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Wild Bot Revamp
http://forum.starsonata.com/viewtopic.php?f=3&t=63608
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Author:  caspian2nd [ Sun Apr 05, 2020 11:57 pm ]
Post subject:  Wild Bot Revamp

Wild Bots need to be more. More of what?

-usable
-customizable
-fun

Wild bots are fun for the Average Fleet Commander. However, they lack the customization to make them viable and usable on more than your average applications.

Due to this, I propose a new ability to customize Wild Bots using augmenters. At first read, that may sound crazy, and overpowered. Many of the Wild Bots have 7-9 augmenter slots. How could augging them be fair? Well, if using Augmenters is a viable option, then not all of those augmenter slots would be available, and only certain types of augs could be equipped. Using only (Common/Uncommon Augmenters capped at Tech level 20, it seems more viable and less overpowered.

Using the MF Bigger Green as an example. It's has 7 augs. 2 of which (good elec/good firing) are not random, and are always equiped. The other 5 augs are random. I propose the 5 random augs be (destoyable) and through the power of "Astral Injection" insert 5 augmenters of the players choice into the wild bot.

As stated previously, only Common and Uncommon Augmenters are on the table. In addition to this I also propose that the number of Wildbots be reduced to 2 regardless of class, with the FC only (Wild Man) skill retaining the +50% Resistance only.

Yes, this change is proposed to make Wild bots better, legitimate, and more fun.

My body is prepared for the blowback from the playerbase...

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