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Rank: Officer Main: iwnh015 Level: 1506 Joined: Tue Jun 07, 2016 9:07 pm Posts: 176 |
I just assumed he spent 6 solid months a year doing this https://youtu.be/Tc_JWE_ypEk
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Mon Jul 31, 2017 5:56 am |
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Rank: Soldier Main: The Crazy Game Master Level: 3283 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
Valkyrie300 wrote: The sheer firepower of a 17.5 km Eclipse will shrug off any weapons an EVE frigate can bring to bear against it. I... what? What does this even mean? "firepower will shrug off weapons." THIS IS NOT HOW ANYTHING WORKS. Shields block firepower and weapons. You still are unable to counter the fact that EVE has energy shields and 'Deflector Shields' are screen-door-on-submarine useful. Valkyrie300 wrote: Eclipse SSDs can shoot in any direction due to the number of armaments mounted on the front, sides, and aft of the vessel. Not to mention its range superiority over a small frigate. Mobility is an advantage for the frigate obviously, but its not fast or small enough to dodge incoming fire. I wasn't talking about an Eclipse's primary plasma bolt cannon armament. I was talking about the Superlaser, the planet cracker. That is not 360-degree tracking and as such is a moot point when fighting a frigate. Also, range? This is space. Range isn't a factor. Especially not for something as small as a frigate firing at something as large as an Eclipse. The term 'kiting' fits quite well as to a viable strategy. Valkyrie300 wrote: The Titans' superweapons although powerful are not in the same league as an Eclipse' Superlaser, which can overcome a planetary shield and then proceed to destroy its crust. An Avatar's doomsday device can overcome a planetary shield and render the surface temporarily uninhabitable which is not as impressive. In the Titan-Eclipse battle, the outcome would not be determined by weapon strength. The difference between the weapons doesn't actually seem that large, as going from uninhabitable -> crust cracking is not that big a jump. The place where this battle would be decided is the shields. In the case of shields, this matchup is completely laughable. The battle would be one shot long. One from the Eclipse, which the shields of the Titan eat; and one from the Titan, which would bisect the Eclipse like a shish kebab. Also, Church; we are engaging in the holiest holies of sci-fi-fan traditions. Yes, it does feel like taking candy from a baby from my end, but it is still entertaining nonetheless. _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Mon Jul 31, 2017 10:28 pm |
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Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Presuming both would exist in the same universe and would actually face each other on the same battlefield, I commend you guys to look at how many fucking trained crew is needed to work even a normal Star Destroyer, to the single person that can run *any* Capsuleer ship. Then realize how much effort it takes to raise, train, and then feed even a clone army. For every SSD, you can field 100,000 Titans. Simple math.
But they don't exist in the same universe. |
Tue Aug 01, 2017 12:36 am |
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Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Are you seriously saying eve titans have just one crew member?
