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Joined: Mon Jun 11, 2007 4:39 pm Posts: 30 |
SD and alby and zeus+ are fine, and they're very powerful when put together. However seeing the cost, its fair play. What just totally fucks it up is the crit chance. Energy weps with SD rof and crit chance completely shut down your engine in pvp, too powerful in SD hands.
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Fri Mar 07, 2008 4:17 pm |
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Dev Team
Team:
Rank: Director Main: HAL 9000 Level: 1002 Joined: Mon Dec 13, 2004 11:00 pm Posts: 1180 |
There is already some new code going in for next patch that should prevent/lessen chain critical hits. You will still get the damage bonus, but it will no longer be possible to permanently apply critical hit tweaks to an enemy ship.
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Fri Mar 07, 2008 4:23 pm |
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Main: PhysicalAbuse V
Level: 2006 Joined: Wed Jan 23, 2013 7:09 pm Posts: 0 |
Perhaps make a aura when the crit hit occurs, that makes you impervious to being crit-hit again for 3 seconds...so crit hits=3second engine failure, then for another 3 seconds 3 second impervious.
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Sat Mar 08, 2008 4:56 am |
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Joined: Mon Jun 11, 2007 4:39 pm Posts: 30 |
PhycoKinetic wrote: Perhaps make a aura when the crit hit occurs, that makes you impervious to being crit-hit again for 3 seconds...so crit hits=3second engine failure, then for another 3 seconds 3 second impervious. I'm guessing its what the admins had in mind, and something like that would only reduce SD crit brokeness, not screw over Seer, woo. _________________ |
Sun Mar 09, 2008 11:57 am |
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Team:
Rank: Peon Main: Si's_Yes_Man Level: 2275 Joined: Tue Apr 05, 2005 7:27 pm Posts: 2846 |
should make copper not so god aweful
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Sun Mar 09, 2008 12:34 pm |
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Main: Stooch
Level: 1619 Joined: Thu Nov 01, 2007 1:41 pm Posts: 674 Location: Gilkerscleugh |
and make gamma or beta dgs doable. Having 20+ energy weapons fired at you constantly really screws your engines
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Sun Mar 09, 2008 2:05 pm |
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