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Post Implement in all chat 'online users' count
I just think it'd be a great add-on.

Discuss what you think guys.


Thu Sep 28, 2017 9:31 am
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Post Re: Implement in all chat 'online users' count
So you want this to be included in the initial all chat welcome message when you get online?

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Thu Sep 28, 2017 10:02 am
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Post Re: Implement in all chat 'online users' count
If we'd want to do this I imagine it's pretty easy to use the list of online characters that moderators have access to.

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Fri Sep 29, 2017 3:42 am
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Post Re: Implement in all chat 'online users' count
Yeah something like that anilv. So when you join you'll see how many players are active and this does not have to have dynamic updates of how many players are on. Only updated when you log on or rejoin.


Fri Sep 29, 2017 10:50 am
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Post Re: Implement in all chat 'online users' count
NRNS wrote:
Yeah something like that anilv. So when you join you'll see how many players are active and this does not have to have dynamic updates of how many players are on. Only updated when you log on or rejoin.

This sounds good.

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Sat Sep 30, 2017 3:40 am
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Post Re: Implement in all chat 'online users' count
thecrazygamemaster wrote:
NRNS wrote:
Yeah something like that anilv. So when you join you'll see how many players are active and this does not have to have dynamic updates of how many players are on. Only updated when you log on or rejoin.

This sounds good.

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Sat Sep 30, 2017 3:58 am
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Post Re: Implement in all chat 'online users' count
Fyuryus wrote:
thecrazygamemaster wrote:
NRNS wrote:
Yeah something like that anilv. So when you join you'll see how many players are active and this does not have to have dynamic updates of how many players are on. Only updated when you log on or rejoin.

This sounds good.

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Sat Sep 30, 2017 9:13 pm
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Post Re: Implement in all chat 'online users' count
Fyuryus wrote:
thecrazygamemaster wrote:
NRNS wrote:
Yeah something like that anilv. So when you join you'll see how many players are active and this does not have to have dynamic updates of how many players are on. Only updated when you log on or rejoin.

This sounds good.

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Sun Oct 01, 2017 3:41 pm
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Post Re: Implement in all chat 'online users' count
Fyuryus wrote:
thecrazygamemaster wrote:
NRNS wrote:
Yeah something like that anilv. So when you join you'll see how many players are active and this does not have to have dynamic updates of how many players are on. Only updated when you log on or rejoin.

This sounds good.

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Mon Oct 02, 2017 6:42 am
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Post Re: Implement in all chat 'online users' count
The dev team wasn't wild about this but we did come up with a related idea of more All Chat shouts when various ubers are killed (including DG/instanced ubers). This would have a similar effect of notifying players when the community is active. We also were thinking about possible All Chat shouts when certain rare items are scooped. Furthermore, both of these scenarios could be accompanied by temporary global bonuses to every ship.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Wed Oct 04, 2017 8:47 am
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