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Tue Aug 01, 2017 2:05 am |
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Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Antilzah wrote: Are you seriously saying eve titans have just one crew member? Ships of the four NPC empires and the vast majority of smaller NPC organizations are fully crewed. Frigates have something akin to commercial airliner crew, whereabouts Titans can have thousands. But Capsuleer Technology, which is the whole point behind the game's lore and represents the player in game, is a one person escape pod sized ship that is used to neurologically interface with *any* ship. Alone. So there, a one person being able to pilot a 14km long ship. Big battles in Star Wars have hundreds of thousands to millions of combatants (ignoring droid armies but including clones), with something between ten and a hundred times that in supporting people that transport, build, research, and feed said navies. A three thousand ship fleet for the Imperial Empire represents 20 million people, or more. A three thousand ship fleet for Eve is literally three thousand people. Which is why I say you can't compare them. But if you did, I don't care if the SSD has a planet cracking laser, for every SSD you need to crew, your opponent can field 280k starships at that size and strength against you. |
Tue Aug 01, 2017 2:41 am |
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Rank: Soldier Main: Fleet General Level: 3378 Joined: Fri Feb 24, 2006 6:50 am Posts: 341 Location: Straya |
Max235 wrote: But Capsuleer Technology, which is the whole point behind the game's lore and represents the player in game, is a one person escape pod sized ship that is used to neurologically interface with *any* ship. Alone. So there, a one person being able to pilot a 14km long ship. Big battles in Star Wars have hundreds of thousands to millions of combatants (ignoring droid armies but including clones), with something between ten and a hundred times that in supporting people that transport, build, research, and feed said navies. A three thousand ship fleet for the Imperial Empire represents 20 million people, or more. A three thousand ship fleet for Eve is literally three thousand people. Which is why I say you can't compare them. But if you did, I don't care if the SSD has a planet cracking laser, for every SSD you need to crew, your opponent can field 280k starships at that size and strength against you. Annual forum haunt. Common misconception; EVE ships that are player controlled still have a crew, however it is much smaller than the NPC counterpart. http://wiki.eve-inspiracy.com/index.php ... Guidelines It's all part of the lore, which can be found here and here Cool video on the birth of the capsuleer: https://www.youtube.com/watch?v=M5AtqXOe3Jw As for Star Destroyer versus Titan, Star destroyer wins hands down. A single turbolaser has more power than 8 EVE Titan doomsdays (The strongest weapon in the game). For a frame of reference, any sub-capital ship will be destroyed instantly from a doomsday, some capital ships will also be destroyed, depending on their fits; though I've seen the Force Auxiliary Capitals (Triage capital ships) destroyed with one blast too. This autistic mother fucker: http://www.stardestroyer.net/tlc/Power/ Calculates the power of a single turbolaser to be about 500 teratons. This mother fucker: https://forums-archive.eveonline.com/de ... s&t=460289 Calculates an EVE Amarr Doomsday to be about 59.4 Teratons. That's all using lore shit too. 1 Turbolaser = 8 Doomsdays. The ISD has 60 Turbolasers. Oh and since the ISD doesn't have a "Max Target Lock" because all guns are crewed by individuals, the ISD can take 60 titans a second. >_< Not to mention they also have Tie Fighter squadrons. 5 drones/fighters depending on the Titan, versus 72 Tie Fighters. Sneaky Edit because I just saw it was the "Eclipse" Star destroyer: Heavy laser cannons (550) Turbolasers (500) Ion cannons (75) TIE/IN interceptors (600) TIE/sa bombers (96) So you could take 1050 titans per second, along with the 696 fighters providing cover from anything else. TLDR; Star Wars wins. |
Fri Sep 29, 2017 6:46 pm |
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Main: Obliterator200
Level: 3493 Joined: Sun Jan 18, 2009 3:49 pm Posts: 591 Location: Middle of Nowhere (South Pacific islands) |
Zeuss wrote: Annual forum haunt. Common misconception; EVE ships that are player controlled still have a crew, however it is much smaller than the NPC counterpart. http://wiki.eve-inspiracy.com/index.php ... Guidelines It's all part of the lore, which can be found here and here Cool video on the birth of the capsuleer: https://www.youtube.com/watch?v=M5AtqXOe3Jw As for Star Destroyer versus Titan, Star destroyer wins hands down. A single turbolaser has more power than 8 EVE Titan doomsdays (The strongest weapon in the game). For a frame of reference, any sub-capital ship will be destroyed instantly from a doomsday, some capital ships will also be destroyed, depending on their fits; though I've seen the Force Auxiliary Capitals (Triage capital ships) destroyed with one blast too. This autistic mother fucker: http://www.stardestroyer.net/tlc/Power/ Calculates the power of a single turbolaser to be about 500 teratons. This mother fucker: https://forums-archive.eveonline.com/de ... s&t=460289 Calculates an EVE Amarr Doomsday to be about 59.4 Teratons. That's all using lore shit too. 1 Turbolaser = 8 Doomsdays. The ISD has 60 Turbolasers. Oh and since the ISD doesn't have a "Max Target Lock" because all guns are crewed by individuals, the ISD can take 60 titans a second. >_< Not to mention they also have Tie Fighter squadrons. 5 drones/fighters depending on the Titan, versus 72 Tie Fighters. Sneaky Edit because I just saw it was the "Eclipse" Star destroyer: Heavy laser cannons (550) Turbolasers (500) Ion cannons (75) TIE/IN interceptors (600) TIE/sa bombers (96) So you could take 1050 titans per second, along with the 696 fighters providing cover from anything else. TLDR; Star Wars wins. Think it's more pragmatic to quantify weapons' destructive power on actual feats rather than arbitrary calculations. If we took power output at face value to determine firepower, then Jango Fett's bounty hunter vessel is more powerful than the Star Trek Enterprise. |
Fri Sep 29, 2017 9:12 pm |
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Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
The real question is which one is better to use, the Eclipse or the Sovereign, building each one until Eclipse side resources equals Sovereign side resources.
