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Main: Lykesis
Level: 1177

Joined: Fri Feb 24, 2012 3:52 pm
Posts: 604
Post Give AI Gear Variance
Give (or add) certain types of AI a Weighted Gear Pool they can spawn with equipped, and also potentially drop.
The former would obviously take a fair amount of time to do, but think of it this way: AI that don't have unique equips (and AI that are not Wild Slave exclusive) could spawn with different gear that could potentially change the entire dynamics of a fight against them.
This means AI could potentially spawn with high bank & low regen shields, or low bank & high regen shields, shit radars, epic radars, etc- BUT only in their tech range.

Augmenters do keep AI Varying, but this is mostly seen in things that have an absurd amount of augs in the first place and/or are capable of high tech mods.
This would bring more variety to AI, and give people a reason to kill certain AI for the small pool of gear they could potentially be hauling that otherwise is only seen in AI bases, or as crappy DG loot.

This is easily balanceable by giving every piece of gear a 'Weight', relative to the type of gear it is, and then giving the AI type itself a 'Target Weight' which it tries to reach with its given pool of gear, favoring the less rare gear, obviously 'Target Weight' would need to be an Average power, as it could potentially be a bit above or below the target weight.
This could still result in near boss-like enemies in power, but could also yield really weak spawns too, and would help illustrate that no two foes are alike in stats unless they're instanced uniques.

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Tue Feb 14, 2017 11:15 pm
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