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Dev Team
Team:
Rank: Director Main: HAL 9000 Level: 1002 Joined: Mon Dec 13, 2004 11:00 pm Posts: 1180 |
Quote: A few DG bosses I kill frequently have gone from 15mins to nearly 30min respawn now, did you change spawn timers? The spawn times are randomized. |
Tue Feb 26, 2008 8:52 pm |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
Rhino Mini boss is Messed up
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Tue Feb 26, 2008 9:37 pm |
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Main: Tengu
Level: 866 Joined: Thu Jul 07, 2005 2:47 pm Posts: 0 Location: With Stupid |
Cadets in deep space are screwy.
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Wed Feb 27, 2008 12:18 am |
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Main: Comet Chaser
Level: 2441 Joined: Thu Mar 03, 2005 1:30 pm Posts: 15 |
Fluffums in the graveyard is on an instant respawn. Kill it, another pops up.
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Thu Feb 28, 2008 10:57 am |
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Team:
Rank: Councilor Main: Bizman Level: 11051 Joined: Sat Jan 01, 2005 1:57 pm Posts: 11 Location: Denver, Colorado |
Temporal Rifts in Enigmatic Sector are goofy...
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Thu Mar 06, 2008 3:52 pm |
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Main: Goz
Level: 1564 Joined: Sat Dec 17, 2005 9:39 pm Posts: 83 Location: Eredar US, Gozmatic (Horde) |
followerz9 wrote: Temporal Rifts in Enigmatic Sector are goofy... well I thought they spawn whenever u get close, indefinetly _________________ 2nd place is just another way to say 1st loser. |
Thu Mar 06, 2008 8:08 pm |
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Main: Tengu
Level: 866 Joined: Thu Jul 07, 2005 2:47 pm Posts: 0 Location: With Stupid |
The serephs in holmberg need a serious look at. I dropped 4 urqa'ka drones to kill a nut and out of nowhere, at least 10-15 serephs showed up. That many teamed ai of their level shouldn't be in that large of a group.
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Wed Mar 12, 2008 1:00 am |
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Joined: Mon Jun 11, 2007 4:39 pm Posts: 30 |
Seraphs have always been like that.
_________________ |
Wed Mar 12, 2008 11:21 am |
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Team:
Rank: Main: Green Dragon Level: 2546 Joined: Sun Jul 18, 2004 5:08 pm Posts: 584 |
I lost 700m in tricks because of that on my alt, i was maybe lvl 100.
_________________ College Sucks *̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ *̡͌l̡*. |
Wed Mar 12, 2008 11:40 am |
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Main: Stooch
Level: 1619 Joined: Thu Nov 01, 2007 1:41 pm Posts: 674 Location: Gilkerscleugh |
seraphs shouldnt be aggro unless you attacked them. If you bring their agro down on you you should live with the consequences.
I loved seraph swarms for levelling, a load of arson drones could usually deal with them. _________________ Meep |
Wed Mar 12, 2008 11:42 am |
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Team:
Rank: Peon Main: Si's_Yes_Man Level: 2275 Joined: Tue Apr 05, 2005 7:27 pm Posts: 2846 |
with the new "gang up on you" code in seraphs are just plain mean. they will leave you alone if theres only a few in the gal but as soon as they think tey can take you, 15 of em will jump you xD.
_________________ My User Page Join SS! |
Wed Mar 12, 2008 12:28 pm |
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Main: Stooch
Level: 1619 Joined: Thu Nov 01, 2007 1:41 pm Posts: 674 Location: Gilkerscleugh |
earthforce patrol in blue outpost despawns within 2 seconds
_________________ Meep |
Tue Mar 18, 2008 12:57 am |
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Dev Team
Team:
Rank: Director Main: HAL 9000 Level: 1002 Joined: Mon Dec 13, 2004 11:00 pm Posts: 1180 |
We are aware of it, however its not worth fixing it at this point when its all going to be fixed tomorrow.
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Fri Mar 21, 2008 11:13 am |
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