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Fri Sep 29, 2017 9:26 pm |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3283 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
Power input =/= destructive potential. The medium of the projectile and the interaction between whatever the projectile hits and the projectile itself must be considered as well.
And in no frakking universe does a 500TW Laser Beam do jack crap to a starship, much less an energy shield. I went with Terawatt because the unit you chose to use, the Teraton, is a unit of weight. _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Sat Sep 30, 2017 3:46 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
radiation damage does basically nothing to an armor tanked titan.
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Sat Sep 30, 2017 3:55 am |
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Team:
Rank: Soldier Main: Fleet General Level: 3378 Joined: Fri Feb 24, 2006 6:50 am Posts: 341 Location: Straya |
thecrazygamemaster wrote: I went with Terawatt because the unit you chose to use, the Teraton, is a unit of weight. Teraton is actually; a measure of the strength of an explosion or a bomb based on how many trillion tons of TNT would be needed to produce the same energy. Both of the links I provided for EVE and Star Wars are against a similar target (Star Wars being a large asteroid, EVE being against a moon) and therefore it's fair to use those calculations because of the similarity in the damage done to those objects and the damage suffered from those lasers within their respective universes. Also, didn't realise this was a HPA thread. RIP. |
Fri Oct 06, 2017 1:39 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Some basic research into Star Wars vs Eve Online basically makes the whole argument and discussion moot point where neither side is actually better.
Turbolaser technology has been around since *before* the formation of the Old Republic, 25,000 years before the Battle of Yavin and where most calculations are based out of. The Star Wars Galaxy is roughly 50 billion inhabited, explored, and industrialized star systems (of various degrees) because it is about the size of the Milky Way, but at the same time only half of it is explored. The Unknown Regions are about half of the galaxy. So using that as a rough estimate, if the Imperial Empire was able to tap almost every resource, and using 200,000 Star Destroyers at the Empire's peak as the goal number, each Star Destroyer takes 6 months of construction and pulls resources from 250,000 individual star systems. They are also large enough to require dedicated planetary-scale level shipyards, of which there are less than 100 locations where they can be built in that 6 months timeframe. As comparison, Eve Online is set in a region of about 5000 star systems (ignoring the 2500 Wormhole locations). Each Titan can be built in about a month. Furthermore, Eve Online is only set a thousand or so years after interstellar travel became common enough for major empires to take root. That 25,000 year Old Republic history is still another 25,000 years after this point for Eve Online. So in a sense, Star Wars is a solid 50,000 years ahead of Eve Online, with 10 million times more resources to pull from. I am not surprised a single mid sized warship such as a Star Destroyer is capable of taking on 1000 Titans per second, because that is about the same rate an ISD can take on early Star Wars interstellar warships from 50,000 years ago. We're basically arguing that the United States of America Military can obliterate the hunter-gatherer prehistoric humans armed with simple bows and spears and their entire race being outnumbered 1000 to 1 by US Marines alone. No shit, Sherlocks. |
Fri Oct 06, 2017 2:05 am |
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