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Team:
Rank: Peon Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
Have the actual resistances to start with and then the resistances affected by augmenters next to them?
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Mon Jul 28, 2014 3:55 pm |
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Team:
Rank: Main: Peter_The_Puller Level: 804 Joined: Sat Oct 22, 2005 2:00 pm Posts: 272 Location: The Internet |
Tomzta09 wrote: Have the actual resistances to start with and then the resistances affected by augmenters next to them? I would still rather have that in the ship popup Caly was talking about. Instead next to resistances could be soaks? _________________ |
Mon Jul 28, 2014 3:59 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Golfman560 wrote: Tomzta09 wrote: Have the actual resistances to start with and then the resistances affected by augmenters next to them? I would still rather have that in the ship popup Caly was talking about. Instead next to resistances could be soaks? Soaks are only available on 1 player ship, Ass Behe+. Pointless to include them. _________________ Lemon/Meo |
Mon Jul 28, 2014 4:17 pm |
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Team:
Rank: Main: Peter_The_Puller Level: 804 Joined: Sat Oct 22, 2005 2:00 pm Posts: 272 Location: The Internet |
What about the control/resist skills from Lagrange? Althought idk if anything modifies these so if there isn't then my suggestion is useless.
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Mon Jul 28, 2014 4:22 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
The Control skills are almost useless, they really should be rethought and reworked.
_________________ http://www.starsonata.com/suggestions |
Mon Jul 28, 2014 6:06 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
They are most certainly not useless. The Resistance ones are characterized that way, however.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Jul 28, 2014 7:30 pm |
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Team:
Rank: Officer Main: Prolex Level: 2241 Joined: Sat Nov 10, 2012 3:43 am Posts: 303 |
anilv wrote: I still think the default order for the buffs is illogical. Players are going to have to scan the list every time when they are looking for a specific buff. It would make more sense for it to be arranged in themes (cf. Diablo 3), or at least something more logical than current. Bank and regen for shields and energies could be formatted better. I suggest Shields: 3,705 (0/s) or Max Shields (Regen): 3,705 (0/s) I'm not sure whether your test ship is just borked or if the units of thrust and turning need to be rescaled. Also, I think Thrust:weight ratio would be a more useful stat, honestly (and Turn:weight as well). This _________________ Christmas Ward! |
Tue Jul 29, 2014 4:59 am |
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