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Post Lower Jungle drop rates
Wow, why the hell do you make content drop so much stuff. It's going to be worthless so fast now.

I really dont care if the lockout was increased to a week, which is what it should be to start off, there is just too much stuff dropping from a lot of zones.

And you know the funny part? The common "response" I get from devmins is "the loot was adjusted accordingly to the lockout" but there is a lot of content that has not been balanced that way. It only seems the "worthwhile" zones have been beefed because carebear reasons.

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Sat Jun 10, 2017 11:25 pm
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Post Re: Lower Jungle drop rates
look at the amount of BPs I got from 2 runs.

How is this okay?


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Sat Jun 10, 2017 11:44 pm
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Post Re: Lower Jungle drop rates
The content is t13, it should be worthless to you.


Sun Jun 11, 2017 12:32 am
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Post Re: Lower Jungle drop rates
And it drops like that specifically because it's T13 team content.


Sun Jun 11, 2017 1:02 am
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Post Re: Lower Jungle drop rates
ShawnMcCall wrote:
The content is t13, it should be worthless to you.


It's like saying UZ content is useless because I am t20.

Mid tier content is just as good and important as end game content, and should be balanced.

I as telling myself i needed some t12-13 ships to level some alts. I thought I would have to farm the zone for a few weeks. I only needed 2 runs and i had all i needed for all the alts i wanted to make. It's just silly

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Sun Jun 11, 2017 1:07 am
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Post Re: Lower Jungle drop rates
Jungle was strengthened so that you couldn't blitzkrieg the place with one lone T12 ship. A true T12 player would actually need a 3-5 man squad of other T12 players. The bosses were given scripts and such to make them a more challenging and fun fight. Their loot was massively upped so everyone didn't feel left out.

But if you're rolling through with a T16 ship, you can do so much damage (without missiles OR fighters or even SLAVES) to ignore the scripts or bug them out, such as one shotting them as a seer.

Jungle Armada Crests and a few select pieces of gear have use in higher tech players, as incentive for people to come back and run the lockout despite being higher level than the zone, or to pay other lower level members for their loot.


Sun Jun 11, 2017 2:43 am
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Post Re: Lower Jungle drop rates
1) why the hell was jungle lockout increased to a week, that is one of the best mid tier leveling zones for new players. Now it cannot be hard ground. The lockout on jungle should be removed entirely. good grief.

2) Counter Proposal: i have suggessted removing or decreasing the garbage (IE everything that is not a JAC) from the general drops tables. Would that be acceptable to you reyj?

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Mon Jun 12, 2017 11:41 am
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Post Re: Lower Jungle drop rates
The lockout is on the *bosses*. Are you seriously trying to camp the bosses for experience?


Mon Jun 12, 2017 4:14 pm
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Post Re: Lower Jungle drop rates
I'm pretty certain the lockouts on Jungle bosses aren't a week long.

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Mon Jun 12, 2017 4:16 pm
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Post Re: Lower Jungle drop rates
They're daily.

Still, leveling on the boss?


Mon Jun 12, 2017 7:59 pm
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Post Re: Lower Jungle drop rates
Could I suggest some sort of trade-in option for the blueprints?

Relevant to this topic, the increased loot drop in Arctia and Vulcan are even more extreme, considering how few unique items each boss can drop. Getting 3 Rime Shield Transferences from Lord Borean or 3 Magmarar Platings in one kill is quite common.


Tue Jun 13, 2017 2:41 am
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Post Re: Lower Jungle drop rates
18 cores and from 4 bosses, primal item drops. Broken as fuck.

edit: actually 21 with the 5th boss


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Wed Jun 14, 2017 10:09 am
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Post Re: Lower Jungle drop rates
So?

The primal gear is t14.


Wed Jun 14, 2017 4:53 pm
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Post Re: Lower Jungle drop rates
You're soloing a zone meant for Tech 10-14 players with a Tech 22 ship and complaining about getting tons of loot?

If you were to go in there with an actual squad of at level players it wouldn't be as easy and you would need to split the loot... So I don't see why it's not acceptable.

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Wed Jun 14, 2017 6:25 pm
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