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dreadlordnaf1
Team: ![Star Revolution X Star Revolution X](http://www.starsonata.com/images/team_flags/game/14105) Rank: Officer Main: Emperor Fatman Level: 4030 Joined: Sat Jun 13, 2015 10:37 am Posts: 3
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) reduce the MF controlbot nerf - it hurt non-FCs the most
The buff to single fire controlbots was long overdue, but if the goal was to balance controlbots so certain builds use SF and others use MF, then that did not succeed.
Previously you would have to be an idiot to not use MF, now its reversed. The nerfing on MF went too far and its almost pointless to even consider using them as you have to reaug for so much elect temp and elec regen, that the overall stats of an MF bot end up being much worse than SF bots.
Oddly enough this nerf hit the most slave dependent class, FCs, the least. FC slaves get energy regen bonuses and have huge banks so they can absorb the MF elect temp nerf the best. FCs also have the best all around SF controlbot alternative, Zeus, and the option of making fighter carriers which doesnt need MF.
I just hopped on my SHM alt, and found its slaves are quite crap now. Non-FC slaves get no elec bonuses, dont have the option of making fighter carriers, and dont have the huge bank of cap ships, they really got hit hard.
Suggestion: reverse back the MF elec temp nerf a bit. Right now its too much to where they have effectively been nerfed out of any usefulness at all except for noobs who dont know any better. For starters change the +50 elec temp to +25 at most. Even dialing it back like this, most SF bots will still be better because its way easier to aug and do sustained DPS SF. Thanks.
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Sun Apr 02, 2017 3:04 pm |
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Antilzah
Team: ![Eminence Front Eminence Front](http://www.starsonata.com/images/team_flags/game/7084) Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: reduce the MF controlbot nerf - it hurt non-FCs the most
Now it doesn't matter what controlbot you use because real slaves don't have weapons anymore. Suddenly Volting Combat Controlbot is the best controlbot in environment of fighter + missile boats.
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Sun Apr 02, 2017 4:19 pm |
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sabre198
Member
Team: ![Star Revolution X Star Revolution X](http://www.starsonata.com/images/team_flags/game/14105) Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: reduce the MF controlbot nerf - it hurt non-FCs the most
I thought the doubling of slave augs more than offset this? Devs said this was tested in real world examples not just theory crafting to ensure shm slaves would not become worthless. SI SAID THIS NOT JUST SOME LYING TRADOPS TO FOB US OFF
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Mon Apr 03, 2017 1:36 am |
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dreadlordnaf
Team: ![Star Revolution X Star Revolution X](http://www.starsonata.com/images/team_flags/game/14105) Rank: Councilor Main: DreadLordNaf Level: 12667 Joined: Sun Mar 18, 2012 10:33 am Posts: 677
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: reduce the MF controlbot nerf - it hurt non-FCs the most
Antilzah wrote: Now it doesn't matter what controlbot you use because real slaves don't have weapons anymore. Suddenly Volting Combat Controlbot is the best controlbot in environment of fighter + missile boats. Un-nerfing MF bots would actually correct this somewhat. The pendulum has swung too far in terms of punishing MF.
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Mon Apr 03, 2017 6:46 pm |
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Moonlightneo
Main: Lykesis Level: 1177
Joined: Fri Feb 24, 2012 3:52 pm Posts: 604
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: reduce the MF controlbot nerf - it hurt non-FCs the most
if you ask me, MF bots didnt need a nerf at all, other bots just needed to be buffed to the same spot.
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Mon Apr 03, 2017 10:48 pm |
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ShawnMcCall
Main: ShawnMcCall Level: 2589
Joined: Sat Jan 19, 2013 5:42 am Posts: 1932
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: reduce the MF controlbot nerf - it hurt non-FCs the most
I seem to remember explaining numerous times in great detail how this was going to fuck over all bots and not promote niche bots to like 3 different devs. Which, to Hober's credit, he's working within his constraints. But maybe with this change the god of SS will realize those constraints are fucking dumb, and he should have let Hober have more reign in fixing controlbots...
