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Am i wrong to leave?
Poll ended at Wed Dec 14, 2005 8:00 pm
YES 54%  54%  [ 13 ]
NO 46%  46%  [ 11 ]
Total votes : 24

Author Message
Team: Traders
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Main: 530iM
Level: 3191

Joined: Sat Sep 24, 2005 12:19 pm
Posts: 1
Post I never paid for this........
Hi,

Pleasee can someone confirm if slave stasis generators work 100% of the time or not?

I was under the impression that they did work 100%?

Anyway, i just lost a very good slave , Pax Celestica, fully euipped with Stasts Gen 12.......gone forever. And YES, the stasis gen was equipped!!


Anyway im quitting, all my money, time and effort went into that slave, and others.....had i known that they were not 100% safe, i would have not given 100% of my time into equipping them.

This game has been big fun, and i am honestly gutted this has happened.
So long SS and my team, KMK, bunch of really good guys......

Signing out,

530iM


P.S i just seen the poll option....

OK am i wrong to leave , or 100% right?


Fri Dec 09, 2005 8:00 pm
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Team: Colonial Defense Force
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Main: CheeseFace
Level: 111

Joined: Thu Oct 13, 2005 2:27 pm
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Post 
Leave because of a slave? Doesn't sound like a very good reason in my opinion. Also, seeing people leave makes me sad and depressed. Please don't leave!!! :cry:


Fri Dec 09, 2005 8:03 pm
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Team: Vault 52
Rank: Director
Main: radx3
Level: 840

Joined: Mon Jun 13, 2005 9:03 pm
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Post 
Leaving because multiple slave died no. Leaving when multiple slaves died because there was no warning of a major change in game, yes. Unless there was a in-game warning since last night(last login) or a bug.


Fri Dec 09, 2005 8:09 pm
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Team: Traders
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Main: 530iM
Level: 3191

Joined: Sat Sep 24, 2005 12:19 pm
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Post 
Well, i equip diffusers to ships, and they clearly state the %failure chance, as do non-stable overloaders.

There is no such statement on a stasis generator for a slave.

This would lead anyone to believe that if a slave was killed, it would go into stasis 100% of the time.

Now if I had have known that it was not 100% safe, i would not have equipped any valuble equipment on the slave..period.

Can anyone confirm if this is a bug, or whether the game is designed in this way?

Thanks,

530iM


Fri Dec 09, 2005 8:17 pm
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Team: Eminence Front
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Main: Novus
Level: 7084

Joined: Tue Aug 03, 2004 8:31 pm
Posts: 46
Post 
Did your slave die more than once in a roll? Slaves drop hulls now, can they drop stasis gens? Who knows what the admins are doing these days


Fri Dec 09, 2005 9:10 pm
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Team: Olympus
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Joined: Tue Aug 03, 2004 2:11 pm
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Post 
This is based on personal experience, but stasis generators equipped in a previous universe won't work in the next universe...unless you re-equip them.


Fri Dec 09, 2005 9:53 pm
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Team: Traders
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Level: 4717

Joined: Thu Nov 25, 2004 2:09 pm
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Location: penis vill
Post 
grim did u quit

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Fri Dec 09, 2005 10:03 pm
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Joined: Sat Aug 21, 2004 6:48 pm
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Post 
Stasis generators, pods, and gear glue all have a very, very slim percentage chance of failure on them.

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Fri Dec 09, 2005 10:11 pm
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Joined: Thu Nov 25, 2004 2:09 pm
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Post 
grim should use this siggy
\

Image

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Fri Dec 09, 2005 10:36 pm
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Joined: Wed Nov 10, 2004 5:41 am
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Post 
Quitting because of a small thing like this is not something I would do. Most people in here have lost WAY more than that.
If you cant handle losing some stuff I guess it's best to quit though cause Im sure you will lose more stuff.


Sat Dec 10, 2005 1:48 am
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Level: 2230

Joined: Tue Apr 19, 2005 1:29 am
Posts: 29
Post 
Take a breather 530iM and come back in a few days. My stasis gens has so far never failed (and my slaves cost in the billions). Another player has posted the same under bugs, about a stasis gen failing on his bulk trader.

So to the admins goes the question: Do stasis gens have a failure rate or is it some bug?

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Sat Dec 10, 2005 4:09 am
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Joined: Wed Sep 15, 2004 7:52 pm
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Post 
Quote:
This is based on personal experience, but stasis generators equipped in a previous universe won't work in the next universe...unless you re-equip them.


Cant Hurt to Do that can it?

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We used to love ourselves, we used to love one another.


Sat Dec 10, 2005 4:54 am
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Team: Silver Guardians
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Post 
It could have been stasissed for ages, then dropped out of ownership and been capped/killed for its items.

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Sat Dec 10, 2005 5:36 am
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Joined: Wed Mar 23, 2005 2:21 am
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Location: Santa Clara, CA
Post 
Slave stasis gens are not supposed to have a failure rate. This must be a bug.


Sat Dec 10, 2005 3:26 pm
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