xzume
Team: Rank: Operator Main: reaper pride Level: 5779 Joined: Thu Oct 19, 2006 3:51 pm Posts: 817 Location: Scotland, UK
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Damage and shield regen.
I wonder how a new dynamic would fare if applied regarding shield regen and damage.
Any character taking hostile damage would not regen until it has not taken damage for 3-5 seconds for example.
Only classes who have an interest in Shields - Shield Monkey, would get a skill worked into their class skills to negate this effect.
It could also be possible that if a Shield Monkey takes hostile damage a certain % of the recieved damage could be turned into HPS damage and shield regen for a limited duration.
It could possibly be applied to DMs that focus on healing too.
What do you think?
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