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Post Re: Industrial Freighters and Team Slots
dreadlordnaf wrote:
Just to clarify from the post: " Additionally, MFM will provide 5% to Industrial Freighters rather than the standard 10%."

Did this just refer to the hull space bonus? Or will industrial freighters also get less shields, speed, etc?


Just space.

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Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd.


Fri Feb 21, 2014 3:15 pm
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Post Re: Industrial Freighters and Team Slots
SI wrote:
dreadlordnaf wrote:
Just to clarify from the post: " Additionally, MFM will provide 5% to Industrial Freighters rather than the standard 10%."

Did this just refer to the hull space bonus? Or will industrial freighters also get less shields, speed, etc?


Just space.


nice only space

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Sat Feb 22, 2014 2:56 am
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Post Re: Industrial Freighters and Team Slots
what about the Massif III class lock Fleet focus it did not recieve any more hull bonus.....


Sun Feb 23, 2014 11:22 pm
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Post Re: Industrial Freighters and Team Slots
commanderjoe wrote:
what about the Massif III class lock Fleet focus it did not recieve any more hull bonus.....



Thats because its class locked anyway. Only those who get bonus to its hull can use it, there is no point in switching it to industrial freighter and changing its hull to be at the same level as before with the bonus :P.

It also is not a freighter but a capital ship (so changing it to industrial would make it incapable to equip capital ship gear, but able to equip freighter gear).

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Mon Feb 24, 2014 12:08 am
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Post Re: Industrial Freighters and Team Slots
true its a capitolship nice get more hull bonus but Pax Xmas did not receive and hull increase and its a a freighter..


Tue Feb 25, 2014 3:30 pm
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Post Re: Industrial Freighters and Team Slots
commanderjoe wrote:
true its a capitolship nice get more hull bonus but Pax Xmas did not receive and hull increase and its a a freighter..

Image

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Tue Feb 25, 2014 3:46 pm
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Post Re: Industrial Freighters and Team Slots
ah that. plz add pax xmas and astroid freighter as industrials

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Wed Feb 26, 2014 9:07 am
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Post Re: Industrial Freighters and Team Slots
Not sure this was thought of, but do yall realise this makes speed demons by far better freight haulers than support classes? more thrust and turn. faster. with the same hull.

at least as I nunderstand it looking at the skills.

Perhaps giving back the support cargo bonus would be a good idea to offset it?

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Sat Mar 01, 2014 4:12 am
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Post Re: Industrial Freighters and Team Slots
Garath wrote:
Not sure this was thought of, but do yall realise this makes speed demons by far better freight haulers than support classes? more thrust and turn. faster. with the same hull.

at least as I nunderstand it looking at the skills.

Perhaps giving back the support cargo bonus would be a good idea to offset it?

think everyone that have several classes already knew that. but everyone that uses lots of SSs to store peasants at reset also know its still better to do it on a DM

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Sat Mar 01, 2014 6:43 am
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Post Re: Industrial Freighters and Team Slots
Garath wrote:
Not sure this was thought of, but do yall realise this makes speed demons by far better freight haulers than support classes? more thrust and turn. faster. with the same hull.

at least as I nunderstand it looking at the skills.

Perhaps giving back the support cargo bonus would be a good idea to offset it?


It helps them to manually carry things around but the vast majority of commods are moved by trade slaves, for which Speed Demon does not give any speed bonus. So I think it pretty much doesn't matter as much as you say.

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Sat Mar 01, 2014 12:24 pm
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Post Re: Industrial Freighters and Team Slots
yclepticon wrote:
Regarding the question about team slots, we are putting in a /teamslots command that will tell you how many account slots you have left. We will eventually update the UI's team window so that you can manage your roster and promote/demote/boot whole accounts at once if you wish.


Will this last part, the ui for managing roster, be put in with uni reset?


Fri Jun 06, 2014 2:24 pm
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Post Re: Industrial Freighters and Team Slots
Unfortunately we have not yet managed to get that bit of the UI updated. All hands on deck for the upcoming Steam launch, you know.

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Hi, I'm Anil, a long-time player turned developer. You may know me in-game as enkelin. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.


Fri Jun 06, 2014 7:12 pm
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Post Re: Industrial Freighters and Team Slots
yclepticon wrote:
Unfortunately we have not yet managed to get that bit of the UI updated. All hands on deck for the upcoming Steam launch, you know.

This, among the 100 or so fixes SS desperately needs, have to be in before the Steam launch. It's funny that to launch on Steam takes devs away from the things which have to happen to launch on Steam. Just saying.

Of course, I could be incorrect, but it appears that way.

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Sat Jun 07, 2014 1:59 am
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Post Re: Industrial Freighters and Team Slots
If they tried to fix all important issues before steam launch, it would be SoonTM (in few years if we are lucky).


Sat Jun 07, 2014 8:10 am
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Post Re: Industrial Freighters and Team Slots
Antilzah wrote:
If they tried to fix all important issues before steam launch, it would be SoonTM (in few years if we are lucky).


if they dont ever fix colonies, and by fix i mean nerf, then the steam launch will just have another problem tacked on to all the other problems

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Sat Jun 07, 2014 11:09 pm
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