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Post Re: Tweak rebalancing
mincher2k4 wrote:
nerfing tweaks what next

- Minch


Everything else... :?

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Fri Jul 25, 2008 10:51 am
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Post Re: Tweak rebalancing
Today tweaks, tomorrow the world :lol:

But seriously, everyone has to have seen this one coming. Many tweaks are really broken. The idea with tweaks to start with was that they should give a little temporary bonus to help you do more damage, fire faster, regen your shield a little extra etc. The fact that certain tweaks can more the double your damage is really broken.


Fri Jul 25, 2008 12:42 pm
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Post Re: Tweak rebalancing
And neuro tweaking already got a nerf from 100 to 50. NB sure was broken with them.


Fri Jul 25, 2008 1:06 pm
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Post Re: Tweak rebalancing
hope admins take into account the Rarity of some tweaks.

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Fri Jul 25, 2008 2:44 pm
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Post Re: Tweak rebalancing
trevor54 wrote:
hope admins take into account the Rarity of some tweaks.


or perhaps rework the rarity of some :D


Fri Jul 25, 2008 2:59 pm
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Post Re: Tweak rebalancing
Good one Hal and Voom

You need to take in to a lot more factors than merely tech level.

Components, difficulty of building, levels of skills needed to get the bps, rarity, cost, class limits etc.

Also remember that high tech gear (tweeks) requires high tech GG and for most players that GG is simply not affordable.


Last edited by Russell on Sat Jul 26, 2008 2:51 am, edited 1 time in total.

Fri Jul 25, 2008 4:51 pm
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Post Re: Tweak rebalancing
Russell wrote:
Good one Hal and Voom

You need to tale in to a lot more factors than merely tech level

Components, difficulty of building, levels of skills needed to get the bps, rarity, cost, class limits etc.

Also remember that high tech gear (tweeks) requires high tech GG and for most players that GG is simply not affordable.

Uh if you are using high tech tweaks, and can't afford to cover them with GG, you have some serious issues.

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Fri Jul 25, 2008 5:10 pm
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Post Re: Tweak rebalancing
The tweaks that are hard/expensive to build will be changed to not be so expensive. We have talked about making the BP build a crate of tweaks instead of just a single tweak.


Sat Jul 26, 2008 1:16 am
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Post Re: Tweak rebalancing
* Klestiko things Lasting Resouces will get nerfed

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Sat Jul 26, 2008 1:18 am
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Post Re: Tweak rebalancing
The Voomy One wrote:
The tweaks that are hard/expensive to build will be changed to not be so expensive. We have talked about making the BP build a crate of tweaks instead of just a single tweak.

This is pretty good

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Sat Jul 26, 2008 3:20 am
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Post Re: Tweak rebalancing
The Voomy One wrote:
The tweaks that are hard/expensive to build will be changed to not be so expensive. We have talked about making the BP build a crate of tweaks instead of just a single tweak.


Why not leave them as they are since they're so expensive now? Then with the server upgrades and multithreading, they would actually work as intended.

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Sat Jul 26, 2008 11:22 am
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Post Re: Tweak rebalancing
Some of the tweak's i dont care about

But i care about SSS's, Kotonjata's, Truffles, Popcorn Balls all the xmas and holloween tweaks, SSS is a exception, And there's like the appollos warmth's or what not there good as they are ..

Everything else hit them or something, Vapid's need a nerf there broken and easy to obtain

- Minch


Sat Jul 26, 2008 12:33 pm
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Post Re: Tweak rebalancing
energy tweaks like RDDS should be engineer only and like beefed big time..why engineer doesn't include energy regen i don't know..

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Sat Jul 26, 2008 8:16 pm
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Post Re: Tweak rebalancing
Like I said, tweaks are meant to be a small bonus to help you out a little. Any big time beef is totally out of the question.


Sun Jul 27, 2008 2:12 am
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Post Re: Tweak rebalancing
The Voomy One wrote:
Like I said, tweaks are meant to be a small bonus to help you out a little. Any big time beef is totally out of the question.


so the fact i can temp kick my ws4 up to 618 speed is out of the question?

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Sun Jul 27, 2008 3:01 am
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