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Implement in all chat 'online users' count http://forum.starsonata.com/viewtopic.php?f=3&t=63299 |
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Author: | NRNS [ Thu Sep 28, 2017 9:31 am ] |
Post subject: | Implement in all chat 'online users' count |
I just think it'd be a great add-on. Discuss what you think guys. |
Author: | anilv [ Thu Sep 28, 2017 10:02 am ] |
Post subject: | Re: Implement in all chat 'online users' count |
So you want this to be included in the initial all chat welcome message when you get online? |
Author: | DarkSteel [ Fri Sep 29, 2017 3:42 am ] |
Post subject: | Re: Implement in all chat 'online users' count |
If we'd want to do this I imagine it's pretty easy to use the list of online characters that moderators have access to. |
Author: | NRNS [ Fri Sep 29, 2017 10:50 am ] |
Post subject: | Re: Implement in all chat 'online users' count |
Yeah something like that anilv. So when you join you'll see how many players are active and this does not have to have dynamic updates of how many players are on. Only updated when you log on or rejoin. |
Author: | thecrazygamemaster [ Sat Sep 30, 2017 3:40 am ] |
Post subject: | Re: Implement in all chat 'online users' count |
NRNS wrote: Yeah something like that anilv. So when you join you'll see how many players are active and this does not have to have dynamic updates of how many players are on. Only updated when you log on or rejoin. This sounds good. |
Author: | Fyuryus [ Sat Sep 30, 2017 3:58 am ] |
Post subject: | Re: Implement in all chat 'online users' count |
thecrazygamemaster wrote: NRNS wrote: Yeah something like that anilv. So when you join you'll see how many players are active and this does not have to have dynamic updates of how many players are on. Only updated when you log on or rejoin. This sounds good. |
Author: | david95 [ Sat Sep 30, 2017 9:13 pm ] |
Post subject: | Re: Implement in all chat 'online users' count |
Fyuryus wrote: thecrazygamemaster wrote: NRNS wrote: Yeah something like that anilv. So when you join you'll see how many players are active and this does not have to have dynamic updates of how many players are on. Only updated when you log on or rejoin. This sounds good. |
Author: | Tron20 [ Sun Oct 01, 2017 3:41 pm ] |
Post subject: | Re: Implement in all chat 'online users' count |
Fyuryus wrote: thecrazygamemaster wrote: NRNS wrote: Yeah something like that anilv. So when you join you'll see how many players are active and this does not have to have dynamic updates of how many players are on. Only updated when you log on or rejoin. This sounds good. |
Author: | Zerendalus [ Mon Oct 02, 2017 6:42 am ] |
Post subject: | Re: Implement in all chat 'online users' count |
Fyuryus wrote: thecrazygamemaster wrote: NRNS wrote: Yeah something like that anilv. So when you join you'll see how many players are active and this does not have to have dynamic updates of how many players are on. Only updated when you log on or rejoin. This sounds good. |
Author: | anilv [ Wed Oct 04, 2017 8:47 am ] |
Post subject: | Re: Implement in all chat 'online users' count |
The dev team wasn't wild about this but we did come up with a related idea of more All Chat shouts when various ubers are killed (including DG/instanced ubers). This would have a similar effect of notifying players when the community is active. We also were thinking about possible All Chat shouts when certain rare items are scooped. Furthermore, both of these scenarios could be accompanied by temporary global bonuses to every ship. |
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