Re: Looking For a Specific Type of Game
zhuang281 wrote:
Rome Total War series (Campaign map like Civ, battle map that isn't individual units but many grouped together)
Sins of a Solar Empire (Is a 4x game like Civ but the battle and campaign map are combined as one depending on level of zoom and is completely real time. Unit control is individual and has high level of macro)
Is this one good? I have heard of it and looked at it. The only thing I do not like about it is that it is space based.
What I like about Civ/C&C is that they have maps that incorporate different geographic obstacles. Meaning that no one unit is the best (and then they made FutureTanks in RA3 and ruined all of the wonderful balance they had going...). You have to build a ground, air, and naval force and employ them all in tandem with eachother to fully tap your potential.
So with all of that said, how do they get that kind of effect with a space game? Where, logically speaking, any unit could go anywhere and shoot anything.
One of my favorite aspects of Command & Conquer is building my control groups to be fully capable of engaging any units or structures that they run into without sustaining losses (except for Russia who has no mobile repair capabilities, I get fooked up hardcore when I use them). If that is not present in Sins of a Solar Empire then I do not know if I would enjoy it as an RTS.
So basically this: Are all of the units capable of engaging all other units/structures? Because that would be a no go as it allows for the gameplay to be reduced to pumping out a ton of cheap units and trying to win in an initial push before the other side is prepared.