Board Index | Search | Profile |
Page 1 of 4 |
[ 58 posts ] | Go to page 1, 2, 3, 4 Next |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Hey folks,
During this meeting we worked on assigning some miscellaneous tasks as well as planning our next couple months of work. Here is the result: http://wiki.starsonata.com/index.php/TaskMatrix Note that this is the player version, so if some parts seem blank it doesn't mean that person isn't doing anything, though it could mean nothing is assigned for that period (like at the end). Next, we went over some player issues:
Thanks for the support, pip PS. This week I will restart the Dev Update Questions on Friday, there was a bit of time away from those for the reset. PPS. The PVP flag under Matty's name on the task matrix hasn't been confirmed yet, it is still under discussion. |
Mon Mar 16, 2009 9:55 pm |
|
Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Bumpdated.
|
Tue Mar 17, 2009 11:21 pm |
|
Joined: Wed Aug 01, 2007 4:59 pm Posts: 1616 Location: ...[BOX OF NOTHING] |
Who the hell is Matty?
_________________ JeffL wrote: Why does the forum now have super-slow yellow snow? http://i449.photobucket.com/albums/qq21 ... ed1555.png |
Tue Mar 17, 2009 11:28 pm |
|
Team:
Rank: Main: GeneralMayhem Level: 1878 Joined: Wed Jun 25, 2008 3:48 am Posts: 101 Location: Australia |
I don't think ruins is too much, just the prices on some items. Take faranji laser diff. Not worth 65m with a failure rate. Only 17% resists. Diffs don't last that long to be worth 65m. Or a t14 cloak at 1.4b? Or t9 engine over 200m?
|
Tue Mar 17, 2009 11:37 pm |
|
Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Brightneon wrote: I don't think ruins is too much, just the prices on some items. Take faranji laser diff. Not worth 65m with a failure rate. Only 17% resists. Diffs don't last that long to be worth 65m. Or a t14 cloak at 1.4b? Or t9 engine over 200m? pip8786 wrote:
Please read |
Tue Mar 17, 2009 11:44 pm |
|
Team:
Rank: Peon Main: Si's_Yes_Man Level: 2275 Joined: Tue Apr 05, 2005 7:27 pm Posts: 2846 |
Nabaco wrote: Who the hell is Matty? iMatio? _________________ My User Page Join SS! |
Tue Mar 17, 2009 11:53 pm |
|
Team:
Rank: Officer Main: Ivelios Level: 6452 Joined: Wed Jun 13, 2007 10:17 pm Posts: 911 |
pip8786 wrote: [*] Ubers are uber weak.
Some ubers are weak, but a lot are pretty damn overpowered. I find ubers that use base shields (bana, MS?, Guardian?) to be a lot tougher than before. _________________ Quote: When the pimp's in the crib mah
Drop it like it's hot Drop it like it's hot Drop it like it's hot English Romantic poet John Keats. |
Wed Mar 18, 2009 12:56 am |
|
Main: BlackDiamond
Level: 34 Joined: Tue Jan 13, 2009 11:07 pm Posts: 181 |
SimonV2 wrote: Nabaco wrote: Who the hell is Matty? iMatio? Yeah, Sailor Galaxia! _________________ newman233 wrote: Blind stop it, im running out of new boxers |
Wed Mar 18, 2009 1:57 am |
|
Main: Stooch
Level: 1619 Joined: Thu Nov 01, 2007 1:41 pm Posts: 674 Location: Gilkerscleugh |
Yeah he joined the Dev team about 6 months back if I recall correctly. Glad to hear the titan sheild is getting nerfed. It was pretty stupid.
Edit: While playing around I noticed that you may want to take a look at Goblins, the bastards are harder to kill than big greens and their lasers will tear a lower level apart. These things are only supposed to be level 80. _________________ Meep |
Wed Mar 18, 2009 2:07 am |
|
Main: Nyarlathotep
Level: 1854 Joined: Mon Aug 22, 2005 8:17 am Posts: 3978 Location: Classified |
Quote: Normal reavers do more damage more than Grim Reaver (OP damage at that apparently) * Will be checked (Jeff) Not all normal reavers are, I think it is only the DG boss one, might be somehow different. I fought a normal reaver in my SD pax, the damage was minimal, nowhere near the 70k-ish reported in misc. _________________ Dorin Nube wrote: Nipples aren't the only danger here. |
Wed Mar 18, 2009 5:57 am |
|
Team:
Rank: Councilor Main: Sailor Galaxia Level: 1625 Joined: Sun Jun 12, 2005 7:37 pm Posts: 36 Location: Manchestah |
MagicSteve wrote: Edit: While playing around I noticed that you may want to take a look at Goblins, the bastards are harder to kill than big greens and their lasers will tear a lower level apart. These things are only supposed to be level 80. Jeff'll be making a master list of all AI to consider their power for their level and if it's appropriate. If not we'll be tweaking them/changing their levels. If you check the link, it says Jeff has that pencilled in for 23/3 onwards, so you can expect to see that soon. _________________ ~Sailor Galaxia |
Wed Mar 18, 2009 6:33 am |
|
Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
iMatio wrote: MagicSteve wrote: Edit: While playing around I noticed that you may want to take a look at Goblins, the bastards are harder to kill than big greens and their lasers will tear a lower level apart. These things are only supposed to be level 80. Jeff'll be making a master list of all AI to consider their power for their level and if it's appropriate. If not we'll be tweaking them/changing their levels. If you check the link, it says Jeff has that pencilled in for 23/3 onwards, so you can expect to see that soon. This will also include ubers. I expect you all to give him feedback like before for the rebalance on each and every AI |
Wed Mar 18, 2009 7:19 am |
|
Team:
Rank: Main: black sun Level: 1410 Joined: Fri Jan 11, 2008 1:17 pm Posts: 41 Location: Client 2 |
please by all the gods fix the asteroid respawn rate.
|
Wed Mar 18, 2009 7:31 am |
|
Site Admin / Dev Team
Main: PhoenixSun2
Level: 1392 Joined: Mon Jan 03, 2005 12:07 am Posts: 1935 |
Black Sun wrote: please by all the gods fix the asteroid respawn rate. pip8786 wrote:
|
Wed Mar 18, 2009 7:36 am |
|
Dev Team
Team:
Rank: Director Main: HAL 9000 Level: 1002 Joined: Mon Dec 13, 2004 11:00 pm Posts: 1180 |
For some reason all the asteroid belt spawners on live have a respawn rate 10x longer than it should be, and I can't get it to reproduce the same effect on a test new universe... So I have no idea why it is like this, hopefully we will find a way to fix it though.
|
Wed Mar 18, 2009 11:18 am |
|
Page 1 of 4 |
[ 58 posts ] | Go to page 1, 2, 3, 4 Next |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 26 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |