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Dev Team
Team:
Rank: Director Main: HAL 9000 Level: 1002 Joined: Mon Dec 13, 2004 11:00 pm Posts: 1180 |
Over the past few months I have been working on boss scripting so that we can make boss fights more interesting, rather than the standard tank and spank players are accustomed to. The good news is that this week I completed the preliminary design and I have moved on to the testing phase.
This means that in the coming months you can expect to see some new boss fights with unexpected surprises that will test the teamwork and coordination of players. Some of the old bosses might be revisited and redesigned to be more challenging as well. And of course, new bosses will probably mean new loot and new skills as well. |
Fri Sep 05, 2008 6:25 pm |
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Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
HAL wrote: Over the past few months I have been working on boss scripting so that we can make boss fights more interesting, rather than the standard tank and spank players are accustomed to. The good news is that this week I completed the preliminary design and I have moved on to the testing phase. This means that in the coming months you can expect to see some new boss fights with unexpected surprises that will test the teamwork and coordination of players. Some of the old bosses might be revisited and redesigned to be more challenging as well. And of course, new bosses will probably mean new loot and new skills as well. Engines 20 FTW!!! _________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Fri Sep 05, 2008 7:15 pm |
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Contributor
Team:
Rank: Councilor Main: Hober Mallow Level: 5000 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Oh YEAH!
Its kinda funny that the first two people to respond are Fleet Focus oriented people, who would get a kick out their increased usefulness with these new bosses. _________________ http://www.starsonata.com/suggestions |
Fri Sep 05, 2008 7:32 pm |
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Dev Team
Joined: Fri Nov 16, 2007 4:02 pm Posts: 236 Location: San Francisco |
Awesome. I look forward to seeing some of this in action!
_________________ JonC :: Star Sonata Dev Star Sonata » YouTube Channel :: Twitter Feed :: Bug Database :: Wiki For support, please create a support ticket here. |
Fri Sep 05, 2008 9:15 pm |
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over 9000!
Team:
Rank: Councilor Main: Churchill Level: 5620 Joined: Sat Dec 09, 2006 10:36 pm Posts: 11706 |
UBER!
yeah, more interesting boss fights ftw! way to go, HAL and dev team. _________________ Salt Assault drew this conclusion from the latest devblog. [img]http://oi62.tinypic.com/33208ex.jpg[/img] |
Sat Sep 06, 2008 3:06 am |
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Team:
Rank: Main: ashta the 2nd Level: 3810 Joined: Tue May 31, 2005 3:00 pm Posts: 921 |
Sounds fun might have to return to SS if its becoming more challenging especially if engines 20 is finally going to be brought in
_________________ Clear all your cd rack wont get none of your cds back! TEEEEMPPPPPZZZ |
Sat Sep 06, 2008 6:45 am |
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Main: Hully
Level: 3812 Joined: Mon Sep 04, 2006 12:12 am Posts: 0 |
Devs can you guys just make a crappy Soll mission for all the whiners that want engines20. That way these threads aren't spamed over by "omg engines 20" stuff anymore.
Hi PtP _________________ Kitties will rule the world. Bow before their fluffieness! **Currently an Forum roamer till next Uni. No gal = no reason to play** |
Sat Sep 06, 2008 8:50 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Caelestis Level: 1959 Joined: Wed Mar 01, 2006 12:26 am Posts: 104 |
Peter_The_Puller wrote: But good work HAL, now people will have to think about fighting before actually doing it. They are going to have to do quite a bit more than think. Quite a bit more. Caelestis |
Sat Sep 06, 2008 10:04 am |
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Team:
Rank: Councilor Main: Trevor Level: 5369 Joined: Wed Jul 12, 2006 10:01 pm Posts: 4162 Location: Alabama |
Caelestis wrote: Peter_The_Puller wrote: But good work HAL, now people will have to think about fighting before actually doing it. They are going to have to do quite a bit more than think. Quite a bit more. Caelestis For The First Run That is, after that, it will be easier, Because you know what to expect. _________________ Stay strong, live long, and walk humbly. |
Sat Sep 06, 2008 10:34 am |
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Team:
Rank: Officer Main: Outcast Level: 2205 Joined: Thu Feb 22, 2007 11:25 am Posts: 1859 Location: England, Leeds. |
Can you possibly tell us the general outline of what changes they will be? So we semi-know what to expect, plus, i've noticed ubers are agro changing ALOT more recently and its very ennoying. Is this the admins doing or just a bug? As people who haven't even attacked the uber have been getting agro.
_________________ Progressive House |
Sat Sep 06, 2008 11:58 am |
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Team:
Rank: Operator Main: Teh Haxzorz Level: 2443 Joined: Thu Apr 27, 2006 1:58 am Posts: 501 Location: United Kingdom |
Sounds cool, looking forward to what we will have to do to beat future bosses.
On a side note, hi ptp |
Sat Sep 06, 2008 1:37 pm |
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Main: new charchter
Level: 2419 Joined: Sat Oct 02, 2004 1:25 pm Posts: 340 Location: /=Idaho=\ |
Bleh... more interesting means more gg loss and more pissed off people... but whaaatever.
_________________ <a href="http://www.zinch.com/Anonymous/StudentRegister.aspx?affid=1800080"><img src="http://www.zinch.com/images/tools/double1.gif" /></a> |
Sun Sep 07, 2008 3:09 am |
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Team:
Rank: Councilor Main: The Voomy One Level: 1337 Joined: Thu Jun 29, 2006 12:06 am Posts: 4137 |
jsn0X wrote: Bleh... more interesting means more gg loss and more pissed off people... but whaaatever. More interesting = more fun....But yeah, bleh! Who wants fun!? |
Sun Sep 07, 2008 3:21 am |
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Team:
Rank: Councilor Main: Qu4NtuM Level: 8011 Joined: Tue Dec 20, 2005 5:16 pm Posts: 326 Location: At work... |
Does this mean FCs will start needing more glue as our sidekicks are rather retarded in most cases.
I do like the idea that shit starts happening. I can imagine this is aimed at people parking their monks and MFing or dropping drones and going to get lunch... However, I have already noticed some wierd aggro so can we assume that there will be more random aggro and that slaves will start dropping like flies? Can we get a button to reset the "my target" on slaves? or a command? Cause right now the only way to run away is to either kill whatever you killing, target something else and kill it. Or do a /resetSlave. /resetSlave is good but in a fight it's horrible since it only resets them to follow. They drop all orders but the target remains. So if you set them back to "attack my target", they go right after it. PLZ help=( Good idea btw.. And thanks for returning server frames back to normal _________________ Julian wrote: In ss we fill breast implants with sand because we are to cheap to purchase silicone. Battlecruiser23 wrote: I have reasons for why I do things. |
Sun Sep 07, 2008 8:40 am |
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