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Tue Apr 04, 2017 3:36 pm |
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cej1120con
Team: ![Star Revolution X Star Revolution X](http://www.starsonata.com/images/team_flags/game/14105) Rank: Officer Main: Taylor Swift Level: 3894 Joined: Thu Mar 26, 2009 3:11 pm Posts: 3895 Location: ur mums a ram
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: reduce the MF controlbot nerf - it hurt non-FCs the most
ShawnMcCall wrote: I seem to remember explaining numerous times in great detail how this was going to fuck over all bots and not promote niche bots to like 3 different devs. Which, to Hober's credit, he's working within his constraints. But maybe with this change the god of SS will realize those constraints are fucking dumb, and he should have let Hober have more reign in fixing controlbots...
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I would like to think the line "excuse me but can I get a shitpost?" is fairly polite.
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Tue Apr 04, 2017 4:31 pm |
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Max235
Team: ![Axis Industries Axis Industries](http://www.starsonata.com/images/team_flags/game/16951) Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: reduce the MF controlbot nerf - it hurt non-FCs the most
I propose MF bots give huge amounts of elect, maybe even give them -electrical tempering instead, but have a significant energy max penalty. That way, they are good at powering weapons, but pretty bad at launching fighters and or missiles.
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Tue Apr 04, 2017 10:00 pm |
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Moonlightneo
Main: Lykesis Level: 1177
Joined: Fri Feb 24, 2012 3:52 pm Posts: 604
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: reduce the MF controlbot nerf - it hurt non-FCs the most
Actually, that sounds pretty good of an idea.
Sacrificing a lot of Bank for 2xDPS and slight efficiency boost.
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Tue Apr 04, 2017 11:58 pm |
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sabre198
Member
Team: ![Star Revolution X Star Revolution X](http://www.starsonata.com/images/team_flags/game/14105) Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: reduce the MF controlbot nerf - it hurt non-FCs the most
So can people verify the Aug doubling hasn't helped at all to balance this nerf?
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Wed Apr 05, 2017 12:45 am |
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Max235
Team: ![Axis Industries Axis Industries](http://www.starsonata.com/images/team_flags/game/16951) Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: reduce the MF controlbot nerf - it hurt non-FCs the most
The aug power doubling makes me yawn at the intended nerf to MF bots. I happen to have Slave Tweaking, a tedious little skill that I wouldn't get on any other character because of its own annoying ass issues.
Slave Tweaking is a 60% boost to Slave AT. Currently it does nothing.
New AT math has Slave AT at 100% because aug doubled rework. So the MF bot nerf can go pound sand. However, at the same time, the Fighter Rework has pretty much eliminated MF bot usage. I feel like you should care about what bot you put on your slaves, instead of find the one bot with huge electricity bonus on it and use it exclusively.
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Wed Apr 05, 2017 5:40 am |
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sabre198
Member
Team: ![Star Revolution X Star Revolution X](http://www.starsonata.com/images/team_flags/game/14105) Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: reduce the MF controlbot nerf - it hurt non-FCs the most
Aw am now sad have to be wary of what SI says in future small print
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Wed Apr 05, 2017 7:41 am |
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Tomzta09
Team: ![Traders Traders](http://www.starsonata.com/images/team_flags/game/1473) Rank: Peon Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: reduce the MF controlbot nerf - it hurt non-FCs the most
I must be missing something, why were MF Bots nerfed?
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Wed Apr 05, 2017 8:25 am |
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sabre198
Member
Team: ![Star Revolution X Star Revolution X](http://www.starsonata.com/images/team_flags/game/14105) Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: reduce the MF controlbot nerf - it hurt non-FCs the most
Race to the bottom policy. As in things can only be rebalanced downward. Only way to make people use the shit bots is to nerf the mf bots. Nobody asked for it. Nobody wanted it. Nobody saw it a problem and robs the game of the character that was mf bots.
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Wed Apr 05, 2017 9:34 am |
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Tomzta09
Team: ![Traders Traders](http://www.starsonata.com/images/team_flags/game/1473) Rank: Peon Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: reduce the MF controlbot nerf - it hurt non-FCs the most
Sounds familiar. Nerfing recently has all been about breaking metas. Just like the nerfing of thoraxes and beefing pulse guns, it was done in the stupidest and most illogical way possible. How to make something useful again, nerf all of the other alternatives to the point where said something is useful. What would have made sense is finding out what makes item A better than items B, C, D and E & make adjustments based on that knowledge.
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Wed Apr 05, 2017 12:28 pm |
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