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Team:
Rank: Officer Main: Cornado Level: 3235 Joined: Mon Nov 01, 2004 9:20 pm Posts: 1217 |
Exploring in Starsonsta...
You spend 5 hours or less mapping the galaxy and thats it, exploring is over. I personally would like to see random wreakages of ships randomly spawning throughout the galaxy where the player can explore the wreakage to find items, commods, treasure maps or a swam of pirates that come out of no where. Some wreakages should have missions to pick up the sos beacon and report it back to a base for rewards or other scenarios. |
Mon Feb 06, 2017 3:55 am |
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Team:
Rank: Soldier Main: Kinetic Level: 4707 Joined: Wed Jul 28, 2010 7:27 am Posts: 312 |
Best Suggestion
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Mon Feb 06, 2017 6:44 am |
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Team:
Rank: Main: Dark Shadow Level: 5134 Joined: Wed Jan 29, 2014 1:51 am Posts: 3 |
./signed
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Mon Feb 06, 2017 1:56 pm |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Prospecting is kind of like that.
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Tue Feb 07, 2017 3:52 am |
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Main: Lykesis
Level: 1177 Joined: Fri Feb 24, 2012 3:52 pm Posts: 604 |
except prospecting is dumbed down to
1: Scan system until find node 2: Scan planets until find the solarbody with node 3: Extract node whilst fighting off w/e hostiles When it comes down to it, prospecting is surprisingly boring in practice compared to his idea for Semi-Randomized galaxy events. Edit: +1 from me, this would add some definitely much needed interaction and fun to all players, new and old alike, and the events could be scaled by DF, low DF's being reletively easy or moderate and soloable, Endgame DF's being difficult, and more small/medium sized squad based. (Edit2: With some obvious room for random soloable events, like a passive non combat event and such) _________________ |
Tue Feb 07, 2017 4:29 am |
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Team:
Rank: Officer Main: Higaran Leader Level: 3209 Joined: Wed Jun 13, 2007 2:12 pm Posts: 292 Location: Hiigara |
/signed
Random instances of a wreck and pirates. I'm telling you guys...take from EVE's example. "EVE and SS are completely different!" You so very right, but they are very similar as well. EVE has anomalies you can find which could either have ores to mine, relics to hack, or a camp to rat. Even a wormhole which could lead exponentially more stuff. It's an adventure packed with exploration and the likes. Obviously don't rip right off of them though. Downside is you right click a lot and things take time... _________________ Never give in! Never surrender! We fight till the end! For the Hiigarans! |
Wed Feb 08, 2017 2:33 am |
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Team:
Rank: Officer Main: Cornado Level: 3235 Joined: Mon Nov 01, 2004 9:20 pm Posts: 1217 |
Moonlightneo wrote: except prospecting is dumbed down to 1: Scan system until find node 2: Scan planets until find the solarbody with node 3: Extract node whilst fighting off w/e hostiles When it comes down to it, prospecting is surprisingly boring in practice compared to his idea for Semi-Randomized galaxy events. Edit: +1 from me, this would add some definitely much needed interaction and fun to all players, new and old alike, and the events could be scaled by DF, low DF's being reletively easy or moderate and soloable, Endgame DF's being difficult, and more small/medium sized squad based. (Edit2: With some obvious room for random soloable events, like a passive non combat event and such) ^ this guy couldn't of explained that any better. Really good input about difficulty. |
Fri Feb 10, 2017 12:28 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
We haven't ignored this topic.
_________________ http://www.starsonata.com/suggestions |
Fri Feb 10, 2017 1:37 am |
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