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Team:
Rank: Officer Main: TheShaftofDiscipline Level: 3180 Joined: Mon Aug 09, 2010 1:28 pm Posts: 1186 |
make temp drone slots separate by team in each gal.
When pvb happens and first team just maxed temp drone slots it makes other team's engis rather useless during the fight. _________________ All your base are belong to us. (They set us up the bomb!) |
Thu Aug 03, 2017 5:50 pm |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
+1
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Fri Aug 04, 2017 1:50 am |
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Team:
Rank: Officer Main: Fyuryus Level: 3451 Joined: Sat Mar 06, 2010 5:45 pm Posts: 496 Location: Rockford, IL |
+1
_________________ [IMG]http://i444.photobucket.com/albums/qq168/Spartan2529/SS%20is%20a%20collection%20of%20Bugs_zps3jpsx73s.png[/IMG] |
Fri Aug 04, 2017 9:38 am |
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Team:
Rank: Officer Main: Almighty Pixel Level: 409 Joined: Tue Sep 29, 2015 10:22 pm Posts: 346 |
+1
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Sun Aug 06, 2017 6:51 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
+Pixel
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Sun Aug 06, 2017 9:10 am |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
I'd actually like to see this for perm drones as well, so that you can bring drones to your BvB.
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Sun Aug 06, 2017 4:05 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
ShawnMcCall wrote: I'd actually like to see this for perm drones as well, so that you can bring drones to your BvB. We are working on this. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Aug 06, 2017 4:26 pm |
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Team:
Rank: Peon Main: Mow Level: 10051 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
The limit shouldn't even be a thing.
_________________ |
Thu Aug 10, 2017 6:58 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
We discussed this on Tuesday and determined that it's not possible to remove the limit completely. It could lead to serious slowdowns on the server side. However, we confirmed with Jey that the limit could be raised a bit as a provisional change while we think about more permanent options. We will be raising the limit from 30 to 70.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Aug 10, 2017 11:57 am |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
anilv wrote: We discussed this on Tuesday and determined that it's not possible to remove the limit completely. It could lead to serious slowdowns on the server side. However, we confirmed with Jey that the limit could be raised a bit as a provisional change while we think about more permanent options. We will be raising the limit from 30 to 70. This creates all new problems, in a way. The HPS available from 10 engis worth of drones is astronomical, and quite frankly, easy to muster as a team. So now you'll have the same problem (one side taking all the drone slots), except now the first team to lay drones can amass a nearly unkillable amount of HPS. I think 30 drones (for each team with at least one base in the galaxy so that people don't abuse off team alts for extra drone slots) is probably the best option. That allows both teams to meet eachother with relatively equal force, and provides the best balance. Rest assured though, you make it 70 and don't force a division amongst teams, you're opening a can of worms. Because now BvB attackers just lay 2 twisted galactic bubbles, an Twisted Prot and 67 Bhisaj Drones, gg. |
Thu Aug 10, 2017 10:56 pm |
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Contributor
Team:
Rank: Director Main: Hober Mallow Level: 5132 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
ShawnMcCall wrote: anilv wrote: We discussed this on Tuesday and determined that it's not possible to remove the limit completely. It could lead to serious slowdowns on the server side. However, we confirmed with Jey that the limit could be raised a bit as a provisional change while we think about more permanent options. We will be raising the limit from 30 to 70. This creates all new problems, in a way. The HPS available from 10 engis worth of drones is astronomical, and quite frankly, easy to muster as a team. So now you'll have the same problem (one side taking all the drone slots), except now the first team to lay drones can amass a nearly unkillable amount of HPS. I think 30 drones (for each team with at least one base in the galaxy so that people don't abuse off team alts for extra drone slots) is probably the best option. That allows both teams to meet eachother with relatively equal force, and provides the best balance. Rest assured though, you make it 70 and don't force a division amongst teams, you're opening a can of worms. Because now BvB attackers just lay 2 twisted galactic bubbles, an Twisted Prot and 67 Bhisaj Drones, gg. Gunner wet dream. Your criticism was expressed in the meeting, we brought this up as an issue but to be honest it's the best of a bad situation at present. We'll be actively working to find a better solution. _________________ http://www.starsonata.com/suggestions |
Fri Aug 11, 2017 2:10 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
How about a soft cap of 30 per team and hard cap of 70.
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Fri Aug 11, 2017 8:07 am |
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