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Post Test Server Notes (6/13/2019)
I will be posting about various changes that find their way to the Test Server from here on out. These changes should be understood to be tentative, until they find their way into Official Patch notes. These notes represent things we may or may not tweak, or even undo, before the next patch.

View these notes as an opportunity to be more informed about what is or isn't currently on the Test Server, so as to help you give better feedback when testing out proposed changes.

With that out of the way, here are some changes on the test server you should keep your eyes open for. By no means is this an exhaustive list!

Key:

* = Changes that will happen after patch.
+ = Changes that will happen after a universe reset, or that need to be live edited.

State of the Test Server as of 6/13/2019

Significant Changes

Code:
* Drones and Fighters that used parasite weapons were dealing more damage than intended, those weapons have been changed to no longer impart parasites.
** Drones that were changed: Paxian UrQa Defense, Urqa'Qii Drone, Jiji Qo Banu, Pumpkin Drone, Zombie Toasters, Zombie Toasters, Christmasicus's Red Trick, Urqa'ka Drone, Arson Drone, Vulcanite Drone, Heated Vulcanite Drone, Molten Vulcanite Drone, DWO Drone, Pyromania Drone, Armada Inferno Drone, Hephaestus Drone, Indrakoza Akramavar, Samgrahaka Bhisajvar, Lunarian Drone,
** Fighters that were changed: Stormcloud Fighter, Fly Fighter, Micro Vulcanite Fighter, Mini Vulcanite Fighter, Suqqa Uj'qii, Lice Fighter, Ujqii Ishi, Qokuji'qii, Undead Fighter, Zebu Master Fighter, Rahntiayu, Dolius Hermes, Hephaestus Gizmo, Kalthi Fighter.
There is no way to exactly quantify how much damage each fighter was doing above their GOALDPS because of parasites. It varied based on the weapon, the parasite injected, the amount of those parasites injected, and the amount of damage that each parasite did. As such, I haven't included any discussion about how much of a change this should result in. The parasite damage was not intentional, so any reduction in power to any of the Drones or Fighters above is more of a bug fix than a nerf.

Code:
* Module Blueprint Packs, from Platonic Academy, now contain both a Tablet and a Blueprint. This will allow the user to build Titanium through Adamantium Modules with either the prebuilt Std. through Sup. modules or the individual parts that make up those modules.
** This change will not affect any Blueprint Packs already equipped to a Userbase.
This was neccessary due to Factories for said modules still being available and causing a situation where a player who was used to the old system could potentially waste resources trying to acclimate. In the future, we may remove factories entirely.

Code:
* The Vaziayu's inbuilt Nest Drone Device now takes 32000 electricity to charge up.
- The Alien Nest Drone's Zarkarapratinu Fighters now deal significantly less damage, and deploy only 6 fighters total. Their internal generator, however, generates a fighter fast enough to immediately replace any fighters lost.
These changes were neccessary due to the Nest Drone device being head and shoulders the best super item in game bar none. This was not supposed to be the case and was the result of a couple behind the scenes interactions that have since been addressed. The drone will by no means be useless now, but you can expect bonus DPS in the tens of thousands instead of the hundreds of thousands. 8)

Code:
* Fighter's with Aura's have had those Aura's reduced in power to align them with intended values.
This will result in a variable change in power for different Fighters depending on the Aura's you use with them. This was neccessary because due to the Field Generator Power bonus that Fleet Commanders got being propagated to their fighters, fighters like the Death of the First Born were giving all nearby fighters over 100% evasion. This also affected all of the other aura's, but that is the most blatant example of why the fix was neccessary.

This probably will not result in a players fighters doing 66% of the damage they originally did, because of how aura bonuses work. If a fighter does 500DPS, and gets 75% more damage instead of 50% more damage that is 750DPS vs 875DPS; this turns out to be a ~16% difference. This may not hold true for every single aura, but you can expect it to be close to that value.

Code:
* Fighter Generators now Generate 15 fighters in total, generating 1 fighter every 20 seconds. The electricity costs of the generators have been drastically reduced as well.
This is done to prevent Fleet Commanders, and fighter users in general, from repeatedly spamming fighters over and over again in the middle of combat. This allowed them to cheese lots of situations they shouldn't have been cheesing due to no downtime (especially in conjunction with fighters costing a lot less energy). If it turns out that Fighters are not durable enough we will look at potential changes, keep in mind that there are tools to gain more defensive power for Fighters though.

