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Tech 22 seer weapon missions
http://forum.starsonata.com/viewtopic.php?f=3&t=63233
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Author:  ping101 [ Thu Jul 20, 2017 6:35 am ]
Post subject:  Tech 22 seer weapon missions

G'day guys,

As hinted very subtly in the topic; Could tech 22 seer weapon missions be added?

Author:  anilv [ Thu Jul 20, 2017 10:10 am ]
Post subject:  Re: Tech 22 seer weapon missions

So like, upgrades to the Overunderminer?

Author:  Antilzah [ Thu Jul 20, 2017 1:52 pm ]
Post subject:  Re: Tech 22 seer weapon missions

I saw new stats for some of the Kalthi t22 weapons on test server and one of the is basically a better version of Seer's Searing Fire.

Author:  ping101 [ Thu Jul 20, 2017 7:21 pm ]
Post subject:  Re: Tech 22 seer weapon missions

anilv wrote:
So like, upgrades to the Overunderminer?

Absolutely! As well as the seers firey fire firing fire

Author:  Blue Dwarf [ Mon Jul 24, 2017 9:01 am ]
Post subject:  Re: Tech 22 seer weapon missions

We were talking about similar things recently, but I'm not sure if anyone decided they'd actually work on it.

Author:  ping101 [ Mon Jul 24, 2017 8:08 pm ]
Post subject:  Re: Tech 22 seer weapon missions

I'm not a coder by any sense of the definition but I can spin a good yarn on the hop. If it'll assist; I can write out some mission dialogue.

Author:  Max235 [ Mon Jul 24, 2017 8:40 pm ]
Post subject:  Re: Tech 22 seer weapon missions

ping101 wrote:
I'm not a coder by any sense of the definition but I can spin a good yarn on the hop. If it'll assist; I can write out some mission dialogue.


Same. I'd like something to do other than tell hober thaat something is overpowered or underpowered.

(Also, Hober learned to buff things by buffing Hybrid Pax ships, noot "buff" Aveksaka)

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