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Post Tech 22 seer weapon missions
G'day guys,

As hinted very subtly in the topic; Could tech 22 seer weapon missions be added?

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anilv wrote:
Antilzah wrote:
But Scyron also said Bad at Games class is pretty good at group content.


We can code an exception for BaG. I'll let Jey know.


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Thu Jul 20, 2017 6:35 am
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Post Re: Tech 22 seer weapon missions
So like, upgrades to the Overunderminer?

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Thu Jul 20, 2017 10:10 am
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Post Re: Tech 22 seer weapon missions
I saw new stats for some of the Kalthi t22 weapons on test server and one of the is basically a better version of Seer's Searing Fire.


Thu Jul 20, 2017 1:52 pm
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Post Re: Tech 22 seer weapon missions
anilv wrote:
So like, upgrades to the Overunderminer?

Absolutely! As well as the seers firey fire firing fire

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anilv wrote:
Antilzah wrote:
But Scyron also said Bad at Games class is pretty good at group content.


We can code an exception for BaG. I'll let Jey know.


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Thu Jul 20, 2017 7:21 pm
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Post Re: Tech 22 seer weapon missions
We were talking about similar things recently, but I'm not sure if anyone decided they'd actually work on it.

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Mon Jul 24, 2017 9:01 am
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Post Re: Tech 22 seer weapon missions
I'm not a coder by any sense of the definition but I can spin a good yarn on the hop. If it'll assist; I can write out some mission dialogue.

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anilv wrote:
Antilzah wrote:
But Scyron also said Bad at Games class is pretty good at group content.


We can code an exception for BaG. I'll let Jey know.


Image


Mon Jul 24, 2017 8:08 pm
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Post Re: Tech 22 seer weapon missions
ping101 wrote:
I'm not a coder by any sense of the definition but I can spin a good yarn on the hop. If it'll assist; I can write out some mission dialogue.


Same. I'd like something to do other than tell hober thaat something is overpowered or underpowered.

(Also, Hober learned to buff things by buffing Hybrid Pax ships, noot "buff" Aveksaka)


Mon Jul 24, 2017 8:40 pm
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