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Rank: Main: PrincessLuna Level: 3591 Joined: Mon Aug 26, 2013 10:34 pm Posts: 116 |
anilv wrote: Russell wrote: QUESTION How am I to build XYZ gear on bases that Lack Materials? In the past I could just deploy the gear from my storage, or if I have to build them I would just build them in my proddy. Now I have to build them insitu and that involves hauling large to huge amounts of material around. That takes EXTRA HOURS of game time and/or ties up scares shipping resources. BTW pity the players not building in high warp 3 How the hell do you get the materials you need when all you have is a BIT of this and a BUNCH of that This is just crazy! We dont need this! Make the XYZ gear transportabel again I used some Ada T16 kits this uni and the resource requirement was quite reasonable for Anda XYZ gear. It seems ok to me that people who are using T20 kits should be prepared to contest high DF warp 3 galaxies for the resource abundance there. That's not to mention that there are about 100 such galaxies unclaimed right around Traders space this uni. yeah yeah whatever, i honestly wouldn't use it for the effort involved, if people are going to bvb, ur shits fucked anyway so i don't see why it matters |
Sat Oct 18, 2014 10:20 pm |
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Rank: Main: DefQon1 Level: 5100 Joined: Fri Feb 12, 2010 9:28 am Posts: 2642 |
That cause you're a noob.
_________________ Original 666kane666. |
Sat Oct 18, 2014 10:43 pm |
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Team:
Rank: Main: PrincessLuna Level: 3591 Joined: Mon Aug 26, 2013 10:34 pm Posts: 116 |
kanescreed wrote: That cause you're a noob. haha, plis teach me in the ways of kane i too will become a wise one on a more serious note, has there even been any bvb this uni at all? i know there has been pvb but haven't heard of or seen bvb, though looking at wildspace there is so much uncontested space |
Sat Oct 18, 2014 11:04 pm |
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Contributor
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Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
PrincessLuna wrote: kanescreed wrote: That cause you're a noob. haha, plis teach me in the ways of kane i too will become a wise one on a more serious note, has there even been any bvb this uni at all? i know there has been pvb but haven't heard of or seen bvb, though looking at wildspace there is so much uncontested space Like I said so much earlier, there's going to be less BvBing for no reason because you have to commit resources (as an attacker). You have to go all out to guarantee that you will succeed. Plus there isn't anymore PvP immunity Aura sooo... The admins are waiting until next universe to give incentives for fighting over things. _________________ http://www.starsonata.com/suggestions |
Sat Oct 18, 2014 11:33 pm |
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Team:
Rank: Councilor Main: Llessur Level: 3775 Joined: Sun Nov 20, 2005 4:26 pm Posts: 902 Location: Feilding, New Zealand |
anilv wrote: Russell wrote: QUESTION How am I to build XYZ gear on bases that Lack Materials? In the past I could just deploy the gear from my storage, or if I have to build them I would just build them in my proddy. Now I have to build them insitu and that involves hauling large to huge amounts of material around. That takes EXTRA HOURS of game time and/or ties up scares shipping resources. BTW pity the players not building in high warp 3 How the hell do you get the materials you need when all you have is a BIT of this and a BUNCH of that This is just crazy! We dont need this! Make the XYZ gear transportabel again I used some Ada T16 kits this uni and the resource requirement was quite reasonable for Anda XYZ gear. It seems ok to me that people who are using T20 kits should be prepared to contest high DF warp 3 galaxies for the resource abundance there. That's not to mention that there are about 100 such galaxies unclaimed right around Traders space this uni. Sorry Enk you are not really the typical player. You build in High df gals and so have plenty of materials available. As I said try building in a lower df gal where a Bunch is all that is available and all you have to transport imaterials s a behemoth or if you are lucky a thatch with low tech tractor. This nerf just does not work for mid level players. |
Sun Oct 19, 2014 1:27 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
So mid level players don't have trade slaves? I don't know if you have noticed yet but the T16 XYZ gear is pretty good, even compared to T20. And it takes 1/10 of the resources. So yes, I think a few Bunch sources would be more than ample to keep Anda XYZ builds going.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Oct 19, 2014 1:50 am |
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Team:
Rank: Soldier Main: The Crazy Game Master Level: 3234 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
Danger Factor 205 Galaxy. A singular base extracting silicon, metals, and nukes. That is supplying 8 andaman XYZ builds for me, not including the build on that base.
_________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Sun Oct 19, 2014 12:18 pm |
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Team:
Rank: Main: Gunslinger Myrtok Level: 2640 Joined: Sun Jan 13, 2008 3:43 am Posts: 1965 |
thecrazygamemaster wrote: Danger Factor 205 Galaxy. A singular base extracting silicon, metals, and nukes. That is supplying 8 andaman XYZ builds for me, not including the build on that base. There must be an exponential jump in the amount of materials needed for each tech level. Like I said before, to build XYZ on a T20 base takes over 17 million metals per day per base (160m/28 days + 80m/14 days + 40m/7 days). That's a pretty epic EE base just to do 1 set of XYZ upgrades simultaneously, let alone 8! I'm guessing your EE must be pretty epic anyhow to even be able to handle so many T16 upgrades at once. What are the requirements on that? I haven't built a T16 this uni. _________________ pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done. HAL wrote: You are greedy and ignorant, you can't have everything in life for free. |
Sun Oct 19, 2014 1:45 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
The T16 gear takes 1/10 of those numbers.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Oct 19, 2014 2:39 pm |
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Member
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Rank: Main: Rhys Level: 3919 Joined: Mon Nov 22, 2010 7:57 pm Posts: 701 |
So I appear to be sustaining 22 Anni X/Y/Zs concurrent builds okay with the manhours boost. Once that's done I'll probably also start a dozen Anda X/Y/Zs and have a ton more metals/silicon surplus as well. It kinda sucks to have the profit taken away from metals, but I don't think it's really an issue if you can just use legacy gear if you cba building this gear.
_________________ The fundamental difference between a trader and an investor - an investment, from a trader's perspective, is a trade gone bad. |
Tue Oct 21, 2014 8:24 am |
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Rank: Operator Main: XxFrostfangxX Level: 3923 Joined: Wed Apr 18, 2012 9:35 pm Posts: 690 |
i really didnt notice any rebalace tbh
_________________ Alts: Ninx Frostfang Frostbite |
Wed Oct 22, 2014 3:19 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Crap bases are still crap. Base rebalance wasn't supposed to change that.
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Wed Oct 22, 2014 11:48 am |
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Member
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Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
from what I saw bases still was capped, and I didnt see any bases blow up when they was capped. I thought they was sposed to blow up now when radded?
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Thu Oct 23, 2014 9:12 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
sabre198 wrote: from what I saw bases still was capped, and I didnt see any bases blow up when they was capped. I thought they was sposed to blow up now when radded? I watched TDC rad a base a few days ago and it definitely went into destroyed mode when it was radded. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Oct 23, 2014 10:25 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
ok thanks I'll check to be sure on a empty kit
yeh checked it does, the graphic of destroyed base is not as striking as what it used to be |
Thu Oct 23, 2014 10:58 am |
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