Post new topic Reply to topic  [ 6 posts ] 
Author Message
Member
User avatar
Team: Eminence Front
Rank:
Main: Rhys
Level: 3919

Joined: Mon Nov 22, 2010 7:57 pm
Posts: 701
Post Permanent Slots - Account Wide + Some Nerfs to Perma Drones
Suggesting for permanent drone slots, that they be account wide. Don't see why one would have to log on 5 different characters on same account to lay a system’s worth of high tech drones down.

I wouldn't mind having base slots the same way. Altogether, this should improve capacity for players in situations where you have residuals on your character-specific slots. As an example, for StM, I often end up with 45/50 slots. The last 5 slots would only net a T12 kit, which is not usually worth the effort.

Overall, would simplify the game down a bit, in a way that would benefit noobs just as much as old timers. Where noobs get access to larger amounts of base slots earlier, and old timers can max out their capacity and streamline their deployments.

Implementation:
Individual character permanent slot limitations are gone, only the account slots matter
All accounts have max slots after a level progression on characters (100/500/1000 for max slots)
At max slots an account/character can lay 150 slots for bases, and 270 slots for drones
Research skills only improve station & drones quality of life stats a bit [e.g. 10% hull/lvl on stations]
Actual drone/station skill just limits tech of assets deployable/transferable
(a) Uni reset + 24 hrs, permanent drones are undeployable*
(b) Beef all elec costs & size of permanent drones from t16 and downwards – should be at least closer to Andaman drone in size and elec requirements* or nerf DPS capabilities of lower tier drones that have next to no elec cost/size

*PvP balance-wise this change may skew uni resets a bit, in situations where one character can already drop a butt-ton of low-tech drones. To deal with this, I think permanent drones should not be deployable early on, drone spam in reset is pretty unbalanced. Laying cheap, low elec, permanent drones with high dps throughput can probably hold an entire team hostage for a good while. A or B in isolation might do the trick to help balance uni reset.

_________________
The fundamental difference between a trader and an investor - an investment, from a trader's perspective, is a trade gone bad.


Last edited by Rounder on Sat May 06, 2017 10:52 am, edited 1 time in total.

Sat May 06, 2017 10:38 am
Profile
Member
User avatar
Team: Eminence Front
Rank:
Main: Rhys
Level: 3919

Joined: Mon Nov 22, 2010 7:57 pm
Posts: 701
Post Re: Permanent Slots - Account Wide
Hrm, well, guess stations is a bit much. Maybe just for drones would be fine.

_________________
The fundamental difference between a trader and an investor - an investment, from a trader's perspective, is a trade gone bad.


Sat May 06, 2017 10:48 am
Profile
over 9000!
User avatar
Main: enkelin
Level: 5600

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: Permanent Slots - Account Wide + Some Nerfs to Perma Dro
Seems interesting. We could also make Perma drones have a construction timer like bases.

_________________
Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Sat May 06, 2017 10:56 am
Profile
User avatar
Team: Cybernetic Trading Co.
Rank: Councilor
Main: 1-800-USE_THE_FORCE!
Level: 9597

Joined: Sun Aug 28, 2005 6:36 pm
Posts: 2769
Post Re: Permanent Slots - Account Wide + Some Nerfs to Perma Dro
Uh huh uh huh I like it

_________________
"I still miss the Crack Whores..." - Jeff_L


Sat May 06, 2017 12:05 pm
Profile
Contributor
User avatar
Team: Eminence Front
Rank:
Main: Dark Steel
Level: 9138

Joined: Tue Jan 24, 2006 10:35 am
Posts: 2068
Location: Netherlands
Post Re: Permanent Slots - Account Wide + Some Nerfs to Perma Dro
Drones would be pretty cool if there was indeed a ramp up timer. I don't think it would work with base slots because of trade skills as well as removing a part of progression in SS.

_________________
~DarkSteel / Auxilium
Image
Image

Universe Map: http://www.starsonata.com/map/


Sat May 06, 2017 12:57 pm
Profile
Contributor
User avatar
Team: Star Revolution X
Rank: Soldier
Main: Hober Mallow
Level: 4886

Joined: Wed Apr 09, 2008 3:08 pm
Posts: 3191
Post Re: Permanent Slots - Account Wide + Some Nerfs to Perma Dro
I'd be down for all permanent asset slots to be account wide, but I realize that's going a bit too far at this time.

_________________
Image
Image
http://www.starsonata.com/suggestions


Sat May 06, 2017 1:13 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 


Who is online

Users browsing this forum: No registered users and 21 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.