Board Index | Search | Profile |
Page 1 of 2 |
[ 18 posts ] | Go to page 1, 2 Next |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Team:
Rank: Operator Main: Rendghast Level: 3504 Joined: Sat Jan 03, 2015 12:47 am Posts: 512 |
Currently, there is no way to advance past tech 20 without fighting on WS. This is a major problem for casual players and teams, particularly those with predictable work schedules leaving them open to attack at regular intervals. To encourage more players to advance past tech 20 (and thus sub) i would like to suggest that the "Entry level" tech 20, 21 and 22 ships have Mission Acquisition options.
The requirements would effectively be the same, or slightly higher. Commodities with low half-lives would be replaced with Honorary Diplomas or some item equally rare but mission acquirable (the goal is that the ships can be gotten without a base of any kind). This will solve several issues, first, it will make the game more inviting to casual players. Second, it will ensure a small number of team leaders cannot block WS and thus deny game advancement to out newly arrived steam players. Third, it will deal with the base problem, where players who want ships but do not want to fight in WS are no longer bogging down teams. _________________ |
Mon Jan 30, 2017 4:01 am |
|
Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
I have two points regarding this.
-In my opinion it is not as hard to hold territory in WS as you say. (But then again, I have spent most my life building bases in SS) -Tech 20 used to be endgame but it is not anymore. It is more or less midgame now. With that in mind I could see some form of change. I do not know what would be better: changing entry t20 from BPs to mission-based or adding completely new t20 entry ships. I'm leaning towards new mission-based entry t20s. |
Mon Jan 30, 2017 4:40 am |
|
Team:
Rank: Officer Main: iwnh015 Level: 1506 Joined: Tue Jun 07, 2016 9:07 pm Posts: 176 |
I had an idea while reading Blizzara's comment.
What would you think about making any BP that isn't the highest tech in game at the time equippable in EF layer? I was thinking it might help as a catch-up mechanism - if a new TL gets added to the game the previous endgame tech now becomes easier to build. The issue is afaik at the moment t21 & t22 builds are t20 BPs, so maybe it would have to be a rule based around the tech level of the item produced, not the BP itself. Either that or SM22 would have to go in and t21+ gear has its BP tech altered, that sounds a bit painful to me though. |
Mon Jan 30, 2017 6:15 am |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Sure, I don't care at all about this.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Jan 30, 2017 7:06 am |
|
Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
I like how you wrote the title as if enk has the all saying vote
I'm actually in favor of this. It sounds more than reasonable. We could make ships like the Equan and Pax Astro mission rewards and then (if need be) rework the Equan+ etc. BPs of these ships to be a bit more powerful in comparison to its vanilla stats. Right now its about a 10% upgrade to speed and hull and sometimes a tiny upgrade in inbuilt augstats, but its mostly not worth the buildcost anymore. We'd just have a hole for a capital ship but we can just create one if we need to. However, I don't see a reason to extend this system into T21 and T22. There's very easy to build ships in both techs. Aslong as you can clear some of UZ (with your mission acquired T20 ship) you can easily build a galaxy to build such assets. _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Mon Jan 30, 2017 7:06 am |
|
Team:
Rank: Operator Main: Rendghast Level: 3504 Joined: Sat Jan 03, 2015 12:47 am Posts: 512 |
DarkSteel wrote: Aslong as you can clear some of UZ (with your mission acquired T20 ship) you can easily build a galaxy to build such assets. UZ is buildable space? WTH did no one tell me that! /s In any event, ty profoundly darksteel, this will be tremendously helpful. I have a dozen members including myself who are in need of tech 20 ships. _________________ Last edited by lrellok on Mon Jan 30, 2017 6:15 pm, edited 2 times in total. |
Mon Jan 30, 2017 12:14 pm |
|
Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
lrellok wrote: DarkSteel wrote: Aslong as you can clear some of UZ (with your mission acquired T20 ship) you can easily build a galaxy to build such assets. UZ is buildable space? WTH did no one tell me that! He's saying you clear UZ to get Armada base gear and Aug Bps... |
Mon Jan 30, 2017 1:01 pm |
|
Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Why would you single enkelin out? Lol, if anything I'm the person to ask about this stuff because I'm the one that cares about it and would more than likely push for it hahaha.
