Star Sonata
http://forum.starsonata.com/

Fix fighters
http://forum.starsonata.com/viewtopic.php?f=3&t=63182
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Author:  The White Wizard2 [ Sat Jun 17, 2017 1:27 pm ]
Post subject:  Fix fighters

tl;dr: FCs can now spam 50 fighters at player and player's internet can't keep up so player desyncs and can't do anything. This has been an issue since vazi slaves, PPS ais that spew missiles and since aveksaka expansion was released.

Author:  MasterTrader [ Sun Jun 18, 2017 3:49 am ]
Post subject:  Re: Fix fighters

Your post is noted, I'll look into some solutions.

Author:  thecrazygamemaster [ Mon Jun 19, 2017 3:09 am ]
Post subject:  Re: Fix fighters

Holy crap, how are you fielding 50 fighters?!

Author:  Max235 [ Mon Jun 19, 2017 6:16 am ]
Post subject:  Re: Fix fighters

Obvious he's got like 6+ FCs in a squad.

Author:  The White Wizard2 [ Mon Jun 19, 2017 10:29 am ]
Post subject:  Re: Fix fighters

Max235 wrote:
Obvious he's got like 6+ FCs in a squad.


Not only my FCs but also crap AIs/random players' FCs. This issue doesn't come from only fighters, it also comes from AIs which spew a lot projectiles, or just large numbers or AIs or even simplier - if there's too much of anything in galaxy then heavy desyncs happen

Author:  the white wizard4 [ Mon Jun 19, 2017 11:36 am ]
Post subject:  Re: Fix fighters

I moved recently, my internet is now crap so I can't even run 2 clients in a crowded area (PPS/aveksaka/whatever is always "crowded" with junk like lasers,projectiles,fighters,missiles), before that I'd always bring a shitload of FCs and high rof dps alts so others like for example curse couldn't be in the same gal as me while I had desyncs only in areas like aveksaka bosses, PPS swarms or dgs with kalthi commanders/cyborg machines which used to shit a ton of missiles.
Some unis ago (probably 2) I took a bunch of players with me into a pps dg "for the lols" to show them how a gunner can heavily lag the server, when I shot everyone desynced like shit while players outside the galaxy only experienced "some server lags".

This is quite a waste for me because I won't get a refund, but I resubbed 15 accounts then I remembered that ss can't be played without good internet which I don't have now. If only I wasn't a so dumb to rush b then I'd post this earlier and wouldn't resub until this is fixed.

Author:  Max235 [ Mon Jun 19, 2017 2:49 pm ]
Post subject:  Re: Fix fighters

I will agree that lots of projectiles makes client lag unbearable. There's a reason why when Gunners come to PVB, everyone blames them when the server dies.

Author:  The Salty One [ Tue Jun 20, 2017 7:33 am ]
Post subject:  Re: Fix fighters

Max235 wrote:
I will agree that lots of projectiles makes client lag unbearable. There's a reason why when Gunners come to PVB, everyone blames them when the server dies.


That's because of DB targeting code, not projectiles.

Author:  cej1120con [ Tue Jun 20, 2017 8:15 pm ]
Post subject:  Re: Fix fighters

main ship = ~12 fighters
mastodon bot = ~15 fighters
mastodon bot #2 = ~15 fighters
EFBC bot = ~6 fighters
GB wild bot = ~6 fighters?
GB wild bot #2 = ~6 fighters?

12+15+15+6+6+6
=
60 fighters yahoooooooooo

Author:  the white wizard [ Wed Jun 21, 2017 6:32 am ]
Post subject:  Re: Fix fighters

cej1120con wrote:
main ship = ~12 fighters
mastodon bot = ~15 fighters
mastodon bot #2 = ~15 fighters
EFBC bot = ~6 fighters
GB wild bot = ~6 fighters?
GB wild bot #2 = ~6 fighters?

12+15+15+6+6+6
=
60 fighters yahoooooooooo


Woo and on top of that 9 kalthi commanders = 5*9 missiles every 2 seconds
Have fun with clients crashing and desyncing so much you won't be able to log in for several minutes

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