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Site Admin / Dev Team
Team:
Rank: Councilor Main: The SI Level: 2016 Joined: Wed Sep 01, 2010 4:24 pm Posts: 531 |
dreadlordnaf wrote: Just to clarify from the post: " Additionally, MFM will provide 5% to Industrial Freighters rather than the standard 10%." Did this just refer to the hull space bonus? Or will industrial freighters also get less shields, speed, etc? Just space. _________________ Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd. |
Fri Feb 21, 2014 3:15 pm |
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Team:
Rank: Officer Main: ZGMF Level: 5995 Joined: Wed Nov 09, 2011 12:02 pm Posts: 598 |
SI wrote: dreadlordnaf wrote: Just to clarify from the post: " Additionally, MFM will provide 5% to Industrial Freighters rather than the standard 10%." Did this just refer to the hull space bonus? Or will industrial freighters also get less shields, speed, etc? Just space. nice only space _________________ I started questioning what I'm doing with my life. I can't seem to calm down. I wonder why... |
Sat Feb 22, 2014 2:56 am |
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Team:
Rank: Councilor Main: DownAndBelow Level: 6961 Joined: Wed Jan 06, 2010 7:35 pm Posts: 57 |
what about the Massif III class lock Fleet focus it did not recieve any more hull bonus.....
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Sun Feb 23, 2014 11:22 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
commanderjoe wrote: what about the Massif III class lock Fleet focus it did not recieve any more hull bonus..... Thats because its class locked anyway. Only those who get bonus to its hull can use it, there is no point in switching it to industrial freighter and changing its hull to be at the same level as before with the bonus . It also is not a freighter but a capital ship (so changing it to industrial would make it incapable to equip capital ship gear, but able to equip freighter gear). _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Mon Feb 24, 2014 12:08 am |
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Team:
Rank: Councilor Main: DownAndBelow Level: 6961 Joined: Wed Jan 06, 2010 7:35 pm Posts: 57 |
true its a capitolship nice get more hull bonus but Pax Xmas did not receive and hull increase and its a a freighter..
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Tue Feb 25, 2014 3:30 pm |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3279 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
commanderjoe wrote: true its a capitolship nice get more hull bonus but Pax Xmas did not receive and hull increase and its a a freighter.. _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Tue Feb 25, 2014 3:46 pm |
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Team:
Rank: Officer Main: ZGMF Level: 5995 Joined: Wed Nov 09, 2011 12:02 pm Posts: 598 |
ah that. plz add pax xmas and astroid freighter as industrials
_________________ I started questioning what I'm doing with my life. I can't seem to calm down. I wonder why... |
Wed Feb 26, 2014 9:07 am |
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Team:
Rank: Main: Gar Level: 1544 Joined: Tue Mar 09, 2010 6:01 pm Posts: 49 |
Not sure this was thought of, but do yall realise this makes speed demons by far better freight haulers than support classes? more thrust and turn. faster. with the same hull.
at least as I nunderstand it looking at the skills. Perhaps giving back the support cargo bonus would be a good idea to offset it? _________________ Have you Hugged a Nooby today? |
Sat Mar 01, 2014 4:12 am |
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Team:
Rank: Officer Main: number666.5 Level: 8924 Joined: Wed May 03, 2006 4:12 pm Posts: 3457 Location: nowhere |
Garath wrote: Not sure this was thought of, but do yall realise this makes speed demons by far better freight haulers than support classes? more thrust and turn. faster. with the same hull. at least as I nunderstand it looking at the skills. Perhaps giving back the support cargo bonus would be a good idea to offset it? think everyone that have several classes already knew that. but everyone that uses lots of SSs to store peasants at reset also know its still better to do it on a DM _________________ Valkyrie300 wrote: You need to thoroughly think before sprouting exaggerated statements |
Sat Mar 01, 2014 6:43 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Garath wrote: Not sure this was thought of, but do yall realise this makes speed demons by far better freight haulers than support classes? more thrust and turn. faster. with the same hull. at least as I nunderstand it looking at the skills. Perhaps giving back the support cargo bonus would be a good idea to offset it? It helps them to manually carry things around but the vast majority of commods are moved by trade slaves, for which Speed Demon does not give any speed bonus. So I think it pretty much doesn't matter as much as you say. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Mar 01, 2014 12:24 pm |
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Team:
Rank: Councilor Main: DreadLordNaf Level: 12667 Joined: Sun Mar 18, 2012 10:33 am Posts: 677 |
yclepticon wrote: Regarding the question about team slots, we are putting in a /teamslots command that will tell you how many account slots you have left. We will eventually update the UI's team window so that you can manage your roster and promote/demote/boot whole accounts at once if you wish. Will this last part, the ui for managing roster, be put in with uni reset? |
Fri Jun 06, 2014 2:24 pm |
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Dev Team
Team:
Rank: Officer Main: yclept Level: 2002 Joined: Wed Mar 14, 2012 11:47 am Posts: 534 |
Unfortunately we have not yet managed to get that bit of the UI updated. All hands on deck for the upcoming Steam launch, you know.
_________________ Hi, I'm Anil, a long-time player turned developer. You may know me in-game as enkelin. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. |
Fri Jun 06, 2014 7:12 pm |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3279 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
yclepticon wrote: Unfortunately we have not yet managed to get that bit of the UI updated. All hands on deck for the upcoming Steam launch, you know. This, among the 100 or so fixes SS desperately needs, have to be in before the Steam launch. It's funny that to launch on Steam takes devs away from the things which have to happen to launch on Steam. Just saying. Of course, I could be incorrect, but it appears that way. _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Sat Jun 07, 2014 1:59 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
If they tried to fix all important issues before steam launch, it would be SoonTM (in few years if we are lucky).
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Sat Jun 07, 2014 8:10 am |
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Main: lights out
Level: 66 Joined: Fri Apr 04, 2014 11:59 pm Posts: 93 |
Antilzah wrote: If they tried to fix all important issues before steam launch, it would be SoonTM (in few years if we are lucky). if they dont ever fix colonies, and by fix i mean nerf, then the steam launch will just have another problem tacked on to all the other problems _________________ The Super Asshole Bigger asshole than Wizard, The Voomy One, Blake/Pimp, Fruits, Shadowblade, Enkelin, Tobal, Hitler and O.J. Simpson combined |
Sat Jun 07, 2014 11:09 pm |
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