So basically we're talking about... Light Fighter: Vulture Death Striker Pax Sheliak Kalthi Stinger Heavy Fighter: Absconditus Equanimizer Reaver Rosmarinus Pax Venaticora Kalthi Warrior Support Freighter: Pax Astronomica Assault Behemoth Apprentice Ward Pax Scutelogica Kalthi Deployer Industrial Freighter: Dark Freighter Capital Ship: Earthforce Dreadnought (Or something similar, I dunno) Pax Coronae Kalthi Commander Did I miss anything? _________________ http://www.starsonata.com/suggestions |
Mon Jan 30, 2017 5:15 pm |
|
Team:
Rank: Director Main: Danger Level: 7164 Joined: Fri Sep 12, 2008 1:11 pm Posts: 1049 Location: TN |
I believe the Absconditus, Reaver, Assault Behemoth, and DF be excluded since they are kind of special and more difficult to build. (DF because I personally don't think many would like the way of getting the best trade bot to be different either more difficult or just plain different). Other than those it would be cool to have more missions for ships so as the topic is about, a way for non-base builders to get a ship of any tech for their class.
|
Mon Jan 30, 2017 6:06 pm |
|
Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Uh, they're not difficult to build lol. Actually the only one difficult to build is the Assault Behemoth, so I can understand that one not being included. And just because the DF is one of the best T20 bots doesn't mean it shouldn't have an alternative way to get it via a mission.
_________________ http://www.starsonata.com/suggestions |
Mon Jan 30, 2017 6:18 pm |
|
Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
MasterTrader wrote: Light Fighter: Vulture Death Striker Heavy Fighter: Equanimizer Reaver Rosmarinus Support Freighter: Pax Astronomica Apprentice Ward Industrial Freighter: Dark Freighter Capital Ship: Earthforce Dreadnought Fixed _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Mon Jan 30, 2017 6:26 pm |
|
Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
DarkSteel wrote: MasterTrader wrote: Light Fighter: Vulture Death Striker Heavy Fighter: Equanimizer Reaver Rosmarinus Support Freighter: Pax Astronomica Apprentice Ward Industrial Freighter: Dark Freighter Capital Ship: Earthforce Dreadnought Fixed Why include Death Striker? Pretty sure it's not an entry level t20. As the Vulture was specifically added because there was no entry level t20. |
Mon Jan 30, 2017 6:57 pm |
|
Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Yeah I suppose that shouldn't be there since it requires an Fwing..
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Mon Jan 30, 2017 7:05 pm |
|
Team:
Rank: Main: The Shaft of Discipline Level: 3680 Joined: Tue Oct 07, 2008 6:45 pm Posts: 1082 |
The way SS ships look, at least from the T20 onward, you have Tier 1, Tier 2, and Tier 3.
SOME ships (Lion, Absentis) are "Tier 4". They have T21 Tier 2 stats, from a time where there was no T21. Pax Astro, Izer, Rosmarinus. Those are Tier 1. Death Striker, Assault Behemoth, etc are Tier 2. Panther, Rhino, AB+, those are Tier 3. Izer+, Pax+, Rosy+, etc. Those ships are Tier 1.25 or Tier 1.5, but have costs on level with Tier 2. Likewise DS+ has costs similar to a Panther, but with weak stats. Pax Sheliak, Venaticora, etc have stats worthy of Tier 2 or possibly even Tier 3 for T21/T22...but their costs are below Tier 1. They're so cheap that they're under UZ ship costs. _________________ Reddit Space Invaders! |
Mon Jan 30, 2017 8:04 pm |
|
Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
I think there is merit to having easily accessible Tech 20 and Tech 21 ships, but the more I think about it the more I don't like the idea of changing the Tech 20 ships that are built from Blueprints into being mission acquirable.
Maybe what we could do is this: T20 Pax Coronae Prototype Pax Venaticora Prototype Pax Scutelogica Prototype Pax Sheliak Prototype T21 Imperfect Kalthi Deployer Imperfect Kalthi Stinger Imperfect Kalthi Commander Imperfect Kalthi Warrior _________________ http://www.starsonata.com/suggestions |
Mon Jan 30, 2017 10:35 pm |
|
Page 1 of 2 |
[ 18 posts ] | Go to page 1, 2 Next |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 24 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |