwarp counts, DGs don't. If the player does not accept the inhibitor, they will be treated as a team enemy and shot until they leave.

Outcome- makes border galaxies a thing, helps prevent gaming the mechanics with unteamed alts and w/e else.

Author:  Pontius123 [ Wed Dec 21, 2016 10:25 am ]
Post subject:  Re: Restricted Areas

Technically already exists in the form of protecting a galaxy. The issue comes from requiring a team to build colonies to protect said system. Everything STM or have a bunch of EXEs? Fuck you, you don't get to protect the galaxy.

Still doesn't stop people from squadding with an amping FC or elect tractor Engineer. Auras aren't a hostile act and won't be affected by Protecting a galaxy or Combat Inhibitors. Auras aren't *combat*.

Author:  Antilzah [ Wed Dec 21, 2016 10:33 am ]
Post subject:  Re: Restricted Areas

Protecting a gal requires 15b pop. If team can't build 3 colonies on important border gal, I don't know what could help them.

Author:  The Salty One [ Wed Dec 21, 2016 11:56 am ]
Post subject:  Re: Restricted Areas

Pontius123 wrote:
Technically already exists in the form of protecting a galaxy. The issue comes from requiring a team to build colonies to protect said system. Everything STM or have a bunch of EXEs? Fuck you, you don't get to protect the galaxy.

No it's not the same. This makes attackers hostile as soon as they warp in, not when they start shooting.

Still doesn't stop people from squadding with an amping FC or elect tractor Engineer. Auras aren't a hostile act and won't be affected by Protecting a galaxy or Combat Inhibitors. Auras aren't *combat*.


Make it so people without inhibitors can't receive auras or tractors from someone with an inhibitor. Is solved.

Author:  Pontius123 [ Wed Dec 21, 2016 6:05 pm ]
Post subject:  Re: Restricted Areas

Antilzah wrote:
Protecting a gal requires 15b pop. If team can't build 3 colonies on important border gal, I don't know what could help them.


Would like to see that in Baham. 1 planet galaxy ftl.

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