Code:
* Gremlin weapons (Such as the Hairsprayer and Gremcannon) no longer force the target to desync, they now impart tweak effects. This means Zen of Calmness will reduce their severity.
This was neccessary due to the desyncing effects of gremlin weapons. I'm sure everyone can appreciate these changes.

Code:
* Harassment Pellets now have far less knockback. This makes the Target Dummy's in the Nexus significantly less difficult to deal with.
This is 100% neccessary to make the new player experience far less frustrating, if I could get this live patched I would.

Changes

Code:
* Added an Extractor tag to all extractors to allow for easier searching
* When used, the Shield Redistribution Device will now indicate that it makes the user immune to incoming transference damage.
* Ksaravis'ayu, Visphotakapad Ksaravis'ayu, Matra Markata Prahetiayu, and Alien Nest Drone fighters are now immune to transference weapons and will no longer be healable.
* Chid Adiz Mardana Var now has 100 Surgical Soak.
* Olympus Fighter Super Items now properly state that they take 4 slots instead of 8.
* Added a Decayable tag to all commodities with a half life
* Agamemnon Fighter Hull has had the +100% Critical Hit Chance and +100% Critical Hit Strength bonuses removed.
* The Twisted Vanguard's "Twisted Essence" super item no longer gives -Vulnerability to damage when used.
* Cybernetic Fighters no longer drop augmenters.
* TBFD 9000 DPS reduced to 2710, energy needed to deploy reduced to 12000, charging time reduced to 20 seconds.
* Zeus Fighter Bay no longer has +10% resistances to fighters launched.
* Unstable Overloaders (other than Telendo Overloaders) are no longer sticky.
+ UrQa'qa Qu'ishi in Bakii'Qa now drops dungeon loot
* Red Photon Plasma Missiles were doing far more damage than intended. They now require 50% less electricity to launch, do less initial damage, and do the same damage again over 2 seconds with Huge Napalm.
* Perilous Scope now has a 20 second charge time before it can be used.
* Grand Navigator's Sensor now has a Power value of 20 and costs 20000 electricity per use. Grand Navigator's Scanner now has a Power of 20, a Maximum Distance of 100, requires you to be within 50 speed of the target being scanned, and costs 2000 electricity per use.
* ZebuMaster Fighter Bay is now shipbound and sticky.
* Ujqii Ishi fighters now have their out of combat speed booster as well.
* Vyakula Zakti - Projectile speed reduced to 160 from 640.
* Removed shield aug mod from Twisted Escape Pod, and buffed its other stats.
* Zeus Bolt of Lightning, Super/Supreme Ion and Nuclear Missiles, and Bunkerbuster Missiles no longer affect bases or drones.
* Reduced the size of Corrupted KiloBit 78 > 39, and added Warp Wake.
* Heavy Kidd Drone Crate Blueprint and Captain Bling Drone Crate Blueprint no longer incorrectly state that the drones are unscoopable.
* Player launched fighters should no longer drop any gear.
* Reduced slots, energy cost, DPS and size of Olympus Fighter Superitems by 50%
* Strontium-90 Missions to kill Kalthi AI now count Kalthi Armada AI.
* Armada Drone, Armada Ambush Drone, Armada Inferno Drone, Armada Charge Drone have all been increased in rarity and given more damage. Their inbuilt augmenters and overloaders were also removed, which will cause Drone Controllers to affect them exactly as you would expect.

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Last edited by MasterTrader on Fri Jun 14, 2019 10:46 am, edited 2 times in total.

Thu Jun 13, 2019 3:12 pm
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Post Re: Test Server Notes (6/13/2019)
UPDATED

Code:
* Armada Drone, Armada Ambush Drone, Armada Inferno Drone, Armada Charge Drone have all been increased in rarity and given more damage. Their inbuilt augmenters and overloaders were also removed, which will cause Drone Controllers to affect them exactly as you would expect.

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Thu Jun 13, 2019 11:20 pm
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