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T22 Class Augmenters
http://forum.starsonata.com/viewtopic.php?f=3&t=63009
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Author:  Max235 [ Sat Mar 11, 2017 6:40 am ]
Post subject:  T22 Class Augmenters

Now that The Art of ___ Augmenters have an Ultimate version, I want a T22 version of Class Mastery Augmenters. Art of augs are sufficiently different from class augs as a more expensive alternative, so it would stand to have a Class version of the T22 Ultimate augs.

Author:  DarkSteel [ Sat Mar 11, 2017 7:16 am ]
Post subject:  Re: T22 Class Augmenters

I personally think we have more than enough diversity in augs at tech 22 as it is. I'd prefer to reserve any new combinations of stats for tech 23 content.

Author:  Max235 [ Sat Mar 11, 2017 9:50 am ]
Post subject:  Re: T22 Class Augmenters

Diversity of mid and high end T22 augs is very good. Diversity of low end T22 augs is poor as shit. You're better off using Combined Aspects, Dwatt, or Kidd if you can't field Vazuk, Twisted Death, or Hantr Psu.

Author:  Antilzah [ Sat Mar 11, 2017 10:30 am ]
Post subject:  Re: T22 Class Augmenters

Max235 wrote:
Diversity of mid and high end T22 augs is very good. Diversity of low end T22 augs is poor as shit. You're better off using Combined Aspects, Dwatt, or Kidd if you can't field Vazuk, Twisted Death, or Hantr Psu.

I said this to enk and he responded with something like "CaL is a low end t22 aug".

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