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Main: enkelin
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Post Re: Rebalance IC prices to All t0 are market viable.
lrellok wrote:
anilv wrote:
So, you're asking me to make Sub-Shield buffers sell for less?


Any of the following three options i fine to be acceptable, In descending order.

1) lower Buffers to 350,000 base price (preferred)

2) raise every other t0 commodity to half again its input costs (not preferred, but i will accept it)

3) move t0 single material IC to EF layer (i seriously doubt you would do this, bit i suggest it anyway because i hate false dichotomies)


Now that I understand what you are asking me to do, I can say that we are happy with the price of Sub-Shield Buffers this uni so we aren't willing to undertake any of these changes. Toward the end of each uni, we do a design pass on the pricing and abundance of all ICs. We will consider your proposal then.

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Fri Nov 24, 2017 10:21 am
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Post Re: Rebalance IC prices to All t0 are market viable.
anilv wrote:
Now that I understand what you are asking me to do, I can say that we are happy with the price of Sub-Shield Buffers this uni so we aren't willing to undertake any of these changes.


Non sequiter, but since you are willing to discuss the matter, i will accept that.

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Fri Nov 24, 2017 12:03 pm
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